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#AUTOLASE - switch off increased ground awareness as default
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@ -105,7 +105,7 @@ AUTOLASE = {
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debug = false,
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debug = false,
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smokemenu = true,
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smokemenu = true,
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RoundingPrecision = 0,
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RoundingPrecision = 0,
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increasegroundawareness = true,
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increasegroundawareness = false,
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MonitorFrequency = 30,
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MonitorFrequency = 30,
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}
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}
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@ -216,7 +216,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
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self.smokemenu = true
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self.smokemenu = true
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self.threatmenu = true
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self.threatmenu = true
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self.RoundingPrecision = 0
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self.RoundingPrecision = 0
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self.increasegroundawareness = true
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self.increasegroundawareness = false
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self.MonitorFrequency = 30
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self.MonitorFrequency = 30
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self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
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self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
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@ -1020,7 +1020,7 @@ function AUTOLASE:_Prescient()
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self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
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self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
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for _,_static in pairs(Statics) do -- DCS static object here
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for _,_static in pairs(Statics) do -- DCS static object here
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local static = STATIC:Find(_static)
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local static = STATIC:Find(_static)
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if static and static:GetCoalition() ~= self.coalition then
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if static and static:GetCoalition() ~= self.coalition and static:GetCoordinate() then
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local IsLOS = position:IsLOS(static:GetCoordinate())
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local IsLOS = position:IsLOS(static:GetCoordinate())
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if IsLOS then
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if IsLOS then
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unit:KnowUnit(static,true,true)
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unit:KnowUnit(static,true,true)
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