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Fixes in documentation
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@@ -368,10 +368,7 @@ do -- TASK_SEAD
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-- @param Tasking.Mission#MISSION Mission
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-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
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-- @param #string TaskName The name of the Task.
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-- @param Set#SET_UNIT UnitSetTargets
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-- @param #number TargetDistance The distance to Target when the Player is considered to have "arrived" at the engagement range.
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-- @param Core.Zone#ZONE_BASE TargetZone The target zone, if known.
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-- If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.
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-- @param Set#SET_UNIT TargetSetUnit
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-- @return #TASK_SEAD self
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function TASK_SEAD:New( Mission, SetGroup, TaskName, TargetSetUnit )
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local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "SEAD" ) ) -- #TASK_SEAD
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