Introduction of Zone goal classes

This commit is contained in:
FlightControl_Master
2017-10-06 14:44:28 +02:00
parent 5c56e75a60
commit 020f097584
97 changed files with 89248 additions and 2104 deletions

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@@ -91,13 +91,13 @@
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
<li><a href="Task_A2A.html">Task_A2A</a></li>
<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
<li><a href="Task_A2G.html">Task_A2G</a></li>
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
<li><a href="Task_Cargo.html">Task_Cargo</a></li>
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
<li><a href="Task_Protect.html">Task_Protect</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
@@ -715,6 +715,12 @@ Various methods exist to configure:</p>
<td class="name" nowrap="nowrap"><a href="##(SCORING).SetScaleDestroyScore">SCORING:SetScaleDestroyScore(Scale)</a></td>
<td class="summary">
<p>Set the scale for scoring valid destroys (enemy destroys).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SCORING)._AddMissionGoalScore">SCORING:_AddMissionGoalScore(Mission, PlayerName, Text, Score)</a></td>
<td class="summary">
<p>Registers Scores the players completing a Mission Task.</p>
</td>
</tr>
<tr>
@@ -2185,6 +2191,42 @@ The scale of the score given.</p>
<dl class="function">
<dt>
<a id="#(SCORING)._AddMissionGoalScore" >
<strong>SCORING:_AddMissionGoalScore(Mission, PlayerName, Text, Score)</strong>
</a>
</dt>
<dd>
<p>Registers Scores the players completing a Mission Task.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> Mission </em></code>: </p>
</li>
<li>
<p><code><em>#string PlayerName </em></code>: </p>
</li>
<li>
<p><code><em>#string Text </em></code>: </p>
</li>
<li>
<p><code><em>#number Score </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SCORING)._AddMissionScore" >
<strong>SCORING:_AddMissionScore(Mission, PlayerUnit, Text, Score)</strong>
</a>