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Introduction of Zone goal classes
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
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<li><a href="Task_A2A.html">Task_A2A</a></li>
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<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_Protect.html">Task_Protect</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<div id="content">
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<h1>Module <code>ZoneCaptureCoalition</code></h1>
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<p><strong>Core</strong> -- Base class that models processes to capture a Zone for a Coalition, guarded by another Coalition.</p>
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<p><strong>Functional (wIP)</strong> -- Base class that models processes to capture a Zone for a Coalition, guarded by another Coalition.</p>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#ZONE_CAPTURE_COALITION">ZONE_CAPTURE_COALITION</a></td>
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<td class="summary">
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<h1>ZONE<em>CAPTURE</em>COALITION class, extends <a href="Goal.html##(GOAL)">Goal#GOAL</a></h1>
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<h1>ZONE<em>CAPTURE</em>COALITION class, extends <a href="ZoneGoalCoalition.html##(ZONE_GOAL_COALITION)">ZoneGoalCoalition#ZONE<em>GOAL</em>COALITION</a></h1>
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<p>ZONE<em>CAPTURE</em>COALITION models processes that have an objective with a defined achievement involving a Zone.</p>
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</td>
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</dt>
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<dd>
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<h1>ZONE<em>CAPTURE</em>COALITION class, extends <a href="Goal.html##(GOAL)">Goal#GOAL</a></h1>
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<h1>ZONE<em>CAPTURE</em>COALITION class, extends <a href="ZoneGoalCoalition.html##(ZONE_GOAL_COALITION)">ZoneGoalCoalition#ZONE<em>GOAL</em>COALITION</a></h1>
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<p>ZONE<em>CAPTURE</em>COALITION models processes that have an objective with a defined achievement involving a Zone.</p>
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