FLIGHTCONTROL v0.6.0

This commit is contained in:
Frank
2022-06-21 16:08:46 +02:00
parent 8926e06e44
commit 06d0bfadca
5 changed files with 1034 additions and 441 deletions

View File

@@ -143,6 +143,8 @@ FLIGHTGROUP = {
menu = nil,
isHelo = nil,
RTBRecallCount = 0,
playerSettings = {},
playerWarnings = {},
}
@@ -183,21 +185,32 @@ FLIGHTGROUP.RadioMessage = {
TAXIING={normal="Taxiing", enhanced="Taxiing"},
}
--- Player skill.
--- Skill level.
-- @type FLIGHTGROUP.PlayerSkill
-- @field #string NOVICE Novice
-- @field #string STUDENT Flight Student. Shows tips and hints in important phases of the approach.
-- @field #string AVIATOR Naval aviator. Moderate number of hints but not really zip lip.
-- @field #string GRADUATE TOPGUN graduate. For people who know what they are doing. Nearly *ziplip*.
-- @field #string INSTRUCTOR TOPGUN instructor. For people who know what they are doing. Nearly *ziplip*.
FLIGHTGROUP.PlayerSkill = {
NOVICE="Novice",
STUDENT = "Student",
AVIATOR = "Aviator",
GRADUATE = "Graduate",
INSTRUCTOR = "Instructor",
}
--- Player settings.
-- @type FLIGHTGROUP.PlayerSettings
--- Player data.
-- @type FLIGHTGROUP.PlayerData
-- @type #string name Player name.
-- @field #boolean subtitles Display subtitles.
-- @field #string skill Skill level.
--- FLIGHTGROUP players.
-- @field #table Players Player data.
FLIGHTGROUP.Players={}
--- FLIGHTGROUP class version.
-- @field #string version
FLIGHTGROUP.version="0.7.9"
FLIGHTGROUP.version="0.8.0"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
@@ -309,17 +322,18 @@ function FLIGHTGROUP:New(group)
-- TODO: Add pseudo functions.
-- Handle events:
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
self:HandleEvent(EVENTS.EngineStartup, self.OnEventEngineStartup)
self:HandleEvent(EVENTS.Takeoff, self.OnEventTakeOff)
self:HandleEvent(EVENTS.Land, self.OnEventLanding)
self:HandleEvent(EVENTS.EngineShutdown, self.OnEventEngineShutdown)
self:HandleEvent(EVENTS.PilotDead, self.OnEventPilotDead)
self:HandleEvent(EVENTS.Ejection, self.OnEventEjection)
self:HandleEvent(EVENTS.Crash, self.OnEventCrash)
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
self:HandleEvent(EVENTS.UnitLost, self.OnEventUnitLost)
self:HandleEvent(EVENTS.Kill, self.OnEventKill)
self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
self:HandleEvent(EVENTS.EngineStartup, self.OnEventEngineStartup)
self:HandleEvent(EVENTS.Takeoff, self.OnEventTakeOff)
self:HandleEvent(EVENTS.Land, self.OnEventLanding)
self:HandleEvent(EVENTS.EngineShutdown, self.OnEventEngineShutdown)
self:HandleEvent(EVENTS.PilotDead, self.OnEventPilotDead)
self:HandleEvent(EVENTS.Ejection, self.OnEventEjection)
self:HandleEvent(EVENTS.Crash, self.OnEventCrash)
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
self:HandleEvent(EVENTS.UnitLost, self.OnEventUnitLost)
self:HandleEvent(EVENTS.Kill, self.OnEventKill)
self:HandleEvent(EVENTS.PlayerLeaveUnit, self.OnEventPlayerLeaveUnit)
-- Init waypoints.
self:_InitWaypoints()
@@ -385,7 +399,7 @@ function FLIGHTGROUP:SetReadyForTakeoff(ReadyTO, Delay)
return self
end
--- Set the FLIGHTCONTROL controlling this flight group. Also updates the player menu after 0.5 sec.
--- Set the FLIGHTCONTROL controlling this flight group.
-- @param #FLIGHTGROUP self
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol The FLIGHTCONTROL object.
-- @return #FLIGHTGROUP self
@@ -411,11 +425,6 @@ function FLIGHTGROUP:SetFlightControl(flightcontrol)
table.insert(flightcontrol.flights, self)
end
-- Update flight's F10 menu.
if not self.isAI then
self:_UpdateMenu(0.5)
end
return self
end
@@ -564,22 +573,34 @@ end
--- Check if flight is parking.
-- @param #FLIGHTGROUP self
-- @param Ops.OpsGroup#OPSGROUP.Element Element (Optional) Only check status for given element.
-- @return #boolean If true, flight is parking after spawned.
function FLIGHTGROUP:IsParking()
function FLIGHTGROUP:IsParking(Element)
if Element then
return Element.status==OPSGROUP.ElementStatus.PARKING
end
return self:Is("Parking")
end
--- Check if is taxiing to the runway.
-- @param #FLIGHTGROUP self
-- @param Ops.OpsGroup#OPSGROUP.Element Element (Optional) Only check status for given element.
-- @return #boolean If true, flight is taxiing after engine start up.
function FLIGHTGROUP:IsTaxiing()
function FLIGHTGROUP:IsTaxiing(Element)
if Element then
return Element.status==OPSGROUP.ElementStatus.TAXIING
end
return self:Is("Taxiing")
end
--- Check if flight is airborne or cruising.
-- @param #FLIGHTGROUP self
-- @param Ops.OpsGroup#OPSGROUP.Element Element (Optional) Only check status for given element.
-- @return #boolean If true, flight is airborne.
function FLIGHTGROUP:IsAirborne()
function FLIGHTGROUP:IsAirborne(Element)
if Element then
return Element.status==OPSGROUP.ElementStatus.AIRBORNE
end
return self:Is("Airborne") or self:Is("Cruising")
end
@@ -592,22 +613,34 @@ end
--- Check if flight is landing.
-- @param #FLIGHTGROUP self
-- @param Ops.OpsGroup#OPSGROUP.Element Element (Optional) Only check status for given element.
-- @return #boolean If true, flight is landing, i.e. on final approach.
function FLIGHTGROUP:IsLanding()
function FLIGHTGROUP:IsLanding(Element)
if Element then
return Element.status==OPSGROUP.ElementStatus.LANDING
end
return self:Is("Landing")
end
--- Check if flight has landed and is now taxiing to its parking spot.
-- @param #FLIGHTGROUP self
-- @param Ops.OpsGroup#OPSGROUP.Element Element (Optional) Only check status for given element.
-- @return #boolean If true, flight has landed
function FLIGHTGROUP:IsLanded()
function FLIGHTGROUP:IsLanded(Element)
if Element then
return Element.status==OPSGROUP.ElementStatus.LANDED
end
return self:Is("Landed")
end
--- Check if flight has arrived at its destination parking spot.
-- @param #FLIGHTGROUP self
-- @param Ops.OpsGroup#OPSGROUP.Element Element (Optional) Only check status for given element.
-- @return #boolean If true, flight has arrived at its destination and is parking.
function FLIGHTGROUP:IsArrived()
function FLIGHTGROUP:IsArrived(Element)
if Element then
return Element.status==OPSGROUP.ElementStatus.ARRIVED
end
return self:Is("Arrived")
end
@@ -639,9 +672,9 @@ function FLIGHTGROUP:IsLandingAt()
return self:Is("LandingAt")
end
--- Check if helo(!) flight is currently landed at a specific point.
--- Check if helo(!) flight has landed at a specific point.
-- @param #FLIGHTGROUP self
-- @return #boolean If true, group is currently landed at the assigned position and waiting until task is complete.
-- @return #boolean If true, has landed somewhere.
function FLIGHTGROUP:IsLandedAt()
return self:Is("LandedAt")
end
@@ -745,6 +778,9 @@ function FLIGHTGROUP:ClearToLand(Delay)
self:T(self.lid..string.format("Clear to land ==> setting holding flag to 1 (true)"))
self.flaghold:Set(1)
-- Not holding any more.
self.Tholding=nil
-- Clear holding stack.
if self.stack then
self.stack.flightgroup=nil
@@ -1123,6 +1159,11 @@ function FLIGHTGROUP:OnEventEngineStartup(EventData)
-- TODO: what?
else
self:T3(self.lid..string.format("EVENT: Element %s started engines ==> taxiing (if AI)", element.name))
-- Element started engies.
self:ElementEngineOn(element)
--[[
-- TODO: could be that this element is part of a human flight group.
-- Problem: when player starts hot, the AI does too and starts to taxi immidiately :(
-- when player starts cold, ?
@@ -1134,6 +1175,7 @@ function FLIGHTGROUP:OnEventEngineStartup(EventData)
self:ElementEngineOn(element)
end
end
]]
end
end
@@ -1299,6 +1341,10 @@ function FLIGHTGROUP:onafterElementSpawned(From, Event, To, Element)
-- Debug info.
self:T(self.lid..string.format("Element spawned %s", Element.name))
if Element.playerName then
self:_InitPlayerData(Element.playerName)
end
-- Set element status.
self:_UpdateStatus(Element, OPSGROUP.ElementStatus.SPAWNED)
@@ -1524,12 +1570,13 @@ end
-- @param Ops.OpsGroup#OPSGROUP.Element Element The flight group element.
function FLIGHTGROUP:onafterElementDead(From, Event, To, Element)
-- Call OPSGROUP function.
self:GetParent(self).onafterElementDead(self, From, Event, To, Element)
-- Check for flight control.
if self.flightcontrol and Element.parking then
self.flightcontrol:SetParkingFree(Element.parking)
end
-- Call OPSGROUP function. This will remove the flightcontrol. Therefore, has to be after setting parking free.
self:GetParent(self).onafterElementDead(self, From, Event, To, Element)
-- Not parking any more.
Element.parking=nil
@@ -1628,8 +1675,6 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
self:__UpdateRoute(-0.5)
else
env.info("FF Spawned update menu")
-- Set flightcontrol.
if self.currbase then
@@ -1687,15 +1732,10 @@ function FLIGHTGROUP:onafterParking(From, Event, To)
-- Set flight status.
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.PARKING)
-- Update player menu.
if not self.isAI then
self:_UpdateMenu(0.5)
end
end
else
self:E(self.lid.."ERROR: FF no flight control in onAfterParking!")
self:T3(self.lid.."INFO: No flight control in onAfterParking!")
end
end
@@ -1719,9 +1759,6 @@ function FLIGHTGROUP:onafterTaxiing(From, Event, To)
else
-- Human flights go to TAXI OUT queue. They will go to the ready for takeoff queue when they request it.
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.TAXIOUT)
-- Update menu.
self:_UpdateMenu()
end
end
@@ -1802,8 +1839,23 @@ end
function FLIGHTGROUP:onafterLanding(From, Event, To)
self:T(self.lid..string.format("Flight is landing"))
-- Everyone is landing now.
self:_SetElementStatusAll(OPSGROUP.ElementStatus.LANDING)
if self.flightcontrol and self.flightcontrol:IsControlling(self) then
-- Add flight to landing queue.
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.LANDING)
end
-- Not holding any more.
self.Tholding=nil
-- Clear holding stack.
if self.stack then
self.stack.flightgroup=nil
self.stack=nil
end
end
@@ -1816,7 +1868,7 @@ end
function FLIGHTGROUP:onafterLanded(From, Event, To, airbase)
self:T(self.lid..string.format("Flight landed at %s", airbase and airbase:GetName() or "unknown place"))
if self.flightcontrol and airbase and self.flightcontrol.airbasename==airbase:GetName() then
if self.flightcontrol and self.flightcontrol:IsControlling(self) then
-- Add flight to taxiinb queue.
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.TAXIINB)
end
@@ -2613,7 +2665,7 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
local h2=x2*math.tan(alpha)
-- Get active runway.
local runway=airbase:GetActiveRunway()
local runway=airbase:GetActiveRunwayLanding()
-- Set holding flag to 0=false.
self.flaghold:Set(0)
@@ -2648,8 +2700,12 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
-- Airdrome
---
-- Call a function to tell everyone we are on final.
local TaskFinal = self.group:TaskFunction("FLIGHTGROUP._OnFinal", self)
-- Final approach waypoint.
local papp=airbase:GetCoordinate():Translate(x1, runway.heading-180):SetAltitude(h1)
wp[#wp+1]=papp:WaypointAirTurningPoint("BARO", UTILS.KnotsToKmph(SpeedLand), {}, "Final Approach")
wp[#wp+1]=papp:WaypointAirTurningPoint("BARO", UTILS.KnotsToKmph(SpeedLand), {TaskFinal}, "Final Approach")
-- Okay, it looks like it's best to specify the coordinates not at the airbase but a bit away. This causes a more direct landing approach.
local pland=airbase:GetCoordinate():Translate(x2, runway.heading-180):SetAltitude(h2)
@@ -2855,13 +2911,9 @@ function FLIGHTGROUP:onafterHolding(From, Event, To)
-- Add flight to waiting/holding queue.
if self.flightcontrol then
-- Set flight status to holding
-- Set flight status to holding.
self.flightcontrol:SetFlightStatus(self, FLIGHTCONTROL.FlightStatus.HOLDING)
if not self.isAI then
self:_UpdateMenu()
end
elseif self.airboss then
if self.isHelo then
@@ -3112,6 +3164,20 @@ function FLIGHTGROUP._ClearedToLand(group, flightgroup)
flightgroup:__Landing(-1)
end
--- Function called when flight is on final.
-- @param Wrapper.Group#GROUP group Group object.
-- @param #FLIGHTGROUP flightgroup Flight group object.
function FLIGHTGROUP._OnFinal(group, flightgroup)
flightgroup:T2(flightgroup.lid..string.format("Group on final approach"))
local fc=flightgroup.flightcontrol
if fc and fc:IsControlling(flightgroup) then
fc:_FlightOnFinal(flightgroup)
end
end
--- Function called when flight finished refuelling.
-- @param Wrapper.Group#GROUP group Group object.
-- @param #FLIGHTGROUP flightgroup Flight group object.
@@ -3667,6 +3733,20 @@ function FLIGHTGROUP:GetPlayerElement()
return nil
end
--- Get player element.
-- @param #FLIGHTGROUP self
-- @return #string Player name or `nil`.
function FLIGHTGROUP:GetPlayerName()
local playerElement=self:GetPlayerElement()
if playerElement then
return playerElement.playerName
end
return nil
end
--- Set parking spot of element.
-- @param #FLIGHTGROUP self
-- @param Ops.OpsGroup#OPSGROUP.Element Element The element.
@@ -4181,65 +4261,75 @@ function FLIGHTGROUP:_UpdateMenu(delay)
-- Delayed call.
self:ScheduleOnce(delay, FLIGHTGROUP._UpdateMenu, self)
else
-- Message to group.
MESSAGE:New("Updating MENU state="..self:GetState(), 5):ToGroup(self.group)
env.info(self.lid.."updating menu state="..self:GetState())
-- Player element.
local player=self:GetPlayerElement()
-- Get current position of player.
local position=self:GetCoordinate(nil, player.name)
-- Get all FLIGHTCONTROLS
local fc={}
for airbasename,_flightcontrol in pairs(_DATABASE.FLIGHTCONTROLS) do
local flightcontrol=_flightcontrol --Ops.FlightControl#FLIGHTCONTROL
-- Get coord of airbase.
local coord=flightcontrol:GetCoordinate()
-- Distance to flight.
local dist=coord:Get2DDistance(position)
-- Add to table.
table.insert(fc, {airbasename=airbasename, dist=dist})
end
-- Sort table wrt distance to airbases.
local function _sort(a,b)
return a.dist<b.dist
end
table.sort(fc, _sort)
-- Remove all submenus.
self.menu.atc.root:RemoveSubMenus()
if player and player.status~=OPSGROUP.ElementStatus.DEAD then
-- Debug text.
local text=string.format("Updating MENU: State=%s, ATC=%s [%s]", self:GetState(),
self.flightcontrol and self.flightcontrol.airbasename or "None", self.flightcontrol and self.flightcontrol:GetFlightStatus(self) or "Unknown")
-- Create help menu.
self:_CreateMenuAtcHelp(self.menu.atc.root)
-- Message to group.
MESSAGE:New(text, 5):ToGroup(self.group)
self:I(self.lid..text)
-- Max menu entries.
local N=7
-- If there is a designated FC, we put it first.
local gotairbase=nil
if self.flightcontrol then
self.flightcontrol:_CreatePlayerMenu(self, self.menu.atc.root)
gotairbase=self.flightcontrol.airbasename
N=N-1
end
-- Max 8 entries in F10 menu.
for i=1,math.min(#fc,N) do
local airbasename=fc[i].airbasename
if gotairbase==nil or airbasename~=gotairbase then
local flightcontrol=_DATABASE:GetFlightControl(airbasename)
flightcontrol:_CreatePlayerMenu(self, self.menu.atc.root)
-- Get current position of player.
local position=self:GetCoordinate(nil, player.name)
-- Get all FLIGHTCONTROLS
local fc={}
for airbasename,_flightcontrol in pairs(_DATABASE.FLIGHTCONTROLS) do
local flightcontrol=_flightcontrol --Ops.FlightControl#FLIGHTCONTROL
-- Get coord of airbase.
local coord=flightcontrol:GetCoordinate()
-- Distance to flight.
local dist=coord:Get2DDistance(position)
-- Add to table.
table.insert(fc, {airbasename=airbasename, dist=dist})
end
-- Sort table wrt distance to airbases.
local function _sort(a,b)
return a.dist<b.dist
end
table.sort(fc, _sort)
-- Remove all submenus.
self.menu.atc.root:RemoveSubMenus()
-- Create help menu.
self:_CreateMenuAtcHelp(self.menu.atc.root)
-- Max menu entries.
local N=7
-- If there is a designated FC, we put it first.
local gotairbase=nil
if self.flightcontrol then
self.flightcontrol:_CreatePlayerMenu(self, self.menu.atc.root)
gotairbase=self.flightcontrol.airbasename
N=N-1
end
-- Max 8 entries in F10 menu.
for i=1,math.min(#fc,N) do
local airbasename=fc[i].airbasename
if gotairbase==nil or airbasename~=gotairbase then
local flightcontrol=_DATABASE:GetFlightControl(airbasename)
flightcontrol:_CreatePlayerMenu(self, self.menu.atc.root)
end
end
else
self:E(self.lid.."ERROR: Player dead in update menu!")
end
end
end
--- Create player menu.
@@ -4257,14 +4347,15 @@ function FLIGHTGROUP:_CreateMenuAtcHelp(rootmenu)
-- Skill level menu
---
local skillmenu=MENU_GROUP:New(self.group, "Skill Level", helpmenu)
MENU_GROUP_COMMAND:New(self.group, "Beginner", skillmenu, self._MenuNotImplemented, self, groupname)
MENU_GROUP_COMMAND:New(self.group, "Student", skillmenu, self._MenuNotImplemented, self, groupname)
MENU_GROUP_COMMAND:New(self.group, "Professional", skillmenu, self._MenuNotImplemented, self, groupname)
MENU_GROUP_COMMAND:New(self.group, "Student", skillmenu, self._PlayerSkill, self, FLIGHTGROUP.PlayerSkill.STUDENT)
MENU_GROUP_COMMAND:New(self.group, "Aviator", skillmenu, self._PlayerSkill, self, FLIGHTGROUP.PlayerSkill.AVIATOR)
MENU_GROUP_COMMAND:New(self.group, "Graduate", skillmenu, self._PlayerSkill, self, FLIGHTGROUP.PlayerSkill.GRADUATE)
MENU_GROUP_COMMAND:New(self.group, "Instructor", skillmenu, self._PlayerSkill, self, FLIGHTGROUP.PlayerSkill.INSTRUCTOR)
---
-- Commands
---
MENU_GROUP_COMMAND:New(self.group, "Subtitles On/Off", helpmenu, self._MenuNotImplemented, self, groupname)
MENU_GROUP_COMMAND:New(self.group, "Subtitles On/Off", helpmenu, self._PlayerSubtitles, self)
MENU_GROUP_COMMAND:New(self.group, "My Voice On/Off", helpmenu, self._MenuNotImplemented, self, groupname)
MENU_GROUP_COMMAND:New(self.group, "Update Menu", helpmenu, self._UpdateMenu, self, 0)
MENU_GROUP_COMMAND:New(self.group, "My Status", helpmenu, self._PlayerMyStatus, self, groupname)
@@ -4284,7 +4375,6 @@ function FLIGHTGROUP:_MenuNotImplemented(groupname)
local text=string.format("Sorry, this feature is not implemented yet!")
MESSAGE:New(text, 10, nil, true):ToGroup(flight.group)
--self:TextMessageToFlight(text, flight)
end
@@ -4292,32 +4382,123 @@ end
--- Player status.
-- @param #FLIGHTGROUP self
-- @param #string groupname Name of the flight group.
function FLIGHTGROUP:_PlayerMyStatus(groupname)
function FLIGHTGROUP:_PlayerMyStatus()
-- Get flight group.
local flight=_DATABASE:GetOpsGroup(groupname) --Ops.FlightGroup#FLIGHTGROUP
-- Flight control.
local fc=self.flightcontrol
if flight then
-- Player data.
local playerdata=self:_GetPlayerData()
-- Status text.
local text=string.format("My Status:")
text=text..string.format("\nPlayer Name: %s", tostring(playerdata.name))
text=text..string.format("\nCallsign: %s", tostring(self:GetCallsignName()))
text=text..string.format("\nFlight status: %s", tostring(self:GetState()))
text=text..string.format("\nFlight control: %s [%s]", tostring(fc and fc.airbasename or "N/A"), tostring(fc and fc:GetFlightStatus(self) or "N/A"))
text=text..string.format("\nSubtitles: %s", tostring(playerdata.subtitles))
text=text..string.format("\nMy Voice: %s", tostring(playerdata.myvoice))
-- Send message.
MESSAGE:New(text, 10, nil, true):ToGroup(self.group)
end
--- Player set subtitles.
-- @param #FLIGHTGROUP self
function FLIGHTGROUP:_PlayerSubtitles()
-- Get Player data.
local playerData=self:_GetPlayerData()
if playerData then
-- Switch setting.
playerData.subtitles=not playerData.subtitles
local fc=flight.flightcontrol
-- Status text.
local text=string.format("My Status:")
text=text..string.format("\nCallsign: %s", tostring(flight:GetCallsignName()))
text=text..string.format("\nFlight status: %s", tostring(flight:GetState()))
text=text..string.format("\nFlight control: %s [%s]", tostring(fc and fc.airbasename or "N/A"), tostring(fc and fc:GetFlightStatus(flight) or "N/A"))
-- Send message.
--self:TextMessageToFlight(text, flight, 10, true)
MESSAGE:New(text, 10, nil, true):ToGroup(flight.group)
-- Display message.
MESSAGE:New(string.format("%s, subtitles are now %s", playerData.name, tostring(playerData.subtitles)), 10, nil, true):ToGroup(self.group)
else
--TODO: Error
end
end
--- Player set skill.
-- @param #FLIGHTGROUP self
-- @param #string Skill Skill.
function FLIGHTGROUP:_PlayerSkill(Skill)
-- Get Player data.
local playerData=self:_GetPlayerData()
if playerData then
-- Switch setting.
playerData.skill=Skill
-- Display message.
MESSAGE:New(string.format("%s, your skill is %s", playerData.name, tostring(playerData.skill)), 10, nil, true):ToGroup(self.group)
else
--TODO: Error
end
end
--- Init player data.
-- @param #FLIGHTGROUP self
-- @param #string PlayerName Player name.
-- @return #FLIGHTGROUP.PlayerData Player data.
function FLIGHTGROUP:_InitPlayerData(PlayerName)
if PlayerName then
-- Check if data is already there.
local playerData=FLIGHTGROUP.Players[PlayerName] --#FLIGHTGROUP.PlayerData
if not playerData then
local playerData={} --#FLIGHTGROUP.PlayerData
playerData.name=PlayerName
playerData.skill=FLIGHTGROUP.PlayerSkill.STUDENT
playerData.subtitles=true
playerData.myvoice=true
-- Debug message.
self:T(self.lid..string.format("Init player data for %s", PlayerName))
-- Set data globally.
FLIGHTGROUP.Players[PlayerName]=playerData
end
return playerData
else
self:E(self.lid..string.format("ERROR: Player name is nil!"))
end
return nil
end
--- Get player data.
-- @param #FLIGHTGROUP self
-- @return #FLIGHTGROUP.PlayerData Player data.
function FLIGHTGROUP:_GetPlayerData()
-- Get player element.
local playerElement=self:GetPlayerElement()
if playerElement and playerElement.playerName then
return FLIGHTGROUP.Players[playerElement.playerName]
end
return nil
end
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