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Merge branch 'master' of https://github.com/FlightControl-Master/MOOSE
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@@ -25,9 +25,9 @@
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--
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-- ===
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--
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-- ### Author: **[funkyfranky](https://forums.eagle.ru/member.php?u=115026)**
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-- ### Author: **funkyfranky**
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--
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-- ### Contributions: [FlightControl](https://forums.eagle.ru/member.php?u=89536)
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-- ### Contributions: FlightControl
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--
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-- ====
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-- @module Functional.Artillery
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@@ -167,9 +167,9 @@
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--
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-- ### Contributions:
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--
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-- * [**Ciribob**](https://forums.eagle.ru/member.php?u=112175): Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
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-- * [**EasyEB**](https://forums.eagle.ru/member.php?u=112055): Ideas and Beta Testing
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-- * [**Wingthor**](https://forums.eagle.ru/member.php?u=123698): Beta Testing
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-- * **Ciribob**: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
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-- * **EasyEB**: Ideas and Beta Testing
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-- * **Wingthor**: Beta Testing
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--
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-- ### Authors:
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--
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@@ -2452,7 +2452,7 @@ do -- DETECTION_AREAS
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--
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-- Retrieve the DetectedItems[].Set with the method @{Functional.Detection#DETECTION_BASE.GetDetectedSet}(). A @{Core.Set#SET_UNIT} object will be returned.
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--
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-- Retrieve the formed @{Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
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-- Retrieve the formed @{Core.Zone@ZONE_UNIT}s as a result of the grouping the detected units within the DetectionZoneRange, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZones}().
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-- To understand the amount of zones created, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneCount}().
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-- If you want to obtain a specific zone from the DetectedZones, use the method @{Functional.Detection#DETECTION_AREAS.GetDetectionZoneByID}() with a given index.
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--
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@@ -364,7 +364,7 @@ do -- ZONE_CAPTURE_COALITION
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--- ZONE_CAPTURE_COALITION Constructor.
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-- @param #ZONE_CAPTURE_COALITION self
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-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{Core.Zone#ZONE_POLYGON} with its waypoints.
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-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
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-- @param #number Coalition The initial coalition owning the zone.
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-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
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-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
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-- @return #ZONE_CAPTURE_COALITION
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@@ -54,7 +54,7 @@ do -- ZoneGoal
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--- ZONE_GOAL_COALITION Constructor.
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-- @param #ZONE_GOAL_COALITION self
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-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
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-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
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-- @param #number Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
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-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
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-- @return #ZONE_GOAL_COALITION
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function ZONE_GOAL_COALITION:New( Zone, Coalition, UnitCategories )
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