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General fixes (#1673)
* General minor Code formatting and minor typo/document fixes. * Update Marker.lua Code formatting and minor typo/document fixes. Note specifically the correction of "self.tocoaliton" to "self.tocoalition".
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@@ -3243,17 +3243,17 @@ do -- AI_A2G_DISPATCHER
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return self
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end
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--- Set the default fuel treshold when defenders will RTB or Refuel in the air.
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-- The fuel treshold is by default set to 15%, which means that an aircraft will stay in the air until 15% of its fuel is remaining.
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--- Set the default fuel threshold when defenders will RTB or Refuel in the air.
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-- The fuel threshold is by default set to 15%, which means that an aircraft will stay in the air until 15% of its fuel is remaining.
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-- @param #AI_A2G_DISPATCHER self
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-- @param #number FuelThreshold A decimal number between 0 and 1, that expresses the % of the treshold of fuel remaining in the tank when the plane will go RTB or Refuel.
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-- @param #number FuelThreshold A decimal number between 0 and 1, that expresses the % of the threshold of fuel remaining in the tank when the plane will go RTB or Refuel.
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-- @return #AI_A2G_DISPATCHER
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-- @usage
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--
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-- -- Now Setup the A2G dispatcher, and initialize it using the Detection object.
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-- A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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--
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-- -- Now Setup the default fuel treshold.
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-- -- Now Setup the default fuel threshold.
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-- A2GDispatcher:SetDefaultFuelThreshold( 0.30 ) -- Go RTB when only 30% of fuel remaining in the tank.
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--
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function AI_A2G_DISPATCHER:SetDefaultFuelThreshold( FuelThreshold )
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@@ -3264,18 +3264,18 @@ do -- AI_A2G_DISPATCHER
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end
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--- Set the fuel treshold for the squadron when defenders will RTB or Refuel in the air.
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-- The fuel treshold is by default set to 15%, which means that an aircraft will stay in the air until 15% of its fuel is remaining.
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--- Set the fuel threshold for the squadron when defenders will RTB or Refuel in the air.
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-- The fuel threshold is by default set to 15%, which means that an aircraft will stay in the air until 15% of its fuel is remaining.
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-- @param #AI_A2G_DISPATCHER self
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-- @param #string SquadronName The name of the squadron.
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-- @param #number FuelThreshold A decimal number between 0 and 1, that expresses the % of the treshold of fuel remaining in the tank when the plane will go RTB or Refuel.
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-- @param #number FuelThreshold A decimal number between 0 and 1, that expresses the % of the threshold of fuel remaining in the tank when the plane will go RTB or Refuel.
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-- @return #AI_A2G_DISPATCHER
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-- @usage
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--
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-- -- Now Setup the A2G dispatcher, and initialize it using the Detection object.
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-- A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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--
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-- -- Now Setup the default fuel treshold.
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-- -- Now Setup the default fuel threshold.
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-- A2GDispatcher:SetSquadronRefuelThreshold( "SquadronName", 0.30 ) -- Go RTB when only 30% of fuel remaining in the tank.
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--
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function AI_A2G_DISPATCHER:SetSquadronFuelThreshold( SquadronName, FuelThreshold )
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@@ -3295,7 +3295,7 @@ do -- AI_A2G_DISPATCHER
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-- -- Now Setup the A2G dispatcher, and initialize it using the Detection object.
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-- A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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--
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-- -- Now Setup the default fuel treshold.
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-- -- Now Setup the default fuel threshold.
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-- A2GDispatcher:SetDefaultFuelThreshold( 0.30 ) -- Go RTB when only 30% of fuel remaining in the tank.
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--
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-- -- Now Setup the default tanker.
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@@ -3318,7 +3318,7 @@ do -- AI_A2G_DISPATCHER
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-- -- Now Setup the A2G dispatcher, and initialize it using the Detection object.
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-- A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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--
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-- -- Now Setup the squadron fuel treshold.
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-- -- Now Setup the squadron fuel threshold.
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-- A2GDispatcher:SetSquadronRefuelThreshold( "SquadronName", 0.30 ) -- Go RTB when only 30% of fuel remaining in the tank.
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--
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-- -- Now Setup the squadron tanker.
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@@ -3421,7 +3421,7 @@ do -- AI_A2G_DISPATCHER
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-- @param #AI_A2G_DISPATCHER self
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function AI_A2G_DISPATCHER:CountDefendersEngaged( AttackerDetection, AttackerCount )
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-- First, count the active AIGroups Units, targetting the DetectedSet
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-- First, count the active AIGroups Units, targeting the DetectedSet
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local DefendersEngaged = 0
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local DefendersTotal = 0
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