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https://github.com/FlightControl-Master/MOOSE.git
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Introduction of Zone goal classes
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@@ -91,13 +91,13 @@
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
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<li><a href="Task_A2A.html">Task_A2A</a></li>
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<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_Protect.html">Task_Protect</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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@@ -180,6 +180,18 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).AIRBASES">DATABASE.AIRBASES</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).AccountDestroys">DATABASE:AccountDestroys(Event)</a></td>
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<td class="summary">
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<p>Account the destroys.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).AccountHits">DATABASE:AccountHits(Event)</a></td>
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<td class="summary">
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<p>Account the Hits of the Players.</p>
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</td>
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</tr>
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<tr>
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@@ -252,6 +264,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClassName">DATABASE.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).DESTROYS">DATABASE.DESTROYS</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -444,6 +462,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetStatusGroup">DATABASE:GetStatusGroup(GroupName)</a></td>
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<td class="summary">
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<p>Get a status to a Group within the Database, this to check crossing events for example.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).HITS">DATABASE.HITS</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -676,6 +700,48 @@ The following iterator methods are currently available within the DATABASE:</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).AccountDestroys" >
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<strong>DATABASE:AccountDestroys(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Account the destroys.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).AccountHits" >
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<strong>DATABASE:AccountHits(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Account the Hits of the Players.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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@@ -905,6 +971,20 @@ The name of the airbase</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(DATABASE).DESTROYS" >
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<strong>DATABASE.DESTROYS</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -1751,6 +1831,20 @@ self</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(DATABASE).HITS" >
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<strong>DATABASE.HITS</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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