Fixed case problem for pictures in documentation.

This commit is contained in:
FlightControl
2017-01-19 20:03:11 +01:00
parent 02fe5f6104
commit 0a2cdf999d
3 changed files with 34 additions and 34 deletions

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@@ -1,42 +1,42 @@
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Execute Combat Air Patrol (CAP).**
--
-- ![Banner Image](..\Presentations\AI_Cap\Dia1.JPG)
-- ![Banner Image](..\Presentations\AI_CAP\Dia1.JPG)
--
--
-- ===
--
-- # 1) @{#AI_CAP_ZONE} class, extends @{AI.AI_Cap#AI_PATROL_ZONE}
-- # 1) @{#AI_CAP_ZONE} class, extends @{AI.AI_CAP#AI_PATROL_ZONE}
--
-- The @{#AI_CAP_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
--
-- ![Process](..\Presentations\AI_Cap\Dia3.JPG)
-- ![Process](..\Presentations\AI_CAP\Dia3.JPG)
--
-- The AI_CAP_ZONE is assigned a @{Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_Cap\Dia4.JPG)
-- ![Process](..\Presentations\AI_CAP\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_Cap\Dia5.JPG)
-- ![Process](..\Presentations\AI_CAP\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_Cap\Dia6.JPG)
-- ![Process](..\Presentations\AI_CAP\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_Cap\Dia9.JPG)
-- ![Process](..\Presentations\AI_CAP\Dia9.JPG)
--
-- When enemies are detected, the AI will automatically engage the enemy.
--
-- ![Process](..\Presentations\AI_Cap\Dia10.JPG)
-- ![Process](..\Presentations\AI_CAP\Dia10.JPG)
--
-- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Process](..\Presentations\AI_Cap\Dia13.JPG)
-- ![Process](..\Presentations\AI_CAP\Dia13.JPG)
--
-- ## 1.1) AI_CAP_ZONE constructor
--
@@ -44,7 +44,7 @@
--
-- ## 1.2) AI_CAP_ZONE is a FSM
--
-- ![Process](..\Presentations\AI_Cap\Dia2.JPG)
-- ![Process](..\Presentations\AI_CAP\Dia2.JPG)
--
-- ### 1.2.1) AI_CAP_ZONE States
--
@@ -65,17 +65,17 @@
--
-- ## 1.3) Set the Range of Engagement
--
-- ![Range](..\Presentations\AI_Cap\Dia11.JPG)
-- ![Range](..\Presentations\AI_CAP\Dia11.JPG)
--
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_Cap#AI_CAP_ZONE.SetEngageRange}() to define that range.
-- Use the method @{AI.AI_CAP#AI_CAP_ZONE.SetEngageRange}() to define that range.
--
-- ## 1.4) Set the Zone of Engagement
--
-- ![Zone](..\Presentations\AI_Cap\Dia12.JPG)
-- ![Zone](..\Presentations\AI_CAP\Dia12.JPG)
--
-- An optional @{Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.