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#ENUMS - added a couple of items to ENUMS.Storage.weapons for the Gazelle and CH-47 which do not have a name representation in the object warehouse
#UTILS Added function `UTILS.SpawnFARPAndFunctionalStatics()` to spawn a functional FARP with static items (and some options) #UTILS Added VHF Beacon Frequencies for newer maps to avoid overlaps in `UTILS.GenerateVHFrequencies()`
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@ -592,13 +592,12 @@ ENUMS.Storage = {
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missiles = {}, -- Missiles
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bombs = {}, -- Bombs
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nurs = {}, -- Rockets and unguided
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containers = {
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Gazelle = {}, -- Gazelle specifics
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CH47 = {}, -- Chinook specifics
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}, -- Containers
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containers = {}, -- Containers
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droptanks = {}, -- Droptanks
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adapters = {}, -- Adapter
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torpedoes = {}, -- Torpedoes
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Gazelle = {}, -- Gazelle specifics
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CH47 = {}, -- Chinook specifics
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}
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}
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@ -1160,23 +1159,51 @@ ENUMS.Storage.weapons.containers.US_M10_SMOKE_TANK_WHITE = "weapons.containers.{
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ENUMS.Storage.weapons.missiles.MICA_T = "weapons.missiles.MICA_T"
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ENUMS.Storage.weapons.containers.HVAR_rocket = "weapons.containers.HVAR_rocket"
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-- Gazelle
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ENUMS.Storage.weapons.containers.Gazelle.HMP400_100RDS = {4,15,46,1771}
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ENUMS.Storage.weapons.containers.Gazelle.HMP400_200RDS = {4,15,46,1770}
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ENUMS.Storage.weapons.containers.Gazelle.HMP400_400RDS = {4,15,46,1769}
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ENUMS.Storage.weapons.containers.Gazelle.GIAT_M261_AP = {4,15,46,1768}
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ENUMS.Storage.weapons.containers.Gazelle.GIAT_M261_SAPHEI = {4,15,46,1767}
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ENUMS.Storage.weapons.containers.Gazelle.GIAT_M261_HE = {4,15,46,1766}
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ENUMS.Storage.weapons.containers.Gazelle.GIAT_M261_HEAP = {4,15,46,1765}
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ENUMS.Storage.weapons.containers.Gazelle.GIAT_M261_APHE = {4,15,46,1764}
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ENUMS.Storage.weapons.containers.Gazelle.GAZELLE_IR_DEFLECTOR = {4,15,47,680}
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ENUMS.Storage.weapons.containers.Gazelle.GAZELLE_FAS_SANDFILTER = {4,15,47,679}
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ENUMS.Storage.weapons.Gazelle.HMP400_100RDS = {4,15,46,1771}
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ENUMS.Storage.weapons.Gazelle.HMP400_200RDS = {4,15,46,1770}
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ENUMS.Storage.weapons.Gazelle.HMP400_400RDS = {4,15,46,1769}
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ENUMS.Storage.weapons.Gazelle.GIAT_M261_AP = {4,15,46,1768}
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ENUMS.Storage.weapons.Gazelle.GIAT_M261_SAPHEI = {4,15,46,1767}
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ENUMS.Storage.weapons.Gazelle.GIAT_M261_HE = {4,15,46,1766}
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ENUMS.Storage.weapons.Gazelle.GIAT_M261_HEAP = {4,15,46,1765}
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ENUMS.Storage.weapons.Gazelle.GIAT_M261_APHE = {4,15,46,1764}
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ENUMS.Storage.weapons.Gazelle.GAZELLE_IR_DEFLECTOR = {4,15,47,680}
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ENUMS.Storage.weapons.Gazelle.GAZELLE_FAS_SANDFILTER = {4,15,47,679}
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-- Chinook
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ENUMS.Storage.weapons.containers.CH47.CH47_PORT_M60D = {4,15,46,2476}
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ENUMS.Storage.weapons.containers.CH47.CH47_STBD_M60D = {4,15,46,2477}
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ENUMS.Storage.weapons.containers.CH47.CH47_AFT_M60D = {4,15,46,2478}
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ENUMS.Storage.weapons.containers.CH47.CH47_PORT_M134D = {4,15,46,2482}
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ENUMS.Storage.weapons.containers.CH47.CH47_STBD_M134D = {4,15,46,2483}
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ENUMS.Storage.weapons.containers.CH47.CH47_AFT_M3M = {4,15,46,2484}
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ENUMS.Storage.weapons.containers.CH47.CH47_PORT_M240H = {4,15,46,2479}
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ENUMS.Storage.weapons.containers.CH47.CH47_STBD_M240H = {4,15,46,2480}
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ENUMS.Storage.weapons.containers.CH47.CH47_AFT_M240H = {4,15,46,2481}
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ENUMS.Storage.weapons.CH47.CH47_PORT_M60D = {4,15,46,2476}
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ENUMS.Storage.weapons.CH47.CH47_STBD_M60D = {4,15,46,2477}
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ENUMS.Storage.weapons.CH47.CH47_AFT_M60D = {4,15,46,2478}
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ENUMS.Storage.weapons.CH47.CH47_PORT_M134D = {4,15,46,2482}
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ENUMS.Storage.weapons.CH47.CH47_STBD_M134D = {4,15,46,2483}
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ENUMS.Storage.weapons.CH47.CH47_AFT_M3M = {4,15,46,2484}
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ENUMS.Storage.weapons.CH47.CH47_PORT_M240H = {4,15,46,2479}
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ENUMS.Storage.weapons.CH47.CH47_STBD_M240H = {4,15,46,2480}
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ENUMS.Storage.weapons.CH47.CH47_AFT_M240H = {4,15,46,2481}
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---
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-- @type ENUMS.FARPType
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-- @field #string FARP
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-- @field #string INVISIBLE
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-- @field #string HELIPADSINGLE
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-- @field #string PADSINGLE
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ENUMS.FARPType = {
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FARP = "FARP",
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INVISIBLE = "INVISIBLE",
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HELIPADSINGLE = "HELIPADSINGLE",
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PADSINGLE = "PADSINGLE",
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}
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---
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-- @type ENUMS.FARPObjectTypeNamesAndShape
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-- @field #string FARP
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-- @field #string INVISIBLE
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-- @field #string HELIPADSINGLE
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-- @field #string PADSINGLE
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ENUMS.FARPObjectTypeNamesAndShape ={
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[ENUMS.FARPType.FARP] = { TypeName="FARP", ShapeName="FARPS"},
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[ENUMS.FARPType.INVISIBLE] = { TypeName="Invisible FARP", ShapeName="invisiblefarp"},
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[ENUMS.FARPType.HELIPADSINGLE] = { TypeName="SINGLE_HELIPAD", ShapeName="FARP"},
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[ENUMS.FARPType.PADSINGLE] = { TypeName="FARP_SINGLE_01", ShapeName="FARP_SINGLE_01"},
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}
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@ -2353,14 +2353,16 @@ function UTILS.GenerateVHFrequencies()
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-- known and sorted map-wise NDBs in kHz
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local _skipFrequencies = {
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214,274,291.5,295,297.5,
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300.5,304,305,307,309.5,311,312,312.5,316,
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320,324,328,329,330,332,336,337,
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342,343,348,351,352,353,358,
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363,365,368,372.5,374,
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380,381,384,385,389,395,396,
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414,420,430,432,435,440,450,455,462,470,485,
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507,515,520,525,528,540,550,560,570,577,580,
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214,243,264,273,274,288,291.5,295,297.5,
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300.5,304,305,307,309.5,310,311,312,312.5,316,317,
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320,323,324,325,326,328,329,330,332,335,336,337,
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340,342,343,346,348,351,352,353,358,
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360,363,364,365,368,372.5,373,374,
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380,381,384,385,387,389,391,395,396,399,
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403,404,410,412,414,418,420,423,
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430,432,435,440,445,
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450,455,462,470,485,490,
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507,515,520,525,528,540,550,560,563,570,577,580,595,
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602,625,641,662,670,680,682,690,
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705,720,722,730,735,740,745,750,770,795,
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822,830,862,866,
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@ -4090,3 +4092,110 @@ function UTILS.LCGRandom()
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UTILS.lcg.seed = (UTILS.lcg.a * UTILS.lcg.seed + UTILS.lcg.c) % UTILS.lcg.m
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return UTILS.lcg.seed / UTILS.lcg.m
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end
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--- Spawns a new FARP of a defined type and coalition and functional statics (fuel depot, ammo storage, tent, windsock) around that FARP to make it operational.
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-- Adds vehicles from template if given. Fills the FARP warehouse with liquids and known materiels.
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-- References: [DCS Forum Topic](https://forum.dcs.world/topic/282989-farp-equipment-to-run-it)
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-- @param #string Name Name of this FARP installation. Must be unique.
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-- @param Core.Point#COORDINATE Coordinate Where to spawn the FARP.
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-- @param #string FARPType Type of FARP, can be one of the known types ENUMS.FARPType.FARP, ENUMS.FARPType.INVISIBLE, ENUMS.FARPType.HELIPADSINGLE, ENUMS.FARPType.PADSINGLE. Defaults to ENUMS.FARPType.FARP.
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-- @param #number Coalition Coalition of this FARP, i.e. coalition.side.BLUE or coalition.side.RED, defaults to coalition.side.BLUE.
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-- @param #number Country Country of this FARP, defaults to country.id.USA (blue) or country.id.RUSSIA (red).
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-- @param #number CallSign Callsign of the FARP ATC, defaults to CALLSIGN.FARP.Berlin.
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-- @param #number Frequency Frequency of the FARP ATC Radio, defaults to 127.5 (MHz).
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-- @param #number Modulation Modulation of the FARP ATC Radio, defaults to radio.modulation.AM.
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-- @param #number ADF ADF Beacon (FM) Frequency in KHz, e.g. 428. If not nil, creates an VHF/FM ADF Beacon for this FARP. Requires a sound called "beacon.ogg" to be in the mission (trigger "sound to" ...)
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-- @param #number SpawnRadius Radius of the FARP, i.e. where the FARP objects will be placed in meters, not more than 150m away. Defaults to 100.
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-- @param #string VehicleTemplate, template name for additional vehicles. Can be nil for no additional vehicles.
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-- @param #number Liquids Tons of fuel to be added initially to the FARP. Defaults to 10 (tons). Set to 0 for no fill.
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-- @param #number Equipment Number of equipment items per known item to be added initially to the FARP. Defaults to 10 (items). Set to 0 for no fill.
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-- @return #list<Wrapper.Static#STATIC> Table of spawned objects and vehicle object (if given).
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-- @return #string ADFBeaconName Name of the ADF beacon, to be able to remove/stop it later.
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function UTILS.SpawnFARPAndFunctionalStatics(Name,Coordinate,FARPType,Coalition,Country,CallSign,Frequency,Modulation,ADF,SpawnRadius,VehicleTemplate,Liquids,Equipment)
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-- Set Defaults
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local farplocation = Coordinate
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local farptype = FARPType or ENUMS.FARPType.FARP
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local Coalition = Coalition or coalition.side.BLUE
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local callsign = CallSign or CALLSIGN.FARP.Berlin
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local freq = Frequency or 127.5
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local mod = Modulation or radio.modulation.AM
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local radius = SpawnRadius or 100
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if radius < 0 or radius > 150 then radius = 100 end
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local liquids = Liquids or 10
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liquids = liquids * 1000 -- tons to kg
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local equip = Equipment or 10
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local statictypes = ENUMS.FARPObjectTypeNamesAndShape[farptype] or {TypeName="FARP", ShapeName="FARPS"}
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local STypeName = statictypes.TypeName
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local SShapeName = statictypes.ShapeName
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local Country = Country or (Coalition == coalition.side.BLUE and country.id.USA or country.id.RUSSIA)
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local ReturnObjects = {}
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-- Spawn FARP
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local newfarp = SPAWNSTATIC:NewFromType(STypeName,"Heliports",Country) -- "Invisible FARP" "FARP"
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newfarp:InitShape(SShapeName) -- "invisiblefarp" "FARPS"
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newfarp:InitFARP(callsign,freq,freq)
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local spawnedfarp = newfarp:SpawnFromCoordinate(farplocation,0,Name)
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table.insert(ReturnObjects,spawnedfarp)
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-- Spawn Objects
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local FARPStaticObjectsNato = {
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["FUEL"] = { TypeName = "FARP Fuel Depot", ShapeName = "GSM Rus", Category = "Fortifications"},
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["AMMO"] = { TypeName = "FARP Ammo Dump Coating", ShapeName = "SetkaKP", Category = "Fortifications"},
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["TENT"] = { TypeName = "FARP Tent", ShapeName = "PalatkaB", Category = "Fortifications"},
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["WINDSOCK"] = { TypeName = "Windsock", ShapeName = "H-Windsock_RW", Category = "Fortifications"},
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}
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local farpobcount = 0
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for _name,_object in pairs(FARPStaticObjectsNato) do
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local objloc = farplocation:Translate(100,farpobcount*30)
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local heading = objloc:HeadingTo(farplocation)
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local newobject = SPAWNSTATIC:NewFromType(_object.TypeName,_object.Category,Country)
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newobject:InitShape(_object.ShapeName)
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newobject:InitHeading(heading)
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newobject:SpawnFromCoordinate(objloc,farpobcount*30,_name.." - "..Name)
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table.insert(ReturnObjects,newobject)
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farpobcount = farpobcount + 1
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end
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-- Vehicle if any
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if VehicleTemplate and type(VehicleTemplate) == "string" then
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local vcoordinate = farplocation:Translate(100,farpobcount*30)
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local heading = vcoordinate:HeadingTo(farplocation)
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local vehicles = SPAWN:NewWithAlias(VehicleTemplate,"FARP Vehicles - "..Name)
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vehicles:InitGroupHeading(heading)
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vehicles:InitCountry(Country)
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vehicles:InitCoalition(Coalition)
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vehicles:InitDelayOff()
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local spawnedvehicle = vehicles:SpawnFromCoordinate(vcoordinate)
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table.insert(ReturnObjects,spawnedvehicle)
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end
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local newWH = STORAGE:New(Name)
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if liquids and liquids > 0 then
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-- Storage fill-up
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newWH:SetLiquid(STORAGE.Liquid.DIESEL,liquids) -- kgs to tons
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newWH:SetLiquid(STORAGE.Liquid.GASOLINE,liquids)
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newWH:SetLiquid(STORAGE.Liquid.JETFUEL,liquids)
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newWH:SetLiquid(STORAGE.Liquid.MW50,liquids)
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end
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if equip and equip > 0 then
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for cat,nitem in pairs(ENUMS.Storage.weapons) do
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for name,item in pairs(nitem) do
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newWH:SetItem(item,equip)
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end
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end
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end
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local ADFName
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if ADF and type(ADF) == "number" then
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local ADFFreq = ADF*1000 -- KHz to Hz
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local Sound = "l10n/DEFAULT/beacon.ogg"
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local vec3 = farplocation:GetVec3()
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ADFName = Name .. " ADF "..tostring(ADF).."KHz"
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--BASE:I(string.format("Adding FARP Beacon %d KHz Name %s",ADF,ADFName))
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trigger.action.radioTransmission(Sound, vec3, 0, true, ADFFreq, 250, ADFName)
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end
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return ReturnObjects, ADFName
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end
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