Documentation fixes. (#1803)

Improve the consistency of the module intros to the most commonly used version (single dash).

Add missing module information (abbreviated where none existed previously).

Fix broken documentation links

Make module names correspond to filenames (and fix links).

Fix typos.
This commit is contained in:
TommyC81
2022-10-19 14:20:39 +04:00
committed by GitHub
parent 89f0909a8f
commit 0441acf101
80 changed files with 191 additions and 209 deletions

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@@ -66,7 +66,7 @@
-- you can board the cargo into the carrier `CargoCarrier`.
-- Simple, isn't it? Told you, and this is only the beginning.
--
-- The boarding, unboarding, loading, unloading of cargo is however something that is not meant to be coded manualy by mission designers.
-- The boarding, unboarding, loading, unloading of cargo is however something that is not meant to be coded manually by mission designers.
-- It would be too low-level and not end-user friendly to deal with cargo handling complexity.
-- Things can become really complex if you want to make cargo being handled and behave in multiple scenarios.
--
@@ -77,8 +77,8 @@
--
-- ## 3.1) AI Cargo handlers.
--
-- - @{AI.AI_Cargo_APC} will create for you the capatility to make an APC group handle cargo.
-- - @{AI.AI_Cargo_Helicopter} will create for you the capatility to make a Helicopter group handle cargo.
-- - @{AI.AI_Cargo_APC} will create for you the capability to make an APC group handle cargo.
-- - @{AI.AI_Cargo_Helicopter} will create for you the capability to make a Helicopter group handle cargo.
--
--
-- ## 3.2) AI Cargo transportation dispatchers.
@@ -86,7 +86,7 @@
-- There are also dispatchers that make AI work together to transport cargo automatically!!!
--
-- - @{AI.AI_Cargo_Dispatcher_APC} derived classes will create for your dynamic cargo handlers controlled by AI ground vehicle groups (APCs) to transport cargo between sites.
-- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicpter groups to transport cargo between sites.
-- - @{AI.AI_Cargo_Dispatcher_Helicopters} derived classes will create for your dynamic cargo handlers controlled by AI helicopter groups to transport cargo between sites.
--
-- ## 3.3) Cargo transportation tasking.
--
@@ -94,7 +94,7 @@
--
-- - @{Tasking.Task_CARGO} derived classes will create for you cargo transportation tasks, that allow human players to interact with MOOSE cargo objects to complete tasks.
--
-- Please refer to the documentation reflected within these modules to understand the detailed capabilties.
-- Please refer to the documentation reflected within these modules to understand the detailed capabilities.
--
-- # 4) Cargo SETs.
--
@@ -228,7 +228,7 @@
-- `StaticName #CARGO(T=CargoTypeName,C=Category,RR=Range,NR=Range)`
--
-- * **T=** Provide a text that contains the type name of the cargo object. This type name can be used to filter cargo within a SET_CARGO object.
-- * **C=** Provide either `CRATE` or `SLING` to have this static created as a CARGO_CRATE or CARGO_SLINGLOAD respectivly.
-- * **C=** Provide either `CRATE` or `SLING` to have this static created as a CARGO_CRATE or CARGO_SLINGLOAD respectively.
-- * **RR=** Provide the minimal range in meters when the report to the carrier, and board to the carrier.
-- Note that this option is optional, so can be omitted. The default value of the RR is 250 meters.
-- * **NR=** Provide the maximum range in meters when the cargo units will be boarded within the carrier during boarding.

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@@ -1,4 +1,4 @@
--- **Cargo** -- Management of single cargo crates, which are based on a @{Static} object.
--- **Cargo** - Management of single cargo crates, which are based on a @{Static} object.
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Cargo** -- Management of single cargo crates, which are based on a @{Static} object. The cargo can only be slingloaded.
--- **Cargo** - Management of single cargo crates, which are based on a @{Static} object. The cargo can only be slingloaded.
--
-- ===
--