Optimized the boarding and unboarding of cargo. fixed bug when in defence of APC, cargo would not be loaded. The boarding and unboarding has become much more stable now.

This commit is contained in:
FlightControl
2018-10-18 07:27:09 +02:00
parent 3c1547bd6c
commit 07d666b030
7 changed files with 187 additions and 151 deletions

View File

@@ -908,16 +908,23 @@ function UNIT:InAir()
-- Implementation of workaround. The original code is below.
-- This to simulate the landing on buildings.
-- local UnitInAir = DCSUnit:inAir()
local UnitInAir = true
local VelocityVec3 = DCSUnit:getVelocity()
local Velocity = ( VelocityVec3.x ^ 2 + VelocityVec3.y ^ 2 + VelocityVec3.z ^ 2 ) ^ 0.5 -- in meters / sec
local Coordinate = DCSUnit:getPoint()
local LandHeight = land.getHeight( { x = Coordinate.x, y = Coordinate.z } )
local Height = Coordinate.y - LandHeight
if Velocity < 1 and Height <= 60 then
UnitInAir = false
local UnitCategory = DCSUnit:getDesc().category
if UnitCategory == Unit.Category.HELICOPTER then
local VelocityVec3 = DCSUnit:getVelocity()
local Velocity = ( VelocityVec3.x ^ 2 + VelocityVec3.y ^ 2 + VelocityVec3.z ^ 2 ) ^ 0.5 -- in meters / sec
local Coordinate = DCSUnit:getPoint()
local LandHeight = land.getHeight( { x = Coordinate.x, y = Coordinate.z } )
local Height = Coordinate.y - LandHeight
if Velocity < 1 and Height <= 60 then
UnitInAir = false
end
else
UnitInAir = DCSUnit:inAir()
end
self:T3( UnitInAir )
return UnitInAir
end