Improved logic

This commit is contained in:
FlightControl
2018-09-05 16:33:31 +02:00
parent 31fba973e5
commit 01add98b7a
5 changed files with 7 additions and 380 deletions

View File

@@ -19,7 +19,6 @@
AI_CARGO_AIRPLANE = {
ClassName = "AI_CARGO_AIRPLANE",
Coordinate = nil, -- Core.Point#COORDINATE
Airplane_Cargo = {},
}
--- Creates a new AI_CARGO_AIRPLANE object.
@@ -29,25 +28,10 @@ AI_CARGO_AIRPLANE = {
-- @return #AI_CARGO_AIRPLANE
function AI_CARGO_AIRPLANE:New( Airplane, CargoSet )
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_AIRPLANE
local self = BASE:Inherit( self, AI_CARGO:New( Airplane, CargoSet ) ) -- #AI_CARGO_AIRPLANE
self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
self:SetStartState( "Unloaded" )
self:AddTransition( { "Unloaded", "Loaded" }, "Pickup", "*" )
self:AddTransition( "Loaded", "Deploy", "*" )
self:AddTransition( { "Unloaded", "Boarding" }, "Load", "Boarding" )
self:AddTransition( "Boarding", "Board", "Boarding" )
self:AddTransition( "Boarding", "Loaded", "Boarding" )
self:AddTransition( "Boarding", "PickedUp", "Loaded" )
self:AddTransition( "Loaded", "Unload", "Unboarding" )
self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
self:AddTransition( "Unboarding" , "Unloaded", "Unboarding" )
self:AddTransition( "Unboarding" , "Deployed", "Unloaded" )
self:AddTransition( "*", "Landed", "*" )
self:AddTransition( "*", "Home" , "*" )
@@ -368,110 +352,6 @@ function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Coordinate,
end
--- On before Load event. Checks if cargo is inside the load radius and if so starts the boarding process.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onbeforeLoad( Airplane, From, Event, To, PickupZone )
local Boarding = false
local LoadInterval = 10
local LoadDelay = 10
if Airplane and Airplane:IsAlive() ~= nil then
for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
local AirplaneUnit = AirplaneUnit -- Wrapper.Unit#UNIT
local CargoBayFreeWeight = AirplaneUnit:GetCargoBayFreeWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
for _, Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
self:F({Cargo:GetName()})
local Cargo=Cargo --Cargo.Cargo#CARGO
if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
if Cargo:IsInLoadRadius( AirplaneUnit:GetCoordinate() ) then
local CargoWeight = Cargo:GetWeight()
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
Cargo:__Board( LoadDelay, AirplaneUnit, 25 )
LoadDelay = LoadDelay + LoadInterval
self:__Board( LoadDelay, Cargo, AirplaneUnit, PickupZone )
self.Airplane_Cargo[AirplaneUnit] = Cargo
Boarding = true
CargoBayFreeWeight = CargoBayFreeWeight - CargoWeight
end
end
end
end
end
end
return Boarding
end
--- On after Board event. Cargo is inside the load radius and boarding is performed.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
-- @param Wrapper.Unit#UNIT AirplaneUnit
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To, Cargo, AirplaneUnit, PickupZone )
if Airplane and Airplane:IsAlive() then
self:F({ IsLoaded = Cargo:IsLoaded() } )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo, AirplaneUnit, PickupZone )
return
end
end
self:__Loaded( 10, Cargo, AirplaneUnit, PickupZone )
end
--- On After Loaded event.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @return #boolean Cargo loaded.
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onafterLoaded( AirplaneGroup, From, Event, To, Cargo, AirplaneUnit, PickupZone )
self:F( { AirplaneGroup, From, Event, To } )
local Loaded = true
if AirplaneGroup and AirplaneGroup:IsAlive() then
for AirplaneUnit, Cargo in pairs( self.Airplane_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), AirplaneGroup:GetName() } )
if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
Loaded = false
end
end
end
if Loaded then
self:PickedUp( PickupZone )
end
end
--- On after PickedUp event. All cargo is inside the carrier and ready to be transported.
-- @param #AI_CARGO_AIRPLANE self
@@ -521,61 +401,6 @@ function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To, DeployZone
end
--- On after Unboard event. Checks if unboarding process is finished.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function AI_CARGO_AIRPLANE:onafterUnboard( Airplane, From, Event, To, Cargo, AirplaneUnit, DeployZone )
self:E( { "Unboard", Cargo } )
if Airplane and Airplane:IsAlive() then
if not Cargo:IsUnLoaded() then
self:__Unboard( 10, Cargo, AirplaneUnit, DeployZone )
return
end
end
self:Unloaded( Cargo, AirplaneUnit, DeployZone )
end
--- On after Unloaded event. Cargo has been unloaded, i.e. the unboarding process is finished.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo
function AI_CARGO_AIRPLANE:onafterUnloaded( Airplane, From, Event, To, Cargo, AirplaneUnit, DeployZone )
local AllUnloaded = true
if AirplaneUnit and AirplaneUnit:IsAlive() then
for _, AirplaneUnit in pairs( AirplaneUnit:GetUnits() ) do
local IsEmpty = AirplaneUnit:IsCargoEmpty()
self:I({ IsEmpty = IsEmpty })
if not IsEmpty then
AllUnloaded = false
break
end
end
if AllUnloaded == true then
if DeployZone then
self.Airplane_Cargo = {}
end
self.Airplane = AirplaneUnit
end
end
if AllUnloaded == true then
self:Deployed( DeployZone )
end
end
--- On after Deployed event.