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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Optimized the boarding and unboarding of cargo. fixed bug when in defence of APC, cargo would not be loaded. The boarding and unboarding has become much more stable now.
This commit is contained in:
@@ -20,9 +20,9 @@
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do -- CARGO_GROUP
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--- @type CARGO_GROUP
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-- @extends Cargo.Cargo#CARGO_REPORTABLE
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-- @field Core.Set#SET_CARGO CargoSet The collection of derived CARGO objects.
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-- @field #string GroupName The name of the CargoGroup.
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-- @extends Cargo.Cargo#CARGO_REPORTABLE
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--- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator.
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-- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers.
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@@ -291,29 +291,27 @@ do -- CARGO_GROUP
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end
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--- Enter Boarding State.
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--- After Board Event.
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-- @param #CARGO_GROUP self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
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function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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function CARGO_GROUP:onafterBoard( From, Event, To, CargoCarrier, NearRadius, ... )
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self:F( { CargoCarrier.UnitName, From, Event, To, NearRadius = NearRadius } )
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NearRadius = NearRadius or self.NearRadius
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if From == "UnLoaded" then
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-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
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self.CargoSet:ForEach(
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function( Cargo, ... )
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Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
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end, ...
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)
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self:__Boarding( 1, CargoCarrier, NearRadius, ... )
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end
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-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
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self.CargoSet:ForEach(
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function( Cargo, ... )
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self:F( { "Board Unit", Cargo:GetName( ), Cargo:IsDestroyed(), Cargo.CargoObject:IsAlive() } )
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Cargo:__Board( 1, CargoCarrier, NearRadius, ... )
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end, ...
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)
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self:__Boarding( -1, CargoCarrier, NearRadius, ... )
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end
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@@ -323,13 +321,15 @@ do -- CARGO_GROUP
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-- @param #string From
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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function CARGO_GROUP:onenterLoaded( From, Event, To, CargoCarrier, ... )
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function CARGO_GROUP:onafterLoad( From, Event, To, CargoCarrier, ... )
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--self:F( { From, Event, To, CargoCarrier, ...} )
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if From == "UnLoaded" then
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-- For each Cargo object within the CARGO_GROUP, load each cargo to the CargoCarrier.
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for CargoID, Cargo in pairs( self.CargoSet:GetSet() ) do
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Cargo:Load( CargoCarrier )
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if not Cargo:IsDestroyed() then
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Cargo:Load( CargoCarrier )
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end
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end
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end
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@@ -360,7 +360,7 @@ do -- CARGO_GROUP
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--self:T( { Cargo:GetName(), Cargo.current } )
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if not Cargo:is( "Loaded" )
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if not Cargo:is( "Loaded" )
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and (not Cargo:is( "Destroyed" )) then -- If one or more units of a group defined as CARGO_GROUP died, the CARGO_GROUP:Board() command does not trigger the CARGO_GRUOP:OnEnterLoaded() function.
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Boarded = false
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end
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@@ -400,7 +400,7 @@ do -- CARGO_GROUP
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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function CARGO_GROUP:onafterUnBoard( From, Event, To, ToPointVec2, NearRadius, ... )
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self:F( {From, Event, To, ToPointVec2, NearRadius } )
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NearRadius = NearRadius or 25
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@@ -443,7 +443,7 @@ do -- CARGO_GROUP
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
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function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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--self:F( { From, Event, To, ToPointVec2, NearRadius } )
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--local NearRadius = NearRadius or 25
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@@ -464,7 +464,7 @@ do -- CARGO_GROUP
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end
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if UnBoarded then
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return true
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self:__UnLoad( 1, ToPointVec2, ... )
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else
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self:__UnBoarding( 1, ToPointVec2, NearRadius, ... )
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end
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@@ -474,30 +474,13 @@ do -- CARGO_GROUP
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end
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--- UnBoard Event.
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-- @param #CARGO_GROUP self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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--self:F( { From, Event, To, ToPointVec2, NearRadius } )
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--local NearRadius = NearRadius or 25
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self:__UnLoad( 1, ToPointVec2, ... )
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end
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--- Enter UnLoaded State.
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-- @param #CARGO_GROUP self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2
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function CARGO_GROUP:onenterUnLoaded( From, Event, To, ToPointVec2, ... )
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function CARGO_GROUP:onafterUnLoad( From, Event, To, ToPointVec2, ... )
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--self:F( { From, Event, To, ToPointVec2 } )
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if From == "Loaded" then
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@@ -507,7 +490,7 @@ do -- CARGO_GROUP
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function( Cargo )
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--Cargo:UnLoad( ToPointVec2 )
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local RandomVec2=ToPointVec2:GetRandomPointVec2InRadius(20, 10)
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Cargo:UnLoad( RandomVec2 )
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Cargo:UnBoard( RandomVec2 )
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end
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)
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