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Fixed case problem for pictures in documentation.
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@@ -1,6 +1,6 @@
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--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Air Patrolling or Staging.**
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-- ===
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@@ -9,34 +9,34 @@
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-- The @{#AI_PATROL_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}.
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-- The AI_PATROL_ZONE is assigned a @{Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
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-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
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-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
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-- This cycle will continue.
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-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
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---- Note that the enemy is not engaged! To model enemy engagement, either tailor the **Detected** event, or
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-- use derived AI_ classes to model AI offensive or defensive behaviour.
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-- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
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-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
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-- ## 1.1) AI_PATROL_ZONE constructor
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@@ -44,7 +44,7 @@
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-- ## 1.2) AI_PATROL_ZONE is a FSM
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-- ### 1.2.1) AI_PATROL_ZONE States
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--
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