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synced 2025-10-29 16:58:06 +00:00
S_EVENT_PLAYER_ENTER_UNIT not called in MP
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@ -97,8 +97,7 @@ function DATABASE:New()
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self:HandleEvent( EVENTS.DeleteCargo )
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-- Follow alive players and clients
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--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!
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self:HandleEvent( EVENTS.Birth, self._EventBirth )
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self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
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self:_RegisterTemplates()
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@ -730,7 +729,19 @@ function DATABASE:_EventOnBirth( Event )
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self:AddGroup( Event.IniDCSGroupName )
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end
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end
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--self:_EventOnPlayerEnterUnit( Event )
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if Event.IniObjectCategory == 1 then
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Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
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local PlayerName = Event.IniUnit:GetPlayerName()
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self:E( { "PlayerName:", PlayerName } )
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if PlayerName ~= "" then
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self:E( { "Player Joined:", PlayerName } )
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if not self.PLAYERS[PlayerName] then
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self:AddPlayer( Event.IniUnitName, PlayerName )
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end
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local Settings = SETTINGS:Set( PlayerName )
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Settings:SetPlayerMenu( Event.IniUnit )
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end
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end
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end
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end
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@ -765,13 +776,14 @@ end
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function DATABASE:_EventOnPlayerEnterUnit( Event )
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self:F2( { Event } )
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if Event.IniUnit then
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if Event.IniDCSUnit then
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if Event.IniObjectCategory == 1 then
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self:AddUnit( Event.IniDCSUnitName )
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Event.IniUnit = self:FindUnit( Event.IniDCSUnitName )
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self:AddGroup( Event.IniDCSGroupName )
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local PlayerName = Event.IniUnit:GetPlayerName()
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local PlayerName = Event.IniDCSUnit:getPlayerName()
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if not self.PLAYERS[PlayerName] then
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self:AddPlayer( Event.IniUnitName, PlayerName )
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self:AddPlayer( Event.IniDCSUnitName, PlayerName )
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end
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local Settings = SETTINGS:Set( PlayerName )
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Settings:SetPlayerMenu( Event.IniUnit )
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@ -779,29 +791,6 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
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end
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end
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--- Handles the Birth event to update the active players table.
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA Event
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function DATABASE:_EventBirth( Event )
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self:F2( { Event } )
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if Event.IniUnit then
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if Event.IniObjectCategory == 1 then
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self:AddUnit( Event.IniDCSUnitName )
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self:AddGroup( Event.IniDCSGroupName )
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local PlayerName = Event.IniUnit:GetPlayerName()
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if PlayerName ~= "" then
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self:E( { "Player Joined:", PlayerName } )
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if not self.PLAYERS[PlayerName] then
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self:AddPlayer( Event.IniUnitName, PlayerName )
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end
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local Settings = SETTINGS:Set( PlayerName )
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Settings:SetPlayerMenu( Event.IniUnit )
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end
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end
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end
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end
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--- Handles the OnPlayerLeaveUnit event to clean the active players table.
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-- @param #DATABASE self
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