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OPS
OPSGROUP - Added damage check for groups that are not alive. - Added `:ReturnToLegion` function. - Added `:Teleport` function LEGION - Aircraft dont start hot if on Alert5 mission AUFTRAG - Added Formation parameter to PATROLZONE (for ground only) ARMYGROUP - Set Vee formation for engage group
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@@ -1097,6 +1097,14 @@ function UTILS.VecSubstract(a, b)
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return {x=a.x-b.x, y=a.y-b.y, z=a.z-b.z}
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end
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--- Calculate the difference between two 2D vectors by substracting the x,y components from each other.
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-- @param DCS#Vec2 a Vector in 2D with x, y components.
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-- @param DCS#Vec2 b Vector in 2D with x, y components.
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-- @return DCS#Vec2 Vector c=a-b with c(i)=a(i)-b(i), i=x,y.
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function UTILS.Vec2Substract(a, b)
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return {x=a.x-b.x, y=a.y-b.y}
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end
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--- Calculate the total vector of two 3D vectors by adding the x,y,z components of each other.
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-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
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-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
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@@ -1105,6 +1113,14 @@ function UTILS.VecAdd(a, b)
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return {x=a.x+b.x, y=a.y+b.y, z=a.z+b.z}
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end
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--- Calculate the total vector of two 2D vectors by adding the x,y components of each other.
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-- @param DCS#Vec2 a Vector in 2D with x, y components.
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-- @param DCS#Vec2 b Vector in 2D with x, y components.
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-- @return DCS#Vec2 Vector c=a+b with c(i)=a(i)+b(i), i=x,y.
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function UTILS.Vec2Add(a, b)
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return {x=a.x+b.x, y=a.y+b.y}
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end
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--- Calculate the angle between two 3D vectors.
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-- @param DCS#Vec3 a Vector in 3D with x, y, z components.
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-- @param DCS#Vec3 b Vector in 3D with x, y, z components.
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