Fixed friendlies nearby calculation

* Added DETECTION_BASE:FilterFriendliesCategory() method, which allows
to filter friendlies based on the category of the units found. This
method was required to be added to avoid counting airborne units as
friendlies in A2G missions.
This commit is contained in:
FlightControl_Master
2017-08-30 09:28:04 +02:00
parent ea96a5e0a3
commit 05d9faedee
15 changed files with 76 additions and 46 deletions

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@@ -757,13 +757,13 @@ Per one, two, three, four?</p>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetSquadronCap">AI_A2A_DISPATCHER:SetSquadronCap(SquadronName, Zone, FloorAltitude, CeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, AltType)</a></td>
<td class="summary">
<p>Set a CAP for a Squadron.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetSquadronCapInterval">AI_A2A_DISPATCHER:SetSquadronCapInterval(SquadronName, CapLimit, LowInterval, HighInterval, Probability)</a></td>
<td class="summary">
<p>Set the squadron CAP parameters.</p>
</td>
</tr>
<tr>
@@ -3293,7 +3293,7 @@ or
<p>Set the default CAP limit for squadrons, which will be used to determine how many CAP can be airborne at the same time for the squadron.</p>
<p>The default CAP time interval is 1 CAP.</p>
<p>The default CAP limit is 1 CAP, which means one CAP group being spawned.</p>
<h3>Parameter</h3>
<ul>
@@ -4251,7 +4251,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
</dt>
<dd>
<p>Set a CAP for a Squadron.</p>
<h3>Parameters</h3>
<ul>
@@ -4342,7 +4342,10 @@ The altitude type, which is a string "BARO" defining Barometric or "RADIO" defin
</dt>
<dd>
<p>Set the squadron CAP parameters.</p>
<p> </p>
<h3>Parameters</h3>
<ul>
@@ -4354,22 +4357,26 @@ The squadron name.</p>
</li>
<li>
<p><code><em> CapLimit </em></code>: </p>
<p><code><em>#number CapLimit </em></code>:
(optional) The maximum amount of CAP groups to be spawned. Note that a CAP is a group, so can consist out of 1 to 4 airplanes. The default is 1 CAP group.</p>
</li>
<li>
<p><code><em> LowInterval </em></code>: </p>
<p><code><em>#number LowInterval </em></code>:
(optional) The minimum time boundary in seconds when a new CAP will be spawned. The default is 180 seconds.</p>
</li>
<li>
<p><code><em> HighInterval </em></code>: </p>
<p><code><em>#number HighInterval </em></code>:
(optional) The maximum time boundary in seconds when a new CAP will be spawned. The default is 600 seconds.</p>
</li>
<li>
<p><code><em> Probability </em></code>: </p>
<p><code><em>#number Probability </em></code>:
Is not in use, you can skip this parameter.</p>
</li>
</ul>

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@@ -3542,7 +3542,6 @@ The range till cargo will board.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(CARGO_UNIT).RunCount" >
<strong>CARGO_UNIT.RunCount</strong>
</a>

View File

@@ -1130,6 +1130,7 @@ function below will use the range 1-7 just in case</p>
<dl class="function">
<dt>
<em></em>
<a id="#(DESIGNATE).LaserCodes" >
<strong>DESIGNATE.LaserCodes</strong>
</a>

View File

@@ -2619,7 +2619,7 @@ The group to generate the report for.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong>
</a>

View File

@@ -1598,7 +1598,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em>#string</em>
<em></em>
<a id="#(FSM)._StartState" >
<strong>FSM._StartState</strong>
</a>
@@ -1897,6 +1897,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(FSM).current" >
<strong>FSM.current</strong>
</a>

View File

@@ -227,7 +227,6 @@ on defined intervals (currently every minute).</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(MOVEMENT).AliveUnits" >
<strong>MOVEMENT.AliveUnits</strong>
</a>
@@ -236,9 +235,6 @@ on defined intervals (currently every minute).</p>
<p> Contains the counter how many units are currently alive</p>
</dd>
</dl>
<dl class="function">

View File

@@ -2862,6 +2862,7 @@ The y coordinate.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(POINT_VEC2).z" >
<strong>POINT_VEC2.z</strong>
</a>

View File

@@ -1836,7 +1836,6 @@ The height in meters to add to the altitude of the positionable.</p>
<dl class="function">
<dt>
<em><a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a></em>
<a id="#(POSITIONABLE).Spot" >
<strong>POSITIONABLE.Spot</strong>
</a>

View File

@@ -1093,7 +1093,7 @@ true if metric.</p>
<dl class="function">
<dt>
<em>#boolean</em>
<em></em>
<a id="#(SETTINGS).Metric" >
<strong>SETTINGS.Metric</strong>
</a>

View File

@@ -3150,7 +3150,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
</dd>
</dl>

View File

@@ -765,6 +765,7 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).ScheduleID" >
<strong>SPOT.ScheduleID</strong>
</a>
@@ -778,6 +779,7 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotIR" >
<strong>SPOT.SpotIR</strong>
</a>
@@ -791,6 +793,7 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotLaser" >
<strong>SPOT.SpotLaser</strong>
</a>
@@ -804,6 +807,7 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).Target" >
<strong>SPOT.Target</strong>
</a>

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@@ -552,7 +552,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em><a href="Core.Cargo.html##(CARGO_GROUP)">Core.Cargo#CARGO_GROUP</a></em>
<em><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a></em>
<a id="#(FSM_PROCESS).Cargo" >
<strong>FSM_PROCESS.Cargo</strong>
</a>
@@ -631,7 +631,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(TASK_CARGO).CargoLimit" >
<strong>TASK_CARGO.CargoLimit</strong>
</a>