mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
General fixes (#1673)
* General minor Code formatting and minor typo/document fixes. * Update Marker.lua Code formatting and minor typo/document fixes. Note specifically the correction of "self.tocoaliton" to "self.tocoalition".
This commit is contained in:
@@ -73,7 +73,7 @@
|
||||
-- @field Core.Point#COORDINATE RearmingPlaceCoord Coordinates of the rearming place. If the place is more than 100 m away from the ARTY group, the group will go there.
|
||||
-- @field #boolean RearmingArtyOnRoad If true, ARTY group will move to rearming place using mainly roads. Default false.
|
||||
-- @field Core.Point#COORDINATE InitialCoord Initial coordinates of the ARTY group.
|
||||
-- @field #boolean report Arty group sends messages about their current state or target to its coaliton.
|
||||
-- @field #boolean report Arty group sends messages about their current state or target to its coalition.
|
||||
-- @field #table ammoshells Table holding names of the shell types which are included when counting the ammo. Default is {"weapons.shells"} which include most shells.
|
||||
-- @field #table ammorockets Table holding names of the rocket types which are included when counting the ammo. Default is {"weapons.nurs"} which includes most unguided rockets.
|
||||
-- @field #table ammomissiles Table holding names of the missile types which are included when counting the ammo. Default is {"weapons.missiles"} which includes some guided missiles.
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
-- @field #string category Category of aircarft: "plane" or "heli".
|
||||
-- @field #number groupsize Number of aircraft in group.
|
||||
-- @field #string friendly Possible departure/destination airport: all=blue+red+neutral, same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red.
|
||||
-- @field #table ctable Table with the valid coalitons from choice self.friendly.
|
||||
-- @field #table ctable Table with the valid coalitions from choice self.friendly.
|
||||
-- @field #table aircraft Table which holds the basic aircraft properties (speed, range, ...).
|
||||
-- @field #number Vcruisemax Max cruise speed in m/s (250 m/s = 900 km/h = 486 kt) set by user.
|
||||
-- @field #number Vclimb Default climb rate in ft/min.
|
||||
@@ -348,7 +348,7 @@ RAT={
|
||||
category = nil, -- Category of aircarft: "plane" or "heli".
|
||||
groupsize=nil, -- Number of aircraft in the group.
|
||||
friendly = "same", -- Possible departure/destination airport: same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red, neutral.
|
||||
ctable = {}, -- Table with the valid coalitons from choice self.friendly.
|
||||
ctable = {}, -- Table with the valid coalitions from choice self.friendly.
|
||||
aircraft = {}, -- Table which holds the basic aircraft properties (speed, range, ...).
|
||||
Vcruisemax=nil, -- Max cruise speed in set by user.
|
||||
Vclimb=1500, -- Default climb rate in ft/min.
|
||||
@@ -657,7 +657,7 @@ end
|
||||
-- @param #RAT self
|
||||
-- @param #number naircraft (Optional) Number of aircraft to spawn. Default is one aircraft.
|
||||
-- @return #boolean True if spawning was successful or nil if nothing was spawned.
|
||||
-- @usage yak:Spawn(5) will spawn five aircraft. By default aircraft will spawn at neutral and red airports if the template group is part of the red coaliton.
|
||||
-- @usage yak:Spawn(5) will spawn five aircraft. By default aircraft will spawn at neutral and red airports if the template group is part of the red coalition.
|
||||
function RAT:Spawn(naircraft)
|
||||
|
||||
-- Make sure that this function is only been called once per RAT object.
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
-- @field #boolean Report If true, send status messages to coalition.
|
||||
-- @field Wrapper.Static#STATIC warehouse The phyical warehouse structure.
|
||||
-- @field #string alias Alias of the warehouse. Name its called when sending messages.
|
||||
-- @field Core.Zone#ZONE zone Zone around the warehouse. If this zone is captured, the warehouse and all its assets goes to the capturing coaliton.
|
||||
-- @field Core.Zone#ZONE zone Zone around the warehouse. If this zone is captured, the warehouse and all its assets goes to the capturing coalition.
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Airbase the warehouse belongs to.
|
||||
-- @field #string airbasename Name of the airbase associated to the warehouse.
|
||||
-- @field Core.Point#COORDINATE road Closest point to warehouse on road.
|
||||
@@ -764,7 +764,7 @@
|
||||
-- warehouseBatumi:Load("D:\\My Warehouse Data\\")
|
||||
-- warehouseBatumi:Start()
|
||||
--
|
||||
-- This sequence loads all assets from file. If a warehouse was captured in the last mission, it also respawns the static warehouse structure with the right coaliton.
|
||||
-- This sequence loads all assets from file. If a warehouse was captured in the last mission, it also respawns the static warehouse structure with the right coalition.
|
||||
-- However, it due to DCS limitations it is not possible to set the airbase coalition. This has to be done manually in the mission editor. Or alternatively, one could
|
||||
-- spawn some ground units via a self request and let them capture the airbase.
|
||||
--
|
||||
@@ -1811,7 +1811,7 @@ WAREHOUSE.version="1.0.2"
|
||||
-- DONE: Add shipping lanes between warehouses.
|
||||
-- DONE: Handle cases with immobile units <== should be handled by dispatcher classes.
|
||||
-- DONE: Handle cases for aircraft carriers and other ships. Place warehouse on carrier possible? On others probably not - exclude them?
|
||||
-- DONE: Add general message function for sending to coaliton or debug.
|
||||
-- DONE: Add general message function for sending to coalition or debug.
|
||||
-- DONE: Fine tune event handlers.
|
||||
-- DONE: Improve generalized attributes.
|
||||
-- DONE: If warehouse is destroyed, all asssets are gone.
|
||||
@@ -3155,7 +3155,7 @@ end
|
||||
-- @param MinAssets (Optional) Minimum number of assets the warehouse should have. Default 0.
|
||||
-- @param #string Descriptor (Optional) Descriptor describing the selected assets which should be in stock. See @{#WAREHOUSE.Descriptor} for possible values.
|
||||
-- @param DescriptorValue (Optional) Descriptor value selecting the type of assets which should be in stock.
|
||||
-- @param DCS#Coalition.side Coalition (Optional) Coalition side of the warehouse. Default is the same coaliton as the present warehouse. Set to false for any coalition.
|
||||
-- @param DCS#Coalition.side Coalition (Optional) Coalition side of the warehouse. Default is the same coalition as the present warehouse. Set to false for any coalition.
|
||||
-- @param Core.Point#COORDINATE RefCoordinate (Optional) Coordinate to which the closest warehouse is searched. Default is the warehouse calling this function.
|
||||
-- @return #WAREHOUSE The the nearest warehouse object. Or nil if no warehouse is found.
|
||||
-- @return #number The distance to the nearest warehouse in meters. Or nil if no warehouse is found.
|
||||
@@ -3267,7 +3267,7 @@ function WAREHOUSE:onafterStart(From, Event, To)
|
||||
|
||||
-- Short info.
|
||||
local text=string.format("Starting warehouse %s alias %s:\n",self.warehouse:GetName(), self.alias)
|
||||
text=text..string.format("Coaliton = %s\n", self:GetCoalitionName())
|
||||
text=text..string.format("Coalition = %s\n", self:GetCoalitionName())
|
||||
text=text..string.format("Country = %s\n", self:GetCountryName())
|
||||
text=text..string.format("Airbase = %s (category=%d)\n", self:GetAirbaseName(), self:GetAirbaseCategory())
|
||||
env.info(text)
|
||||
@@ -8460,7 +8460,7 @@ function WAREHOUSE:_GetStockAssetsText(messagetoall)
|
||||
end
|
||||
|
||||
--- Create or update mark text at warehouse, which is displayed in F10 map showing how many assets of each type are in stock.
|
||||
-- Only the coaliton of the warehouse owner is able to see it.
|
||||
-- Only the coalition of the warehouse owner is able to see it.
|
||||
-- @param #WAREHOUSE self
|
||||
-- @return #string Text about warehouse stock
|
||||
function WAREHOUSE:_UpdateWarehouseMarkText()
|
||||
|
||||
@@ -804,7 +804,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
return IsEmpty
|
||||
end
|
||||
|
||||
--- Check if zone is "Guarded", i.e. only one (the defending) coaliton is present inside the zone.
|
||||
--- Check if zone is "Guarded", i.e. only one (the defending) coalition is present inside the zone.
|
||||
-- @param #ZONE_CAPTURE_COALITION self
|
||||
-- @return #boolean self:IsAllInZoneOfCoalition( self.Coalition )
|
||||
function ZONE_CAPTURE_COALITION:IsGuarded()
|
||||
@@ -826,7 +826,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
return IsCaptured
|
||||
end
|
||||
|
||||
--- Check if zone is "Attacked", i.e. another coaliton entered the zone.
|
||||
--- Check if zone is "Attacked", i.e. another coalition entered the zone.
|
||||
-- @param #ZONE_CAPTURE_COALITION self
|
||||
-- @return #boolean self:IsSomeInZoneOfCoalition( self.Coalition )
|
||||
function ZONE_CAPTURE_COALITION:IsAttacked()
|
||||
@@ -899,24 +899,23 @@ do -- ZONE_CAPTURE_COALITION
|
||||
end
|
||||
self:I(text)
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Misc Functions
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
--- Update Mark on F10 map.
|
||||
-- @param #ZONE_CAPTURE_COALITION self
|
||||
function ZONE_CAPTURE_COALITION:Mark()
|
||||
|
||||
|
||||
if self.MarkOn then
|
||||
|
||||
|
||||
local Coord = self:GetCoordinate()
|
||||
local ZoneName = self:GetZoneName()
|
||||
local State = self:GetState()
|
||||
|
||||
|
||||
-- Remove marks.
|
||||
if self.MarkRed then
|
||||
Coord:RemoveMark(self.MarkRed)
|
||||
@@ -924,21 +923,21 @@ do -- ZONE_CAPTURE_COALITION
|
||||
if self.MarkBlue then
|
||||
Coord:RemoveMark(self.MarkBlue)
|
||||
end
|
||||
|
||||
-- Create new marks for each coaliton.
|
||||
|
||||
-- Create new marks for each coalition.
|
||||
if self.Coalition == coalition.side.BLUE then
|
||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Coalition: Blue\nGuard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Coalition: Blue\nGuard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Blue\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
elseif self.Coalition == coalition.side.RED then
|
||||
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Red\nGuard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Red\nGuard Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Coalition: Red\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
else
|
||||
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Neutral\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkRed = Coord:MarkToCoalitionRed( "Coalition: Neutral\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
self.MarkBlue = Coord:MarkToCoalitionBlue( "Coalition: Neutral\nCapture Zone: " .. ZoneName .. "\nStatus: " .. State )
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
--- **Functional (WIP)** -- Base class that models processes to achieve goals involving a Zone for a Coalition.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
|
||||
--
|
||||
-- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
|
||||
-- Derived classes implement the ways how the achievements can be realized.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- ### Author: **FlightControl**
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
--
|
||||
-- @module Functional.ZoneGoalCoalition
|
||||
-- @image MOOSE.JPG
|
||||
|
||||
@@ -24,34 +24,33 @@ do -- ZoneGoal
|
||||
-- @field #table ObjectCategories Table of object categories that are able to hold a zone. Default is UNITS and STATICS.
|
||||
-- @extends Functional.ZoneGoal#ZONE_GOAL
|
||||
|
||||
|
||||
--- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
|
||||
--- ZONE_GOAL_COALITION models processes that have a Goal with a defined achievement involving a Zone for a Coalition.
|
||||
-- Derived classes implement the ways how the achievements can be realized.
|
||||
--
|
||||
--
|
||||
-- ## 1. ZONE_GOAL_COALITION constructor
|
||||
--
|
||||
--
|
||||
-- * @{#ZONE_GOAL_COALITION.New}(): Creates a new ZONE_GOAL_COALITION object.
|
||||
--
|
||||
--
|
||||
-- ## 2. ZONE_GOAL_COALITION is a finite state machine (FSM).
|
||||
--
|
||||
--
|
||||
-- ### 2.1 ZONE_GOAL_COALITION States
|
||||
--
|
||||
--
|
||||
-- ### 2.2 ZONE_GOAL_COALITION Events
|
||||
--
|
||||
--
|
||||
-- ### 2.3 ZONE_GOAL_COALITION State Machine
|
||||
--
|
||||
--
|
||||
-- @field #ZONE_GOAL_COALITION
|
||||
ZONE_GOAL_COALITION = {
|
||||
ClassName = "ZONE_GOAL_COALITION",
|
||||
Coalition = nil,
|
||||
PreviousCoaliton = nil,
|
||||
UnitCategories = nil,
|
||||
ClassName = "ZONE_GOAL_COALITION",
|
||||
Coalition = nil,
|
||||
PreviousCoalition = nil,
|
||||
UnitCategories = nil,
|
||||
ObjectCategories = nil,
|
||||
}
|
||||
|
||||
|
||||
--- @field #table ZONE_GOAL_COALITION.States
|
||||
ZONE_GOAL_COALITION.States = {}
|
||||
|
||||
|
||||
--- ZONE_GOAL_COALITION Constructor.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
|
||||
@@ -59,33 +58,32 @@ do -- ZoneGoal
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
|
||||
|
||||
|
||||
if not Zone then
|
||||
BASE:E("ERROR: No Zone specified in ZONE_GOAL_COALITON!")
|
||||
BASE:E( "ERROR: No Zone specified in ZONE_GOAL_COALITION!" )
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
-- Inherit ZONE_GOAL.
|
||||
local self = BASE:Inherit( self, ZONE_GOAL:New( Zone ) ) -- #ZONE_GOAL_COALITION
|
||||
self:F( { Zone = Zone, Coalition = Coalition } )
|
||||
self:F( { Zone = Zone, Coalition = Coalition } )
|
||||
|
||||
-- Set initial owner.
|
||||
self:SetCoalition( Coalition or coalition.side.NEUTRAL)
|
||||
|
||||
self:SetCoalition( Coalition or coalition.side.NEUTRAL )
|
||||
|
||||
-- Set default unit and object categories for the zone scan.
|
||||
self:SetUnitCategories(UnitCategories)
|
||||
self:SetUnitCategories( UnitCategories )
|
||||
self:SetObjectCategories()
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The coalition ID, e.g. *coalition.side.RED*.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:SetCoalition( Coalition )
|
||||
self.PreviousCoalition=self.Coalition or Coalition
|
||||
self.PreviousCoalition = self.Coalition or Coalition
|
||||
self.Coalition = Coalition
|
||||
return self
|
||||
end
|
||||
@@ -95,31 +93,31 @@ do -- ZoneGoal
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:SetUnitCategories( UnitCategories )
|
||||
|
||||
if UnitCategories and type(UnitCategories)~="table" then
|
||||
UnitCategories={UnitCategories}
|
||||
|
||||
if UnitCategories and type( UnitCategories ) ~= "table" then
|
||||
UnitCategories = { UnitCategories }
|
||||
end
|
||||
|
||||
self.UnitCategories=UnitCategories or {Unit.Category.GROUND_UNIT}
|
||||
|
||||
|
||||
self.UnitCategories = UnitCategories or { Unit.Category.GROUND_UNIT }
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:SetObjectCategories( ObjectCategories )
|
||||
|
||||
if ObjectCategories and type(ObjectCategories)~="table" then
|
||||
ObjectCategories={ObjectCategories}
|
||||
|
||||
if ObjectCategories and type( ObjectCategories ) ~= "table" then
|
||||
ObjectCategories = { ObjectCategories }
|
||||
end
|
||||
|
||||
self.ObjectCategories=ObjectCategories or {Object.Category.UNIT, Object.Category.STATIC}
|
||||
|
||||
|
||||
self.ObjectCategories = ObjectCategories or { Object.Category.UNIT, Object.Category.STATIC }
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Get the owning coalition of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
@@ -127,39 +125,37 @@ do -- ZoneGoal
|
||||
return self.Coalition
|
||||
end
|
||||
|
||||
--- Get the previous coaliton, i.e. the one owning the zone before the current one.
|
||||
--- Get the previous coalition, i.e. the one owning the zone before the current one.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return DCSCoalition.DCSCoalition#coalition Coalition.
|
||||
function ZONE_GOAL_COALITION:GetPreviousCoalition()
|
||||
return self.PreviousCoalition
|
||||
end
|
||||
|
||||
|
||||
--- Get the owning coalition name of the zone.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return #string Coalition name.
|
||||
function ZONE_GOAL_COALITION:GetCoalitionName()
|
||||
return UTILS.GetCoalitionName(self.Coalition)
|
||||
return UTILS.GetCoalitionName( self.Coalition )
|
||||
end
|
||||
|
||||
|
||||
--- Check status Coalition ownership.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
function ZONE_GOAL_COALITION:StatusZone()
|
||||
|
||||
|
||||
-- Get current state.
|
||||
local State = self:GetState()
|
||||
|
||||
|
||||
-- Debug text.
|
||||
local text=string.format("Zone state=%s, Owner=%s, Scanning...", State, self:GetCoalitionName())
|
||||
self:F(text)
|
||||
|
||||
local text = string.format( "Zone state=%s, Owner=%s, Scanning...", State, self:GetCoalitionName() )
|
||||
self:F( text )
|
||||
|
||||
-- Scan zone.
|
||||
self:Scan( self.ObjectCategories, self.UnitCategories )
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user