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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Improved logic
This commit is contained in:
parent
31fba973e5
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@ -363,7 +363,6 @@ end
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function AI_CARGO:onafterPickedUp( Carrier, From, Event, To, PickupZone )
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function AI_CARGO:onafterPickedUp( Carrier, From, Event, To, PickupZone )
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self:F( { Carrier, From, Event, To } )
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self:F( { Carrier, From, Event, To } )
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self.Transporting = true
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Carrier:RouteResume()
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Carrier:RouteResume()
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end
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end
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@ -474,7 +473,6 @@ end
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function AI_CARGO:onafterDeployed( Carrier, From, Event, To, DeployZone )
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function AI_CARGO:onafterDeployed( Carrier, From, Event, To, DeployZone )
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self:F( { Carrier, From, Event, To, DeployZone = DeployZone } )
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self:F( { Carrier, From, Event, To, DeployZone = DeployZone } )
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self.Transporting = false
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self:__Guard( 0.1 )
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self:__Guard( 0.1 )
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end
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end
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@ -263,6 +263,7 @@ function AI_CARGO_APC:onafterMonitor( APC, From, Event, To )
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if self:Is( "Following" ) then
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if self:Is( "Following" ) then
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for Cargo, APCUnit in pairs( self.Carrier_Cargo ) do
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for Cargo, APCUnit in pairs( self.Carrier_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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local APCUnit = APCUnit -- Wrapper.Unit#UNIT
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if Cargo:IsAlive() then
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if Cargo:IsAlive() then
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if not Cargo:IsNear( APCUnit, 40 ) then
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if not Cargo:IsNear( APCUnit, 40 ) then
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APCUnit:RouteStop()
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APCUnit:RouteStop()
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@ -323,6 +324,7 @@ function AI_CARGO_APC._Pickup( APC, self, PickupZone )
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if APC:IsAlive() then
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if APC:IsAlive() then
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self:Load( PickupZone)
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self:Load( PickupZone)
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self.Relocating = false
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self.Relocating = false
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self.Transporting = true
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end
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end
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end
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end
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@ -334,6 +336,7 @@ function AI_CARGO_APC._Deploy( APC, self, Coordinate, DeployZone )
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if APC:IsAlive() then
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if APC:IsAlive() then
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self:Unload( DeployZone )
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self:Unload( DeployZone )
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self.Transporting = false
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self.Transporting = false
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self.Relocating = false
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end
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end
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end
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end
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@ -19,7 +19,6 @@
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AI_CARGO_AIRPLANE = {
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AI_CARGO_AIRPLANE = {
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ClassName = "AI_CARGO_AIRPLANE",
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ClassName = "AI_CARGO_AIRPLANE",
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Coordinate = nil, -- Core.Point#COORDINATE
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Coordinate = nil, -- Core.Point#COORDINATE
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Airplane_Cargo = {},
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}
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}
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--- Creates a new AI_CARGO_AIRPLANE object.
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--- Creates a new AI_CARGO_AIRPLANE object.
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@ -29,25 +28,10 @@ AI_CARGO_AIRPLANE = {
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-- @return #AI_CARGO_AIRPLANE
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-- @return #AI_CARGO_AIRPLANE
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function AI_CARGO_AIRPLANE:New( Airplane, CargoSet )
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function AI_CARGO_AIRPLANE:New( Airplane, CargoSet )
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local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_AIRPLANE
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local self = BASE:Inherit( self, AI_CARGO:New( Airplane, CargoSet ) ) -- #AI_CARGO_AIRPLANE
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self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
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self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
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self:SetStartState( "Unloaded" )
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self:AddTransition( { "Unloaded", "Loaded" }, "Pickup", "*" )
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self:AddTransition( "Loaded", "Deploy", "*" )
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self:AddTransition( { "Unloaded", "Boarding" }, "Load", "Boarding" )
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self:AddTransition( "Boarding", "Board", "Boarding" )
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self:AddTransition( "Boarding", "Loaded", "Boarding" )
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self:AddTransition( "Boarding", "PickedUp", "Loaded" )
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self:AddTransition( "Loaded", "Unload", "Unboarding" )
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self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
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self:AddTransition( "Unboarding" , "Unloaded", "Unboarding" )
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self:AddTransition( "Unboarding" , "Deployed", "Unloaded" )
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self:AddTransition( "*", "Landed", "*" )
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self:AddTransition( "*", "Landed", "*" )
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self:AddTransition( "*", "Home" , "*" )
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self:AddTransition( "*", "Home" , "*" )
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@ -368,110 +352,6 @@ function AI_CARGO_AIRPLANE:onafterDeploy( Airplane, From, Event, To, Coordinate,
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end
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end
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--- On before Load event. Checks if cargo is inside the load radius and if so starts the boarding process.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane Transport plane.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_AIRPLANE:onbeforeLoad( Airplane, From, Event, To, PickupZone )
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local Boarding = false
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local LoadInterval = 10
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local LoadDelay = 10
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if Airplane and Airplane:IsAlive() ~= nil then
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for _, AirplaneUnit in pairs( Airplane:GetUnits() ) do
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local AirplaneUnit = AirplaneUnit -- Wrapper.Unit#UNIT
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local CargoBayFreeWeight = AirplaneUnit:GetCargoBayFreeWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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for _, Cargo in UTILS.spairs( self.CargoSet:GetSet(), function( t, a, b ) return t[a]:GetWeight() > t[b]:GetWeight() end ) do
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self:F({Cargo:GetName()})
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local Cargo=Cargo --Cargo.Cargo#CARGO
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if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
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if Cargo:IsInLoadRadius( AirplaneUnit:GetCoordinate() ) then
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local CargoWeight = Cargo:GetWeight()
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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Cargo:__Board( LoadDelay, AirplaneUnit, 25 )
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LoadDelay = LoadDelay + LoadInterval
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self:__Board( LoadDelay, Cargo, AirplaneUnit, PickupZone )
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self.Airplane_Cargo[AirplaneUnit] = Cargo
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Boarding = true
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CargoBayFreeWeight = CargoBayFreeWeight - CargoWeight
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end
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end
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end
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end
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end
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end
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return Boarding
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end
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--- On after Board event. Cargo is inside the load radius and boarding is performed.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Cargo.Cargo#CARGO Cargo Cargo object.
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-- @param Wrapper.Unit#UNIT AirplaneUnit
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_AIRPLANE:onafterBoard( Airplane, From, Event, To, Cargo, AirplaneUnit, PickupZone )
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if Airplane and Airplane:IsAlive() then
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self:F({ IsLoaded = Cargo:IsLoaded() } )
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if not Cargo:IsLoaded() then
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self:__Board( 10, Cargo, AirplaneUnit, PickupZone )
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return
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end
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end
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self:__Loaded( 10, Cargo, AirplaneUnit, PickupZone )
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end
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--- On After Loaded event.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @return #boolean Cargo loaded.
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_AIRPLANE:onafterLoaded( AirplaneGroup, From, Event, To, Cargo, AirplaneUnit, PickupZone )
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self:F( { AirplaneGroup, From, Event, To } )
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local Loaded = true
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if AirplaneGroup and AirplaneGroup:IsAlive() then
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for AirplaneUnit, Cargo in pairs( self.Airplane_Cargo ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), AirplaneGroup:GetName() } )
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if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
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Loaded = false
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end
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end
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end
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if Loaded then
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self:PickedUp( PickupZone )
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end
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end
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--- On after PickedUp event. All cargo is inside the carrier and ready to be transported.
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--- On after PickedUp event. All cargo is inside the carrier and ready to be transported.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param #AI_CARGO_AIRPLANE self
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@ -521,61 +401,6 @@ function AI_CARGO_AIRPLANE:onafterUnload( Airplane, From, Event, To, DeployZone
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end
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end
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--- On after Unboard event. Checks if unboarding process is finished.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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function AI_CARGO_AIRPLANE:onafterUnboard( Airplane, From, Event, To, Cargo, AirplaneUnit, DeployZone )
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self:E( { "Unboard", Cargo } )
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if Airplane and Airplane:IsAlive() then
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if not Cargo:IsUnLoaded() then
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self:__Unboard( 10, Cargo, AirplaneUnit, DeployZone )
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return
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end
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end
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self:Unloaded( Cargo, AirplaneUnit, DeployZone )
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end
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--- On after Unloaded event. Cargo has been unloaded, i.e. the unboarding process is finished.
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-- @param #AI_CARGO_AIRPLANE self
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-- @param Wrapper.Group#GROUP Airplane Cargo transport plane.
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Cargo.Cargo#CARGO Cargo
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function AI_CARGO_AIRPLANE:onafterUnloaded( Airplane, From, Event, To, Cargo, AirplaneUnit, DeployZone )
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local AllUnloaded = true
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if AirplaneUnit and AirplaneUnit:IsAlive() then
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for _, AirplaneUnit in pairs( AirplaneUnit:GetUnits() ) do
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local IsEmpty = AirplaneUnit:IsCargoEmpty()
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self:I({ IsEmpty = IsEmpty })
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if not IsEmpty then
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AllUnloaded = false
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break
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end
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end
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if AllUnloaded == true then
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if DeployZone then
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self.Airplane_Cargo = {}
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end
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self.Airplane = AirplaneUnit
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end
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end
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if AllUnloaded == true then
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self:Deployed( DeployZone )
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end
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end
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--- On after Deployed event.
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--- On after Deployed event.
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@ -21,7 +21,6 @@
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AI_CARGO_HELICOPTER = {
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AI_CARGO_HELICOPTER = {
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ClassName = "AI_CARGO_HELICOPTER",
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ClassName = "AI_CARGO_HELICOPTER",
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Coordinate = nil, -- Core.Point#COORDINATE,
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Coordinate = nil, -- Core.Point#COORDINATE,
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Helicopter_Cargo = {},
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}
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}
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AI_CARGO_QUEUE = {}
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AI_CARGO_QUEUE = {}
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@ -33,7 +32,7 @@ AI_CARGO_QUEUE = {}
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-- @return #AI_CARGO_HELICOPTER
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-- @return #AI_CARGO_HELICOPTER
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function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
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local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_HELICOPTER
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local self = BASE:Inherit( self, AI_CARGO:New( Helicopter, CargoSet ) ) -- #AI_CARGO_HELICOPTER
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self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
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self.CargoSet = CargoSet -- Cargo.CargoGroup#CARGO_GROUP
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@ -379,115 +378,6 @@ function AI_CARGO_HELICOPTER:onafterOrbit( Helicopter, From, Event, To, Coordina
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end
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end
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--- On Before event Load.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event
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-- @param #string To To state.
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To, PickupZone )
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local Boarding = false
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local LoadInterval = 10
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local LoadDelay = 10
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if Helicopter and Helicopter:IsAlive() then
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self.BoardingCount = 0
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
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local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsUnLoaded = Cargo:IsUnLoaded() } )
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if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
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if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
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self:F( { "In radius", HelicopterUnit:GetName() } )
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local CargoWeight = Cargo:GetWeight()
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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--Cargo:Ungroup()
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Cargo:__Board( LoadDelay, HelicopterUnit, 25 )
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LoadDelay = LoadDelay + LoadInterval
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self:__Board( LoadDelay, Cargo, HelicopterUnit, PickupZone )
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self.Helicopter_Cargo[HelicopterUnit] = Cargo
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Boarding = true
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CargoBayFreeWeight = CargoBayFreeWeight - CargoWeight
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end
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end
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end
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end
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end
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end
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return Boarding
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end
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--- On after Board event.
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-- @param #AI_CARGO_HELICOPTER self
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-- @param Wrapper.Group#GROUP Helicopter
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Cargo.Cargo#CARGO Cargo Cargo object.
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-- @param Wrapper.Unit#UNIT HelicopterUnit
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-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
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function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo, HelicopterUnit, PickupZone )
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self:F( { Helicopter, From, Event, To, Cargo, HelicopterUnit } )
|
|
||||||
|
|
||||||
if Helicopter and Helicopter:IsAlive() then
|
|
||||||
self:F({ IsLoaded = Cargo:IsLoaded() } )
|
|
||||||
if not Cargo:IsLoaded() then
|
|
||||||
self:__Board( 10, Cargo, HelicopterUnit, PickupZone )
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self:__Loaded( 10, Cargo, HelicopterUnit, PickupZone ) -- Will only be executed when no more cargo is boarded.
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- On After Loaded event.
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
|
||||||
-- @param #string From From state.
|
|
||||||
-- @param #string Event Event.
|
|
||||||
-- @param #string To To state.
|
|
||||||
-- @return #boolean Cargo loaded.
|
|
||||||
-- @param Core.Zone#ZONE PickupZone (optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
|
|
||||||
function AI_CARGO_HELICOPTER:onafterLoaded( Helicopter, From, Event, To, Cargo, HelicopterUnit, PickupZone )
|
|
||||||
self:F( { Helicopter, From, Event, To } )
|
|
||||||
|
|
||||||
local Loaded = true
|
|
||||||
|
|
||||||
if Helicopter and Helicopter:IsAlive() then
|
|
||||||
for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
|
|
||||||
local Cargo = Cargo -- Cargo.Cargo#CARGO
|
|
||||||
self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed(), Cargo:GetName(), Helicopter:GetName() } )
|
|
||||||
if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
|
|
||||||
Loaded = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if Loaded then
|
|
||||||
self:PickedUp( PickupZone )
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- On after PickedUp event, raised when all cargo has been loaded into the CarrierGroup.
|
--- On after PickedUp event, raised when all cargo has been loaded into the CarrierGroup.
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
-- @param #AI_CARGO_HELICOPTER self
|
||||||
@ -507,95 +397,6 @@ function AI_CARGO_HELICOPTER:onafterPickedUp( Helicopter, From, Event, To, Picku
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- On after Unload event.
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
|
||||||
-- @param #string From From state.
|
|
||||||
-- @param #string Event Event.
|
|
||||||
-- @param #boolean Deployed Cargo is deployed.
|
|
||||||
function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To, DeployZone )
|
|
||||||
|
|
||||||
local UnboardInterval = 10
|
|
||||||
local UnboardDelay = 10
|
|
||||||
|
|
||||||
if Helicopter and Helicopter:IsAlive() then
|
|
||||||
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
|
|
||||||
local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
|
|
||||||
for _, Cargo in pairs( HelicopterUnit:GetCargo() ) do
|
|
||||||
if Cargo:IsLoaded() then
|
|
||||||
Cargo:__UnBoard( UnboardDelay )
|
|
||||||
UnboardDelay = UnboardDelay + UnboardInterval
|
|
||||||
Cargo:SetDeployed( true )
|
|
||||||
self:__Unboard( UnboardDelay, Cargo, HelicopterUnit, DeployZone )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--- On after Unboard event.
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
|
||||||
-- @param #string From From state.
|
|
||||||
-- @param #string Event Event.
|
|
||||||
-- @param #string To To state.
|
|
||||||
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
|
|
||||||
-- @param #boolean Deployed Cargo is deployed.
|
|
||||||
function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To, Cargo, HelicopterUnit, DeployZone )
|
|
||||||
|
|
||||||
if Helicopter and Helicopter:IsAlive() then
|
|
||||||
if not Cargo:IsUnLoaded() then
|
|
||||||
self:__Unboard( 10, Cargo, HelicopterUnit, DeployZone )
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self:Unloaded( Cargo, HelicopterUnit, DeployZone )
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
--- On after Unloaded event.
|
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
|
||||||
-- @param Wrapper.Group#GROUP Helicopter
|
|
||||||
-- @param #string From From state.
|
|
||||||
-- @param #string Event Event.
|
|
||||||
-- @param #string To To state.
|
|
||||||
-- @param Cargo.Cargo#CARGO Cargo Cargo object.
|
|
||||||
-- @param #boolean Deployed Cargo is deployed.
|
|
||||||
-- @return #boolean True if all cargo has been unloaded.
|
|
||||||
function AI_CARGO_HELICOPTER:onafterUnloaded( Helicopter, From, Event, To, Cargo, HelicopterUnit, DeployZone )
|
|
||||||
self:F( { Helicopter, From, Event, To, Cargo:GetName(), HelicopterUnit:GetName(), DeployZone = DeployZone } )
|
|
||||||
|
|
||||||
local AllUnloaded = true
|
|
||||||
|
|
||||||
--Cargo:Regroup()
|
|
||||||
|
|
||||||
if Helicopter and Helicopter:IsAlive() then
|
|
||||||
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
|
|
||||||
local IsEmpty = HelicopterUnit:IsCargoEmpty()
|
|
||||||
self:I({ IsEmpty = IsEmpty })
|
|
||||||
if not IsEmpty then
|
|
||||||
AllUnloaded = false
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if AllUnloaded == true then
|
|
||||||
if DeployZone then
|
|
||||||
self.Helicopter_Cargo = {}
|
|
||||||
end
|
|
||||||
self.Helicopter = Helicopter
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if AllUnloaded == true then
|
|
||||||
self:Deployed( DeployZone )
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--- On after Deployed event.
|
--- On after Deployed event.
|
||||||
-- @param #AI_CARGO_HELICOPTER self
|
-- @param #AI_CARGO_HELICOPTER self
|
||||||
|
|||||||
@ -1937,7 +1937,7 @@ do -- Route methods
|
|||||||
-- @param #CONTROLLABLE self
|
-- @param #CONTROLLABLE self
|
||||||
-- @return #CONTROLLABLE
|
-- @return #CONTROLLABLE
|
||||||
function CONTROLLABLE:RouteStop()
|
function CONTROLLABLE:RouteStop()
|
||||||
self:F("RouteStop")
|
self:F(self:GetName() .. "RouteStop")
|
||||||
|
|
||||||
local CommandStop = self:CommandStopRoute( true )
|
local CommandStop = self:CommandStopRoute( true )
|
||||||
self:SetCommand( CommandStop )
|
self:SetCommand( CommandStop )
|
||||||
@ -1948,7 +1948,7 @@ do -- Route methods
|
|||||||
-- @param #CONTROLLABLE self
|
-- @param #CONTROLLABLE self
|
||||||
-- @return #CONTROLLABLE
|
-- @return #CONTROLLABLE
|
||||||
function CONTROLLABLE:RouteResume()
|
function CONTROLLABLE:RouteResume()
|
||||||
self:F("RouteResume")
|
self:F( self:GetName() .. " RouteResume")
|
||||||
|
|
||||||
local CommandResume = self:CommandStopRoute( false )
|
local CommandResume = self:CommandStopRoute( false )
|
||||||
self:SetCommand( CommandResume )
|
self:SetCommand( CommandResume )
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user