This commit is contained in:
Frank
2023-10-31 13:35:41 +01:00
14 changed files with 27 additions and 43 deletions

View File

@@ -49,7 +49,7 @@
-- Once the task is assigned to the player and accepted by the player, the player will obtain
-- an extra **Cargo (Radio) Menu** that contains the CARGO objects that need to be transported.
--
-- Each @{CARGO.Cargo} object has a certain state:
-- Each @{Tasking.Task_CARGO#TASK_CARGO} object has a certain state:
--
-- * **UnLoaded**: The cargo is located within the battlefield. It may still need to be transported.
-- * **Loaded**: The cargo is loaded within a Carrier. This can be your air unit, or another air unit, or even a vehicle.
@@ -447,7 +447,7 @@ do -- TASK_CARGO
--
-- ## 2.2) Handle TASK_CARGO Events ...
--
-- The TASK_CARGO classes define @{Cargo} transport tasks,
-- The TASK_CARGO classes define Cargo transport tasks,
-- based on the tasking capabilities defined in @{Tasking.Task#TASK}.
--
-- ### 2.2.1) Boarding events.