Documentation fixes. (#1803)

Improve the consistency of the module intros to the most commonly used version (single dash).

Add missing module information (abbreviated where none existed previously).

Fix broken documentation links

Make module names correspond to filenames (and fix links).

Fix typos.
This commit is contained in:
TommyC81
2022-10-19 14:20:39 +04:00
committed by GitHub
parent 89f0909a8f
commit 0441acf101
80 changed files with 191 additions and 209 deletions

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@@ -1,4 +1,4 @@
--- **Wrapper** -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
--- **Wrapper** - AIRBASE is a wrapper class to handle the DCS Airbase objects.
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- CLIENT wraps DCS Unit objects acting as a __Client__ or __Player__ within a mission.
--- **Wrapper** - CLIENT wraps DCS Unit objects acting as a __Client__ or __Player__ within a mission.
--
-- ===
--
@@ -58,7 +58,7 @@
-- * @{#CLIENT.Find}(): Find a CLIENT instance from the _DATABASE object using a DCS Unit object.
-- * @{#CLIENT.FindByName}(): Find a CLIENT instance from the _DATABASE object using a DCS Unit name.
--
-- **IMPORTANT: ONE SHOULD NEVER SANATIZE these CLIENT OBJECT REFERENCES! (make the CLIENT object references nil).**
-- **IMPORTANT: ONE SHOULD NEVER SANITIZE these CLIENT OBJECT REFERENCES! (make the CLIENT object references nil).**
--
-- @field #CLIENT
CLIENT = {

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@@ -1,4 +1,4 @@
--- **Wrapper** -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
--- **Wrapper** - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- GROUP wraps the DCS Class Group objects.
--- **Wrapper** - GROUP wraps the DCS Class Group objects.
--
-- ===
--
@@ -11,7 +11,7 @@
-- * Handle local Group Controller.
-- * Manage the "state" of the DCS Group.
--
-- **IMPORTANT: ONE SHOULD NEVER SANATIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).**
-- **IMPORTANT: ONE SHOULD NEVER SANITIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).**
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
--- **Wrapper** - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- OBJECT wraps the DCS Object derived objects.
--- **Wrapper** - OBJECT wraps the DCS Object derived objects.
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- POSITIONABLE wraps DCS classes that are "positionable".
--- **Wrapper** - POSITIONABLE wraps DCS classes that are "positionable".
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- SCENERY models scenery within the DCS simulator.
--- **Wrapper** - SCENERY models scenery within the DCS simulator.
--
-- ===
--

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@@ -1,4 +1,4 @@
--- **Wrapper** -- STATIC wraps the DCS StaticObject class.
--- **Wrapper** - STATIC wraps the DCS StaticObject class.
--
-- ===
--
@@ -40,7 +40,7 @@
--
-- * @{#STATIC.FindByName}(): Find a STATIC instance from the _DATABASE object using a DCS Static name.
--
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
--
-- @field #STATIC
STATIC = {

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@@ -42,7 +42,7 @@
-- * @{#UNIT.Find}(): Find a UNIT instance from the _DATABASE object using a DCS Unit object.
-- * @{#UNIT.FindByName}(): Find a UNIT instance from the _DATABASE object using a DCS Unit name.
--
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).
--
-- ## DCS UNIT APIs
--