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General fixes (#1673)
* General minor Code formatting and minor typo/document fixes. * Update Marker.lua Code formatting and minor typo/document fixes. Note specifically the correction of "self.tocoaliton" to "self.tocoalition".
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@@ -49,7 +49,7 @@
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-- Upon started, The AI will **Route** itself towards the random 3D point within a patrol zone,
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-- using a random speed within the given altitude and speed limits.
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-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
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-- This cycle will continue until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
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-- This cycle will continue until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
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--
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-- 
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--
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@@ -87,7 +87,7 @@
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-- It will keep patrolling there, until it is notified to RTB or move to another CAS Zone.
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-- It can be notified to go RTB through the **RTB** event.
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--
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-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
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-- When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
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--
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-- 
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--
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@@ -117,7 +117,7 @@
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-- * **@{AI.AI_Patrol#AI_PATROL_ZONE.Detected}**: The AI has detected new targets.
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-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Wrapper.Unit}.
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-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Wrapper.Unit}s assigned in the CAS task.
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-- * **Status**: The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.
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-- * **Status**: The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.
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--
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-- ===
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--
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@@ -520,7 +520,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To,
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self:SetRefreshTimeInterval( 2 )
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self:SetDetectionActivated()
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self:__Target( -2 ) -- Start Targetting
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self:__Target( -2 ) -- Start targeting
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end
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end
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