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#MARKEROPS - do not crate a COORDINATE b4 you need it
#UTILS - added * UTILS.ShowHelperGate(pos, heading) * UTILS.ShellZone * UTILS.RemoveObjects * UTILS.DestroyScenery
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@@ -4428,3 +4428,50 @@ end
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function UTILS.Weather.StopFogAnimation()
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return world.weather.setFogAnimation({})
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end
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--- Find a ME created zone by its name
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function UTILS.GetEnvZone(name)
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for _,v in ipairs(env.mission.triggers.zones) do
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if v.name == name then
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return v
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end
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end
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end
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--- Show a helper gate at a DCS#Vec3 position
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-- @param DCS#Vec3 pos The position
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-- @param number heading Heading in degrees, can be 0..359 degrees
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function UTILS.ShowHelperGate(pos, heading)
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net.dostring_in("mission",string.format("a_show_helper_gate(%s, %s, %s, %f)", pos.x, pos.y, pos.z, math.rad(heading)))
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end
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--- Shell a zone, zone must ME created
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-- @param #string name The name of the ME created zone
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-- @param #number power Equals kg of TNT, e.g. 75
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-- @param #count Number of shells simulated
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function UTILS.ShellZone(name, power, count)
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local z = UTILS.GetEnvZone(name)
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if z then
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net.dostring_in("mission",string.format("a_shelling_zone(%d, %d, %d)", z.zoneId, power, count))
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end
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end
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--- Remove objects from a zone, zone must ME created
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-- @param #string name The name of the ME created zone
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-- @param #number type Type of objects to remove can be 0:all, 1: trees, 2:objects
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function UTILS.RemoveObjects(name, type)
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local z = UTILS.GetEnvZone(name)
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if z then
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net.dostring_in("mission",string.format("a_remove_scene_objects(%d, %d)", z.zoneId, type))
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end
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end
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--- Remove scenery objects from a zone, zone must ME created
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-- @param #string name The name of the ME created zone
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-- @param #number level Level of removal
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function UTILS.DestroyScenery(name, level)
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local z = UTILS.GetEnvZone(name)
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if z then
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net.dostring_in("mission",string.format("a_scenery_destruction_zone(%d, %d)", z.zoneId, level))
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end
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end
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