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#AUTOLASE - improve detection for ground Recce
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@ -91,6 +91,7 @@
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-- @field #boolean threatmenu
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-- @field #number RoundingPrecision
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-- @field #table smokeoffset
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-- @field #boolean increasegroundawareness
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-- @extends Ops.Intel#INTEL
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---
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@ -103,6 +104,7 @@ AUTOLASE = {
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debug = false,
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smokemenu = true,
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RoundingPrecision = 0,
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increasegroundawareness = true,
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}
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--- Laser spot info
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@ -121,7 +123,7 @@ AUTOLASE = {
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--- AUTOLASE class version.
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-- @field #string version
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AUTOLASE.version = "0.1.28"
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AUTOLASE.version = "0.1.29"
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-------------------------------------------------------------------
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-- Begin Functional.Autolase.lua
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@ -212,6 +214,7 @@ function AUTOLASE:New(RecceSet, Coalition, Alias, PilotSet)
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self.smokemenu = true
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self.threatmenu = true
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self.RoundingPrecision = 0
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self.increasegroundawareness = true
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self:EnableSmokeMenu({Angle=math.random(0,359),Distance=math.random(10,20)})
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@ -326,6 +329,22 @@ function AUTOLASE:SetLaserCodes( LaserCodes )
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return self
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end
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--- [User] Improve ground unit detection by using a zone scan and LOS check.
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-- @param #AUTOLASE self
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-- @return #AUTOLASE self
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function AUTOLASE:EnableImproveGroundUnitsDetection()
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self.increasegroundawareness = true
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return self
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end
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--- [User] Do not improve ground unit detection by using a zone scan and LOS check.
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-- @param #AUTOLASE self
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-- @return #AUTOLASE self
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function AUTOLASE:DisableImproveGroundUnitsDetection()
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self.increasegroundawareness = false
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return self
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end
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--- (Internal) Function to set pilot menu.
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-- @param #AUTOLASE self
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-- @return #AUTOLASE self
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@ -694,7 +713,8 @@ function AUTOLASE:CleanCurrentLasing()
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local unit = recce:GetUnit(1)
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local name = unit:GetName()
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if not self.RecceUnits[name] then
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self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime() }
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local isground = (unit and unit.IsGround) and unit:IsGround() or false
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self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
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end
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end
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end
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@ -944,6 +964,63 @@ function AUTOLASE:CanLase(Recce,Unit)
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return canlase
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end
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--- (Internal) Function to do a zone check per ground Recce and make found units and statics "known".
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-- @param #AUTOLASE self
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-- @return #AUTOLASE self
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function AUTOLASE:_Prescient()
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-- self.RecceUnits[name] = { name=name, unit=unit, cooldown = false, timestamp = timer.getAbsTime(), isground=isground }
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for _,_data in pairs(self.RecceUnits) do
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-- ground units only
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if _data.isground and _data.unit and _data.unit:IsAlive() then
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local unit = _data.unit -- Wrapper.Unit#UNIT
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local position = unit:GetCoordinate() -- Core.Point#COORDINATE
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local needsinit = false
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if position then
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local lastposition = unit:GetProperty("lastposition")
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-- property initiated?
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if not lastposition then
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unit:SetProperty("lastposition",position)
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lastposition = position
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needsinit = true
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end
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-- has moved?
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local dist = position:Get2DDistance(lastposition)
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-- refresh?
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local TNow = timer.getAbsTime()
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-- check
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if dist > 10 or needsinit==true or TNow - _data.timestamp > 29 then
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-- init scan objects
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local hasunits,hasstatics,_,Units,Statics = position:ScanObjects(self.LaseDistance,true,true,false)
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-- loop found units
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if hasunits then
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self:T(self.lid.."Checking possibly visible UNITs for Recce "..unit:GetName())
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for _,_target in pairs(Units) do -- _, Wrapper.Unit#UNIT
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if _target:GetCoalition() ~= self.coalition then
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if unit:IsLOS(_target) and (not _target:IsUnitDetected(unit))then
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unit:KnowUnit(_target,true,true)
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end
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end
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end
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end
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-- loop found statics
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if hasstatics then
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self:T(self.lid.."Checking possibly visible STATICs for Recce "..unit:GetName())
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for _,_static in pairs(Statics) do -- _, Wrapper.Unit#UNIT
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if _static:GetCoalition() ~= self.coalition then
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local IsLOS = position:IsLOS(_static:GetCoordinate())
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if IsLOS then
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unit:KnowUnit(_static,true,true)
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end
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end
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end
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end
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end
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end
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end
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end
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return self
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end
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-------------------------------------------------------------------
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-- FSM Functions
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-------------------------------------------------------------------
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@ -956,6 +1033,9 @@ end
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-- @return #AUTOLASE self
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function AUTOLASE:onbeforeMonitor(From, Event, To)
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self:T({From, Event, To})
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if self.increasegroundawareness then
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self:_Prescient()
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end
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-- Check if group has detected any units.
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self:UpdateIntel()
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return self
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@ -984,7 +1064,7 @@ function AUTOLASE:onafterMonitor(From, Event, To)
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local grp = contact.group
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local coord = contact.position
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local reccename = contact.recce or "none"
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local threat = contact.threatlevel or 0
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local threat = contact.threatlevel or 0
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local reccegrp = UNIT:FindByName(reccename)
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if reccegrp then
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local reccecoord = reccegrp:GetCoordinate()
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