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@@ -257,8 +257,8 @@ do -- AI_A2A_DISPATCHER
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--
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-- You could build a **mutual defense system** like this:
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--
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-- A2ADispatcher_Red = AI_A2A_DISPATCHER:New( EWR_Red )
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-- A2ADispatcher_Blue = AI_A2A_DISPATCHER:New( EWR_Blue )
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-- A2ADispatcher_Red = AI_A2A_DISPATCHER:New( EWR_Red )
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-- A2ADispatcher_Blue = AI_A2A_DISPATCHER:New( EWR_Blue )
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--
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-- ### 2. Define the detected **target grouping radius**:
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--
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@@ -313,14 +313,14 @@ do -- AI_A2A_DISPATCHER
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--
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-- In these examples, the Gci Radius is set to various values:
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--
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-- -- Now Setup the A2A dispatcher, and initialize it using the Detection object.
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-- A2ADispatcher = AI_A2A_DISPATCHER:New( Detection )
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-- -- Now Setup the A2A dispatcher, and initialize it using the Detection object.
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-- A2ADispatcher = AI_A2A_DISPATCHER:New( Detection )
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--
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-- -- Set 100km as the radius to ground control intercept detected targets from the nearest airbase.
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-- A2ADispatcher:SetGciRadius( 100000 )
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-- -- Set 100km as the radius to ground control intercept detected targets from the nearest airbase.
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-- A2ADispatcher:SetGciRadius( 100000 )
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--
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-- -- Set 200km as the radius to ground control intercept.
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-- A2ADispatcher:SetGciRadius() -- 200000 is the default value.
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-- -- Set 200km as the radius to ground control intercept.
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-- A2ADispatcher:SetGciRadius() -- 200000 is the default value.
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--
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-- ## 5. Set the **borders**:
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--
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