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General fixes (#1673)
* General minor Code formatting and minor typo/document fixes. * Update Marker.lua Code formatting and minor typo/document fixes. Note specifically the correction of "self.tocoaliton" to "self.tocoalition".
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@@ -903,7 +903,7 @@ function DATABASE:_RegisterPlayers()
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return self
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end
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--- Private method that registers all Groups and Units within in the mission.
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--- Private method that registers all Groups and Units within the mission.
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-- @param #DATABASE self
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-- @return #DATABASE self
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function DATABASE:_RegisterGroupsAndUnits()
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@@ -944,7 +944,7 @@ function DATABASE:_RegisterGroupsAndUnits()
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return self
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end
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--- Private method that registers all Units of skill Client or Player within in the mission.
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--- Private method that registers all Units of skill Client or Player within the mission.
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-- @param #DATABASE self
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-- @return #DATABASE self
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function DATABASE:_RegisterClients()
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@@ -957,7 +957,8 @@ function DATABASE:_RegisterClients()
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return self
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end
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--- @param #DATABASE self
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--- Private method that registers all Statics within the mission.
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-- @param #DATABASE self
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function DATABASE:_RegisterStatics()
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local CoalitionsData = { GroupsRed = coalition.getStaticObjects( coalition.side.RED ), GroupsBlue = coalition.getStaticObjects( coalition.side.BLUE ), GroupsNeutral = coalition.getStaticObjects( coalition.side.NEUTRAL ) }
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