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Documentation fixes. (#1803)
Improve the consistency of the module intros to the most commonly used version (single dash). Add missing module information (abbreviated where none existed previously). Fix broken documentation links Make module names correspond to filenames (and fix links). Fix typos.
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@@ -259,7 +259,7 @@
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--
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-- ### Author: **FlightControl** rework of GCICAP + introduction of new concepts (squadrons).
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--
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-- @module AI.AI_AIR_Dispatcher
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-- @module AI.AI_Air_Dispatcher
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-- @image AI_Air_To_Ground_Dispatching.JPG
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@@ -1224,7 +1224,7 @@ do -- AI_AIR_DISPATCHER
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self:I( "Captured " .. AirbaseName )
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-- Now search for all squadrons located at the airbase, and sanatize them.
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-- Now search for all squadrons located at the airbase, and sanitize them.
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for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
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if Squadron.AirbaseName == AirbaseName then
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Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
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@@ -1796,12 +1796,12 @@ do -- AI_AIR_DISPATCHER
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--
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-- @return #AI_AIR_DISPATCHER
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function AI_AIR_DISPATCHER:SetSquadron2( Squadron )
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local SquadronName = Squadron:GetName() -- Retrieves the Squadron Name.
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self.DefenderSquadrons[SquadronName] = self.DefenderSquadrons[SquadronName] or {}
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self.DefenderSquadrons[SquadronName] = self.DefenderSquadrons[SquadronName] or {}
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local DefenderSquadron = self.DefenderSquadrons[SquadronName]
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return self
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end
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@@ -1812,15 +1812,15 @@ do -- AI_AIR_DISPATCHER
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function AI_AIR_DISPATCHER:GetSquadron( SquadronName )
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local DefenderSquadron = self.DefenderSquadrons[SquadronName]
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if not DefenderSquadron then
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error( "Unknown Squadron for Dispatcher:" .. SquadronName )
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end
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return DefenderSquadron
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end
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--- Set the Squadron visible before startup of the dispatcher.
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-- All planes will be spawned as uncontrolled on the parking spot.
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-- They will lock the parking spot.
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