mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Improved logic
This commit is contained in:
@@ -21,7 +21,6 @@
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AI_CARGO_HELICOPTER = {
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ClassName = "AI_CARGO_HELICOPTER",
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Coordinate = nil, -- Core.Point#COORDINATE,
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Helicopter_Cargo = {},
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}
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AI_CARGO_QUEUE = {}
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@@ -33,7 +32,7 @@ AI_CARGO_QUEUE = {}
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-- @return #AI_CARGO_HELICOPTER
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function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_HELICOPTER
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local self = BASE:Inherit( self, AI_CARGO:New( Helicopter, CargoSet ) ) -- #AI_CARGO_HELICOPTER
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self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
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@@ -379,115 +378,6 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
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end
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--- On Before event Load.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event
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-- @param #string To To state.
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To, PickupZone )
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local Boarding = false
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local LoadInterval = 10
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local LoadDelay = 10
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if Helicopter and Helicopter:IsAlive() then
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self.BoardingCount = 0
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
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local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsUnLoaded = Cargo:IsUnLoaded() } )
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if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
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if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
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self:F( { "In radius", HelicopterUnit:GetName() } )
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local CargoWeight = Cargo:GetWeight()
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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--Cargo:Ungroup()
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Cargo:__Board( LoadDelay, HelicopterUnit, 25 )
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LoadDelay = LoadDelay + LoadInterval
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self:__Board( LoadDelay, Cargo, HelicopterUnit, PickupZone )
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self.Helicopter_Cargo[HelicopterUnit] = Cargo
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Boarding = true
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CargoBayFreeWeight = CargoBayFreeWeight - CargoWeight
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end
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end
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end
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end
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end
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end
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return Boarding
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end
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--- On after Board event.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Cargo.Cargo#CARGO Cargo Cargo object.
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-- @param Wrapper.Unit#UNIT HelicopterUnit
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo, HelicopterUnit, PickupZone )
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self:F( { Helicopter, From, Event, To, Cargo, HelicopterUnit } )
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if Helicopter and Helicopter:IsAlive() then
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self:F({ IsLoaded = Cargo:IsLoaded() } )
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if not Cargo:IsLoaded() then
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self:__Board( 10, Cargo, HelicopterUnit, PickupZone )
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return
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end
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end
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self:__Loaded( 10, Cargo, HelicopterUnit, PickupZone ) -- Will only be executed when no more cargo is boarded.
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end
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--- On After Loaded event.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @return #boolean Cargo loaded.
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_HELICOPTER:onafterLoaded( Helicopter, From, Event, To, Cargo, HelicopterUnit, PickupZone )
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self:F( { Helicopter, From, Event, To } )
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local Loaded = true
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if Helicopter and Helicopter:IsAlive() then
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for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), Helicopter:GetName() } )
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if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
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Loaded = false
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end
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end
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end
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if Loaded then
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self:PickedUp( PickupZone )
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end
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end
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--- On after PickedUp event, raised when all cargo has been loaded into the CarrierGroup.
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-- @param #AI_CARGO_HELICOPTER self
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@@ -507,95 +397,6 @@ function AI_CARGO_HELICOPTER:onafterPickedUp( Helicopter, From, Event, To, Picku
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end
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--- On after Unload event.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #boolean Deployed Cargo is deployed.
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function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To, DeployZone )
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local UnboardInterval = 10
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local UnboardDelay = 10
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if Helicopter and Helicopter:IsAlive() then
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
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for _, Cargo in pairs( HelicopterUnit:GetCargo() ) do
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if Cargo:IsLoaded() then
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Cargo:__UnBoard( UnboardDelay )
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UnboardDelay = UnboardDelay + UnboardInterval
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Cargo:SetDeployed( true )
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self:__Unboard( UnboardDelay, Cargo, HelicopterUnit, DeployZone )
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end
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end
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end
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end
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end
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--- On after Unboard event.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Cargo.Cargo#CARGO Cargo Cargo object.
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-- @param #boolean Deployed Cargo is deployed.
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function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To, Cargo, HelicopterUnit, DeployZone )
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if Helicopter and Helicopter:IsAlive() then
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if not Cargo:IsUnLoaded() then
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self:__Unboard( 10, Cargo, HelicopterUnit, DeployZone )
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return
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end
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end
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self:Unloaded( Cargo, HelicopterUnit, DeployZone )
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end
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--- On after Unloaded event.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Cargo.Cargo#CARGO Cargo Cargo object.
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-- @param #boolean Deployed Cargo is deployed.
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-- @return #boolean True if all cargo has been unloaded.
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function AI_CARGO_HELICOPTER:onafterUnloaded( Helicopter, From, Event, To, Cargo, HelicopterUnit, DeployZone )
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self:F( { Helicopter, From, Event, To, Cargo:GetName(), HelicopterUnit:GetName(), DeployZone = DeployZone } )
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local AllUnloaded = true
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--Cargo:Regroup()
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if Helicopter and Helicopter:IsAlive() then
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local IsEmpty = HelicopterUnit:IsCargoEmpty()
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self:I({ IsEmpty = IsEmpty })
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if not IsEmpty then
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AllUnloaded = false
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break
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end
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end
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if AllUnloaded == true then
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if DeployZone then
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self.Helicopter_Cargo = {}
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end
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self.Helicopter = Helicopter
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end
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end
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if AllUnloaded == true then
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self:Deployed( DeployZone )
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end
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end
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--- On after Deployed event.
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-- @param #AI_CARGO_HELICOPTER self
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