Fixed case problem for pictures in documentation.

This commit is contained in:
FlightControl
2017-01-19 20:03:11 +01:00
parent 02fe5f6104
commit 0a2cdf999d
3 changed files with 34 additions and 34 deletions

View File

@@ -1,6 +1,6 @@
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Air Patrolling or Staging.**
--
-- ![Banner Image](..\Presentations\AI_Patrol\Dia1.JPG)
-- ![Banner Image](..\Presentations\AI_PATROL\Dia1.JPG)
--
--
-- ===
@@ -9,34 +9,34 @@
--
-- The @{#AI_PATROL_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}.
--
-- ![Process](..\Presentations\AI_Patrol\Dia3.JPG)
-- ![Process](..\Presentations\AI_PATROL\Dia3.JPG)
--
-- The AI_PATROL_ZONE is assigned a @{Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_Patrol\Dia4.JPG)
-- ![Process](..\Presentations\AI_PATROL\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_Patrol\Dia5.JPG)
-- ![Process](..\Presentations\AI_PATROL\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_Patrol\Dia6.JPG)
-- ![Process](..\Presentations\AI_PATROL\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_Patrol\Dia9.JPG)
-- ![Process](..\Presentations\AI_PATROL\Dia9.JPG)
--
---- Note that the enemy is not engaged! To model enemy engagement, either tailor the **Detected** event, or
-- use derived AI_ classes to model AI offensive or defensive behaviour.
--
-- ![Process](..\Presentations\AI_Patrol\Dia10.JPG)
-- ![Process](..\Presentations\AI_PATROL\Dia10.JPG)
--
-- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Process](..\Presentations\AI_Patrol\Dia11.JPG)
-- ![Process](..\Presentations\AI_PATROL\Dia11.JPG)
--
-- ## 1.1) AI_PATROL_ZONE constructor
--
@@ -44,7 +44,7 @@
--
-- ## 1.2) AI_PATROL_ZONE is a FSM
--
-- ![Process](..\Presentations\AI_Patrol\Dia2.JPG)
-- ![Process](..\Presentations\AI_PATROL\Dia2.JPG)
--
-- ### 1.2.1) AI_PATROL_ZONE States
--