Improved logic

This commit is contained in:
FlightControl 2018-09-05 16:33:31 +02:00
parent 31fba973e5
commit 01add98b7a
5 changed files with 7 additions and 380 deletions

View File

@ -363,7 +363,6 @@ end
function AI_CARGO:onafterPickedUp( Carrier, From, Event, To, PickupZone ) function AI_CARGO:onafterPickedUp( Carrier, From, Event, To, PickupZone )
self:F( { Carrier, From, Event, To } ) self:F( { Carrier, From, Event, To } )
self.Transporting = true
Carrier:RouteResume() Carrier:RouteResume()
end end
@ -474,7 +473,6 @@ end
function AI_CARGO:onafterDeployed( Carrier, From, Event, To, DeployZone ) function AI_CARGO:onafterDeployed( Carrier, From, Event, To, DeployZone )
self:F( { Carrier, From, Event, To, DeployZone = DeployZone } ) self:F( { Carrier, From, Event, To, DeployZone = DeployZone } )
self.Transporting = false
self:__Guard( 0.1 ) self:__Guard( 0.1 )
end end

View File

@ -263,6 +263,7 @@ function AI_CARGO_APC:onafterMonitor( APC, From, Event, To )
if self:Is( "Following" ) then if self:Is( "Following" ) then
for Cargo, APCUnit in pairs( self.Carrier_Cargo ) do for Cargo, APCUnit in pairs( self.Carrier_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO local Cargo = Cargo -- Cargo.Cargo#CARGO
local APCUnit = APCUnit -- Wrapper.Unit#UNIT
if Cargo:IsAlive() then if Cargo:IsAlive() then
if not Cargo:IsNear( APCUnit, 40 ) then if not Cargo:IsNear( APCUnit, 40 ) then
APCUnit:RouteStop() APCUnit:RouteStop()
@ -323,6 +324,7 @@ function AI_CARGO_APC._Pickup( APC, self, PickupZone )
if APC:IsAlive() then if APC:IsAlive() then
self:Load( PickupZone) self:Load( PickupZone)
self.Relocating = false self.Relocating = false
self.Transporting = true
end end
end end
@ -334,6 +336,7 @@ function AI_CARGO_APC._Deploy( APC, self, Coordinate, DeployZone )
if APC:IsAlive() then if APC:IsAlive() then
self:Unload( DeployZone ) self:Unload( DeployZone )
self.Transporting = false self.Transporting = false
self.Relocating = false
end end
end end

View File

@ -19,7 +19,6 @@
AI_CARGO_AIRPLANE = { AI_CARGO_AIRPLANE = {
ClassName = "AI_CARGO_AIRPLANE", ClassName = "AI_CARGO_AIRPLANE",
Coordinate = nil, -- Core.Point#COORDINATE Coordinate = nil, -- Core.Point#COORDINATE
Airplane_Cargo = {},
} }
--- Creates a new AI_CARGO_AIRPLANE object. --- Creates a new AI_CARGO_AIRPLANE object.
@ -29,25 +28,10 @@ AI_CARGO_AIRPLANE = {
-- @return #AI_CARGO_AIRPLANE -- @return #AI_CARGO_AIRPLANE
function AI_CARGO_AIRPLANE:New( Airplane, CargoSet ) function AI_CARGO_AIRPLANE:New( Airplane, CargoSet )
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_AIRPLANE local self = BASE:Inherit( self, AI_CARGO:New( Airplane, CargoSet ) ) -- #AI_CARGO_AIRPLANE
self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
self:SetStartState( "Unloaded" )
self:AddTransition( { "Unloaded", "Loaded" }, "Pickup", "*" )
self:AddTransition( "Loaded", "Deploy", "*" )
self:AddTransition( { "Unloaded", "Boarding" }, "Load", "Boarding" )
self:AddTransition( "Boarding", "Board", "Boarding" )
self:AddTransition( "Boarding", "Loaded", "Boarding" )
self:AddTransition( "Boarding", "PickedUp", "Loaded" )
self:AddTransition( "Loaded", "Unload", "Unboarding" )
self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
self:AddTransition( "Unboarding" , "Unloaded", "Unboarding" )
self:AddTransition( "Unboarding" , "Deployed", "Unloaded" )
self:AddTransition( "*", "Landed", "*" ) self:AddTransition( "*", "Landed", "*" )
self:AddTransition( "*", "Home" , "*" ) self:AddTransition( "*", "Home" , "*" )
@ -368,110 +352,6 @@ function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Coordinate,
end end
--- On before Load event. Checks if cargo is inside the load radius and if so starts the boarding process.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onbeforeLoad( Airplane, From, Event, To, PickupZone )
local Boarding = false
local LoadInterval = 10
local LoadDelay = 10
if Airplane and Airplane:IsAlive() ~= nil then
for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
local AirplaneUnit = AirplaneUnit -- Wrapper.Unit#UNIT
local CargoBayFreeWeight = AirplaneUnit:GetCargoBayFreeWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
for _, Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
self:F({Cargo:GetName()})
local Cargo=Cargo --Cargo.Cargo#CARGO
if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
if Cargo:IsInLoadRadius( AirplaneUnit:GetCoordinate() ) then
local CargoWeight = Cargo:GetWeight()
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
Cargo:__Board( LoadDelay, AirplaneUnit, 25 )
LoadDelay = LoadDelay + LoadInterval
self:__Board( LoadDelay, Cargo, AirplaneUnit, PickupZone )
self.Airplane_Cargo[AirplaneUnit] = Cargo
Boarding = true
CargoBayFreeWeight = CargoBayFreeWeight - CargoWeight
end
end
end
end
end
end
return Boarding
end
--- On after Board event. Cargo is inside the load radius and boarding is performed.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
-- @param Wrapper.Unit#UNIT AirplaneUnit
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To, Cargo, AirplaneUnit, PickupZone )
if Airplane and Airplane:IsAlive() then
self:F({ IsLoaded = Cargo:IsLoaded() } )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo, AirplaneUnit, PickupZone )
return
end
end
self:__Loaded( 10, Cargo, AirplaneUnit, PickupZone )
end
--- On After Loaded event.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @return #boolean Cargo loaded.
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_AIRPLANE:onafterLoaded( AirplaneGroup, From, Event, To, Cargo, AirplaneUnit, PickupZone )
self:F( { AirplaneGroup, From, Event, To } )
local Loaded = true
if AirplaneGroup and AirplaneGroup:IsAlive() then
for AirplaneUnit, Cargo in pairs( self.Airplane_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), AirplaneGroup:GetName() } )
if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
Loaded = false
end
end
end
if Loaded then
self:PickedUp( PickupZone )
end
end
--- On after PickedUp event. All cargo is inside the carrier and ready to be transported. --- On after PickedUp event. All cargo is inside the carrier and ready to be transported.
-- @param #AI_CARGO_AIRPLANE self -- @param #AI_CARGO_AIRPLANE self
@ -521,61 +401,6 @@ function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To, DeployZone
end end
--- On after Unboard event. Checks if unboarding process is finished.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function AI_CARGO_AIRPLANE:onafterUnboard( Airplane, From, Event, To, Cargo, AirplaneUnit, DeployZone )
self:E( { "Unboard", Cargo } )
if Airplane and Airplane:IsAlive() then
if not Cargo:IsUnLoaded() then
self:__Unboard( 10, Cargo, AirplaneUnit, DeployZone )
return
end
end
self:Unloaded( Cargo, AirplaneUnit, DeployZone )
end
--- On after Unloaded event. Cargo has been unloaded, i.e. the unboarding process is finished.
-- @param #AI_CARGO_AIRPLANE self
-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo
function AI_CARGO_AIRPLANE:onafterUnloaded( Airplane, From, Event, To, Cargo, AirplaneUnit, DeployZone )
local AllUnloaded = true
if AirplaneUnit and AirplaneUnit:IsAlive() then
for _, AirplaneUnit in pairs( AirplaneUnit:GetUnits() ) do
local IsEmpty = AirplaneUnit:IsCargoEmpty()
self:I({ IsEmpty = IsEmpty })
if not IsEmpty then
AllUnloaded = false
break
end
end
if AllUnloaded == true then
if DeployZone then
self.Airplane_Cargo = {}
end
self.Airplane = AirplaneUnit
end
end
if AllUnloaded == true then
self:Deployed( DeployZone )
end
end
--- On after Deployed event. --- On after Deployed event.

View File

@ -21,7 +21,6 @@
AI_CARGO_HELICOPTER = { AI_CARGO_HELICOPTER = {
ClassName = "AI_CARGO_HELICOPTER", ClassName = "AI_CARGO_HELICOPTER",
Coordinate = nil, -- Core.Point#COORDINATE, Coordinate = nil, -- Core.Point#COORDINATE,
Helicopter_Cargo = {},
} }
AI_CARGO_QUEUE = {} AI_CARGO_QUEUE = {}
@ -33,7 +32,7 @@ AI_CARGO_QUEUE = {}
-- @return #AI_CARGO_HELICOPTER -- @return #AI_CARGO_HELICOPTER
function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet ) function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_HELICOPTER local self = BASE:Inherit( self, AI_CARGO:New( Helicopter, CargoSet ) ) -- #AI_CARGO_HELICOPTER
self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
@ -379,115 +378,6 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
end end
--- On Before event Load.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.
-- @param #string Event Event
-- @param #string To To state.
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To, PickupZone )
local Boarding = false
local LoadInterval = 10
local LoadDelay = 10
if Helicopter and Helicopter:IsAlive() then
self.BoardingCount = 0
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
self:F({CargoBayFreeWeight=CargoBayFreeWeight})
for _, Cargo in pairs( self.CargoSet:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsUnLoaded = Cargo:IsUnLoaded() } )
if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
self:F( { "In radius", HelicopterUnit:GetName() } )
local CargoWeight = Cargo:GetWeight()
-- Only when there is space within the bay to load the next cargo item!
if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
--Cargo:Ungroup()
Cargo:__Board( LoadDelay, HelicopterUnit, 25 )
LoadDelay = LoadDelay + LoadInterval
self:__Board( LoadDelay, Cargo, HelicopterUnit, PickupZone )
self.Helicopter_Cargo[HelicopterUnit] = Cargo
Boarding = true
CargoBayFreeWeight = CargoBayFreeWeight - CargoWeight
end
end
end
end
end
end
return Boarding
end
--- On after Board event.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
-- @param Wrapper.Unit#UNIT HelicopterUnit
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo, HelicopterUnit, PickupZone )
self:F( { Helicopter, From, Event, To, Cargo, HelicopterUnit } )
if Helicopter and Helicopter:IsAlive() then
self:F({ IsLoaded = Cargo:IsLoaded() } )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo, HelicopterUnit, PickupZone )
return
end
end
self:__Loaded( 10, Cargo, HelicopterUnit, PickupZone ) -- Will only be executed when no more cargo is boarded.
end
--- On After Loaded event.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @return #boolean Cargo loaded.
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
function AI_CARGO_HELICOPTER:onafterLoaded( Helicopter, From, Event, To, Cargo, HelicopterUnit, PickupZone )
self:F( { Helicopter, From, Event, To } )
local Loaded = true
if Helicopter and Helicopter:IsAlive() then
for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), Helicopter:GetName() } )
if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
Loaded = false
end
end
end
if Loaded then
self:PickedUp( PickupZone )
end
end
--- On after PickedUp event, raised when all cargo has been loaded into the CarrierGroup. --- On after PickedUp event, raised when all cargo has been loaded into the CarrierGroup.
-- @param #AI_CARGO_HELICOPTER self -- @param #AI_CARGO_HELICOPTER self
@ -507,95 +397,6 @@ function AI_CARGO_HELICOPTER:onafterPickedUp( Helicopter, From, Event, To, Picku
end end
--- On after Unload event.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.
-- @param #string Event Event.
-- @param #boolean Deployed Cargo is deployed.
function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To, DeployZone )
local UnboardInterval = 10
local UnboardDelay = 10
if Helicopter and Helicopter:IsAlive() then
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
for _, Cargo in pairs( HelicopterUnit:GetCargo() ) do
if Cargo:IsLoaded() then
Cargo:__UnBoard( UnboardDelay )
UnboardDelay = UnboardDelay + UnboardInterval
Cargo:SetDeployed( true )
self:__Unboard( UnboardDelay, Cargo, HelicopterUnit, DeployZone )
end
end
end
end
end
--- On after Unboard event.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
-- @param #boolean Deployed Cargo is deployed.
function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To, Cargo, HelicopterUnit, DeployZone )
if Helicopter and Helicopter:IsAlive() then
if not Cargo:IsUnLoaded() then
self:__Unboard( 10, Cargo, HelicopterUnit, DeployZone )
return
end
end
self:Unloaded( Cargo, HelicopterUnit, DeployZone )
end
--- On after Unloaded event.
-- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
-- @param #boolean Deployed Cargo is deployed.
-- @return #boolean True if all cargo has been unloaded.
function AI_CARGO_HELICOPTER:onafterUnloaded( Helicopter, From, Event, To, Cargo, HelicopterUnit, DeployZone )
self:F( { Helicopter, From, Event, To, Cargo:GetName(), HelicopterUnit:GetName(), DeployZone = DeployZone } )
local AllUnloaded = true
--Cargo:Regroup()
if Helicopter and Helicopter:IsAlive() then
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
local IsEmpty = HelicopterUnit:IsCargoEmpty()
self:I({ IsEmpty = IsEmpty })
if not IsEmpty then
AllUnloaded = false
break
end
end
if AllUnloaded == true then
if DeployZone then
self.Helicopter_Cargo = {}
end
self.Helicopter = Helicopter
end
end
if AllUnloaded == true then
self:Deployed( DeployZone )
end
end
--- On after Deployed event. --- On after Deployed event.
-- @param #AI_CARGO_HELICOPTER self -- @param #AI_CARGO_HELICOPTER self

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@ -1937,7 +1937,7 @@ do -- Route methods
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
-- @return #CONTROLLABLE -- @return #CONTROLLABLE
function CONTROLLABLE:RouteStop() function CONTROLLABLE:RouteStop()
self:F("RouteStop") self:F(self:GetName() .. "RouteStop")
local CommandStop = self:CommandStopRoute( true ) local CommandStop = self:CommandStopRoute( true )
self:SetCommand( CommandStop ) self:SetCommand( CommandStop )
@ -1948,7 +1948,7 @@ do -- Route methods
-- @param #CONTROLLABLE self -- @param #CONTROLLABLE self
-- @return #CONTROLLABLE -- @return #CONTROLLABLE
function CONTROLLABLE:RouteResume() function CONTROLLABLE:RouteResume()
self:F("RouteResume") self:F( self:GetName() .. " RouteResume")
local CommandResume = self:CommandStopRoute( false ) local CommandResume = self:CommandStopRoute( false )
self:SetCommand( CommandResume ) self:SetCommand( CommandResume )