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Introduction of Zone goal classes
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@@ -91,13 +91,13 @@
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="TaskZoneCapture.html">TaskZoneCapture</a></li>
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<li><a href="Task_A2A.html">Task_A2A</a></li>
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<li><a href="Task_A2A_Dispatcher.html">Task_A2A_Dispatcher</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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<li><a href="Task_Cargo.html">Task_Cargo</a></li>
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<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
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<li><a href="Task_Protect.html">Task_Protect</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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@@ -112,7 +112,7 @@
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<div id="content">
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<h1>Module <code>ZoneGoalCoalition</code></h1>
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<p><strong>Core</strong> -- Base class that models processes to achieve goals involving a Zone for a Coalition.</p>
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<p><strong>Functional (WIP)</strong> -- Base class that models processes to achieve goals involving a Zone for a Coalition.</p>
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@@ -139,22 +139,6 @@ Derived classes implement the ways how the achievements can be realized.</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(ZONE_GOAL)">Type <code>ZONE_GOAL</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL).ScheduleStatusZone">ZONE_GOAL.ScheduleStatusZone</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL).SmokeScheduler">ZONE_GOAL.SmokeScheduler</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(ZONE_GOAL_COALITION)">Type <code>ZONE_GOAL_COALITION</code></a></h2>
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<table class="function_list">
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<tr>
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@@ -176,15 +160,9 @@ Derived classes implement the ways how the achievements can be realized.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).FsmStateAttacked">ZONE_GOAL_COALITION.FsmStateAttacked</a></td>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).Empty">ZONE_GOAL_COALITION:Empty()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).FsmStateCaptured">ZONE_GOAL_COALITION.FsmStateCaptured</a></td>
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<td class="summary">
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<p>Empty Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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@@ -197,6 +175,12 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).GetCoalitionName">ZONE_GOAL_COALITION:GetCoalitionName()</a></td>
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<td class="summary">
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<p>Get the owning coalition name of the zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).Guard">ZONE_GOAL_COALITION:Guard()</a></td>
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<td class="summary">
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<p>Guard Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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@@ -209,6 +193,12 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).IsCaptured">ZONE_GOAL_COALITION:IsCaptured()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).IsEmpty">ZONE_GOAL_COALITION:IsEmpty()</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -251,6 +241,18 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnAfterCapture">ZONE_GOAL_COALITION:OnAfterCapture(From, Event, To)</a></td>
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<td class="summary">
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<p>Capture Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnAfterEmpty">ZONE_GOAL_COALITION:OnAfterEmpty(From, Event, To)</a></td>
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<td class="summary">
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<p>Empty Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnAfterGuard">ZONE_GOAL_COALITION:OnAfterGuard(From, Event, To)</a></td>
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<td class="summary">
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<p>Guard Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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@@ -266,33 +268,33 @@ Derived classes implement the ways how the achievements can be realized.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnEnterAttacked">ZONE_GOAL_COALITION:OnEnterAttacked(From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnBeforeEmpty">ZONE_GOAL_COALITION:OnBeforeEmpty(From, Event, To)</a></td>
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<td class="summary">
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<p>Attacked State Handler OnEnter for ZONE<em>GOAL</em>COALITION</p>
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<p>Empty Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnEnterCaptured">ZONE_GOAL_COALITION:OnEnterCaptured(From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnBeforeGuard">ZONE_GOAL_COALITION:OnBeforeGuard(From, Event, To)</a></td>
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<td class="summary">
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<p>Captured State Handler OnEnter for ZONE<em>GOAL</em>COALITION</p>
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<p>Guard Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnLeaveAttacked">ZONE_GOAL_COALITION:OnLeaveAttacked(From, Event, To)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).ScheduleStatusZone">ZONE_GOAL_COALITION.ScheduleStatusZone</a></td>
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<td class="summary">
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<p>Attacked State Handler OnLeave for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).OnLeaveCaptured">ZONE_GOAL_COALITION:OnLeaveCaptured(From, Event, To)</a></td>
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<td class="summary">
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<p>Captured State Handler OnLeave for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).SetCoalition">ZONE_GOAL_COALITION:SetCoalition(Coalition)</a></td>
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<td class="summary">
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<p>Set the owning coalition of the zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).SmokeScheduler">ZONE_GOAL_COALITION.SmokeScheduler</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -317,6 +319,18 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).__Capture">ZONE_GOAL_COALITION:__Capture(Delay)</a></td>
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<td class="summary">
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<p>Capture Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).__Empty">ZONE_GOAL_COALITION:__Empty(Delay)</a></td>
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<td class="summary">
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<p>Empty Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_GOAL_COALITION).__Guard">ZONE_GOAL_COALITION:__Guard(Delay)</a></td>
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<td class="summary">
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<p>Guard Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
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</td>
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</tr>
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<tr>
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@@ -398,47 +412,10 @@ Derived classes implement the ways how the achievements can be realized.</p>
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<h3>2.3 ZONE<em>GOAL</em>COALITION State Machine</h3>
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<p>Hello | World
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------|------
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Test|Test2</p>
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</dd>
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</dl>
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<h2><a id="#(ZoneGoalCoalition)" >Type <code>ZoneGoalCoalition</code></a></h2>
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<h2><a id="#(ZONE_GOAL)" >Type <code>ZONE_GOAL</code></a></h2>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(ZONE_GOAL).ScheduleStatusZone" >
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<strong>ZONE_GOAL.ScheduleStatusZone</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(ZONE_GOAL).SmokeScheduler" >
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<strong>ZONE_GOAL.SmokeScheduler</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<h2><a id="#(ZONE_GOAL_COALITION)" >Type <code>ZONE_GOAL_COALITION</code></a></h2>
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<h3>Field(s)</h3>
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<dl class="function">
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@@ -484,28 +461,13 @@ Test|Test2</p>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(ZONE_GOAL_COALITION).FsmStateAttacked" >
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<strong>ZONE_GOAL_COALITION.FsmStateAttacked</strong>
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<a id="#(ZONE_GOAL_COALITION).Empty" >
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<strong>ZONE_GOAL_COALITION:Empty()</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(ZONE_GOAL_COALITION).FsmStateCaptured" >
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<strong>ZONE_GOAL_COALITION.FsmStateCaptured</strong>
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</a>
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</dt>
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<dd>
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<p>Empty Trigger for ZONE<em>GOAL</em>COALITION</p>
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</dd>
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</dl>
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@@ -548,6 +510,19 @@ Coalition name.</p>
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<dl class="function">
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<dt>
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<a id="#(ZONE_GOAL_COALITION).Guard" >
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<strong>ZONE_GOAL_COALITION:Guard()</strong>
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||||
</a>
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||||
</dt>
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<dd>
|
||||
|
||||
<p>Guard Trigger for ZONE<em>GOAL</em>COALITION</p>
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||||
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||||
</dd>
|
||||
</dl>
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<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).IsAttacked" >
|
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<strong>ZONE_GOAL_COALITION:IsAttacked()</strong>
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</a>
|
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@@ -569,6 +544,19 @@ Coalition name.</p>
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|
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</dd>
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</dl>
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<dl class="function">
|
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<dt>
|
||||
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<a id="#(ZONE_GOAL_COALITION).IsEmpty" >
|
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<strong>ZONE_GOAL_COALITION:IsEmpty()</strong>
|
||||
</a>
|
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</dt>
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<dd>
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||||
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</dd>
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</dl>
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<dl class="function">
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@@ -723,6 +711,68 @@ The initial coalition owning the zone.</p>
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<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnAfterEmpty" >
|
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<strong>ZONE_GOAL_COALITION:OnAfterEmpty(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Empty Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
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<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
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<li>
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||||
|
||||
<p><code><em>#string Event </em></code>: </p>
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||||
|
||||
</li>
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<li>
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|
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<p><code><em>#string To </em></code>: </p>
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||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnAfterGuard" >
|
||||
<strong>ZONE_GOAL_COALITION:OnAfterGuard(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Guard Handler OnAfter for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnBeforeAttack" >
|
||||
<strong>ZONE_GOAL_COALITION:OnBeforeAttack(From, Event, To)</strong>
|
||||
</a>
|
||||
@@ -795,75 +845,13 @@ The initial coalition owning the zone.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnEnterAttacked" >
|
||||
<strong>ZONE_GOAL_COALITION:OnEnterAttacked(From, Event, To)</strong>
|
||||
<a id="#(ZONE_GOAL_COALITION).OnBeforeEmpty" >
|
||||
<strong>ZONE_GOAL_COALITION:OnBeforeEmpty(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Attacked State Handler OnEnter for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnEnterCaptured" >
|
||||
<strong>ZONE_GOAL_COALITION:OnEnterCaptured(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Captured State Handler OnEnter for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string From </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string To </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnLeaveAttacked" >
|
||||
<strong>ZONE_GOAL_COALITION:OnLeaveAttacked(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Attacked State Handler OnLeave for ZONE<em>GOAL</em>COALITION</p>
|
||||
<p>Empty Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -893,13 +881,13 @@ The initial coalition owning the zone.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).OnLeaveCaptured" >
|
||||
<strong>ZONE_GOAL_COALITION:OnLeaveCaptured(From, Event, To)</strong>
|
||||
<a id="#(ZONE_GOAL_COALITION).OnBeforeGuard" >
|
||||
<strong>ZONE_GOAL_COALITION:OnBeforeGuard(From, Event, To)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Captured State Handler OnLeave for ZONE<em>GOAL</em>COALITION</p>
|
||||
<p>Guard Handler OnBefore for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -924,6 +912,20 @@ The initial coalition owning the zone.</p>
|
||||
<p><em>#boolean:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ZONE_GOAL_COALITION).ScheduleStatusZone" >
|
||||
<strong>ZONE_GOAL_COALITION.ScheduleStatusZone</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -945,6 +947,20 @@ The initial coalition owning the zone.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(ZONE_GOAL_COALITION).SmokeScheduler" >
|
||||
<strong>ZONE_GOAL_COALITION.SmokeScheduler</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1019,6 +1035,48 @@ The initial coalition owning the zone.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).__Empty" >
|
||||
<strong>ZONE_GOAL_COALITION:__Empty(Delay)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Empty Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Delay </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).__Guard" >
|
||||
<strong>ZONE_GOAL_COALITION:__Guard(Delay)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Guard Asynchronous Trigger for ZONE<em>GOAL</em>COALITION</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Delay </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(ZONE_GOAL_COALITION).onafterGuard" >
|
||||
<strong>ZONE_GOAL_COALITION:onafterGuard()</strong>
|
||||
</a>
|
||||
|
||||
Reference in New Issue
Block a user