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Progress
- Added change logs of API changes in MOOSE documentation. - Added ZONE_BASE:GetName() method. - Added ZONE_BASE:GetZoneProbability() method. - Added ZONE_BASE:SetZoneProbability() method. - Added ZONE_BASE:GetZoneMaybe() method. - Added SPAWN:InitRandomizeZones() method.
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In order to keep the credibility of the the author, I want to emphasize that the of the MIST framework was created by Grimes, who you can find on the Eagle Dynamics Forums.</p>
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<h2>1.1) POINT_VEC3 constructor</h2>
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<p>A new POINT instance can be created with:</p>
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<p>A new POINT_VEC3 instance can be created with:</p>
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<ul>
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<li><a href="##(POINT_VEC3).New">POINT_VEC3.New</a>(): a 3D point.</li>
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<li><a href="##(POINT_VEC3).NewFromVec3">POINT_VEC3.NewFromVec3</a>(): a 3D point created from a <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a>.</li>
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</ul>
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<h1>2) <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> class, extends <a href="Point.html##(POINT_VEC3)">Point#POINT_VEC3</a></h1>
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<p>The <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> class defines a 2D point in the simulator. The height coordinate (if needed) will be the land height + an optional added height specified.</p>
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<h2>2.1) POINT_VEC2 constructor</h2>
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<p>A new POINT instance can be created with:</p>
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<p>A new POINT_VEC2 instance can be created with:</p>
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<ul>
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<li><a href="##(POINT_VEC2).New">POINT_VEC2.New</a>(): a 2D point.</li>
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<li><a href="##(POINT_VEC2).New">POINT_VEC2.New</a>(): a 2D point, taking an additional height parameter.</li>
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<li><a href="##(POINT_VEC2).NewFromVec2">POINT_VEC2.NewFromVec2</a>(): a 2D point created from a <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</li>
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</ul>
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<hr/>
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<h1><strong>API CHANGE HISTORY</strong></h1>
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<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
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<ul>
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<li><strong>Added</strong> parts are expressed in bold type face.</li>
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<li><em>Removed</em> parts are expressed in italic type face.</li>
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</ul>
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<p>Hereby the change log:</p>
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<p>2016-08-12: POINT_VEC3:<strong>Translate( Distance, Angle )</strong> added.</p>
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<p>2016-08-06: Made PointVec3 and Vec3, PointVec2 and Vec2 terminology used in the code consistent.</p>
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<ul>
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<li>Replaced method <em>Point</em>Vec3() to <strong>Vec3</strong>() where the code manages a Vec3. Replaced all references to the method.</li>
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<li>Replaced method <em>Point</em>Vec2() to <strong>Vec2</strong>() where the code manages a Vec2. Replaced all references to the method.</li>
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<li>Replaced method Random<em>Point</em>Vec3() to <strong>RandomVec3</strong>() where the code manages a Vec3. Replaced all references to the method.
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.</li>
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</ul>
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<h3>Authors:</h3>
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<ul>
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<li>FlightControl : Design & Programming</li>
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</ul>
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<h3>Contributions:</h3>
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<h2>Global(s)</h2>
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<table class="function_list">
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