mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Set AI On or Off when spawning
-- Added AI On or Off functions for SPAWN -- Added AI On or Off functions for GROUP
This commit is contained in:
@@ -28,114 +28,26 @@
|
||||
-- * @{#GROUP.Find}(): Find a GROUP instance from the _DATABASE object using a DCS Group object.
|
||||
-- * @{#GROUP.FindByName}(): Find a GROUP instance from the _DATABASE object using a DCS Group name.
|
||||
--
|
||||
-- 1.2) GROUP task methods
|
||||
-- -----------------------
|
||||
-- Several group task methods are available that help you to prepare tasks.
|
||||
-- These methods return a string consisting of the task description, which can then be given to either a
|
||||
-- @{Wrapper.Controllable#CONTROLLABLE.PushTask} or @{Wrapper.Controllable#CONTROLLABLE.SetTask} method to assign the task to the GROUP.
|
||||
-- Tasks are specific for the category of the GROUP, more specific, for AIR, GROUND or AIR and GROUND.
|
||||
-- Each task description where applicable indicates for which group category the task is valid.
|
||||
-- There are 2 main subdivisions of tasks: Assigned tasks and EnRoute tasks.
|
||||
--
|
||||
-- ### 1.2.1) Assigned task methods
|
||||
--
|
||||
-- Assigned task methods make the group execute the task where the location of the (possible) targets of the task are known before being detected.
|
||||
-- This is different from the EnRoute tasks, where the targets of the task need to be detected before the task can be executed.
|
||||
--
|
||||
-- Find below a list of the **assigned task** methods:
|
||||
--
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskAttackGroup}: (AIR) Attack a Group.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskAttackMapObject}: (AIR) Attacking the map object (building, structure, e.t.c).
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskAttackUnit}: (AIR) Attack the Unit.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskBombing}: (Wrapper.Controllable#CONTROLLABLEDelivering weapon at the point on the ground.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskBombingRunway}: (AIR) Delivering weapon on the runway.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskEmbarking}: (AIR) Move the group to a Vec2 Point, wait for a defined duration and embark a group.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskEmbarkToTransport}: (GROUND) Embark to a Transport landed at a location.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskEscort}: (AIR) Escort another airborne group.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskFAC_AttackGroup}: (AIR + GROUND) The task makes the group/unit a FAC and orders the FAC to control the target (enemy ground group) destruction.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskFireAtPoint}: (GROUND) Fire at a VEC2 point until ammunition is finished.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskFollow}: (AIR) Following another airborne group.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskHold}: (GROUND) Hold ground group from moving.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskHoldPosition}: (AIR) Hold position at the current position of the first unit of the group.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskLand}: (AIR HELICOPTER) Landing at the ground. For helicopters only.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskLandAtZone}: (AIR) Land the group at a @{Core.Zone#ZONE_RADIUS).
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskOrbitCircle}: (AIR) Orbit at the current position of the first unit of the group at a specified alititude.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskOrbitCircleAtVec2}: (AIR) Orbit at a specified position at a specified alititude during a specified duration with a specified speed.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskRefueling}: (AIR) Refueling from the nearest tanker. No parameters.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskRoute}: (AIR + GROUND) Return a Misson task to follow a given route defined by Points.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskRouteToVec2}: (AIR + GROUND) Make the Group move to a given point.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskRouteToVec3}: (AIR + GROUND) Make the Group move to a given point.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskRouteToZone}: (AIR + GROUND) Route the group to a given zone.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskReturnToBase}: (AIR) Route the group to an airbase.
|
||||
-- ## 1.2) GROUP task methods
|
||||
--
|
||||
-- ### 1.2.2) EnRoute task methods
|
||||
--
|
||||
-- EnRoute tasks require the targets of the task need to be detected by the group (using its sensors) before the task can be executed:
|
||||
--
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.EnRouteTaskAWACS}: (AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts). No parameters.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.EnRouteTaskEngageGroup}: (AIR) Engaging a group. The task does not assign the target group to the unit/group to attack now; it just allows the unit/group to engage the target group as well as other assigned targets.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.EnRouteTaskEngageTargets}: (AIR) Engaging targets of defined types.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.EnRouteTaskEWR}: (AIR) Attack the Unit.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.EnRouteTaskFAC}: (AIR + GROUND) The task makes the group/unit a FAC and lets the FAC to choose a targets (enemy ground group) around as well as other assigned targets.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.EnRouteTaskFAC_EngageGroup}: (AIR + GROUND) The task makes the group/unit a FAC and lets the FAC to choose the target (enemy ground group) as well as other assigned targets.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.EnRouteTaskTanker}: (AIR) Aircraft will act as a tanker for friendly units. No parameters.
|
||||
--
|
||||
-- ### 1.2.3) Preparation task methods
|
||||
--
|
||||
-- There are certain task methods that allow to tailor the task behaviour:
|
||||
-- A GROUP is a @{Controllable}. See the @{Controllable} task methods section for a description of the task methods.
|
||||
--
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskWrappedAction}: Return a WrappedAction Task taking a Command.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskCombo}: Return a Combo Task taking an array of Tasks.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskCondition}: Return a condition section for a controlled task.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskControlled}: Return a Controlled Task taking a Task and a TaskCondition.
|
||||
--
|
||||
-- ### 1.2.4) Obtain the mission from group templates
|
||||
--
|
||||
-- Group templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a group and assign it to another:
|
||||
--
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.TaskMission}: (AIR + GROUND) Return a mission task from a mission template.
|
||||
--
|
||||
-- 1.3) GROUP Command methods
|
||||
-- --------------------------
|
||||
-- Group **command methods** prepare the execution of commands using the @{Wrapper.Controllable#CONTROLLABLE.SetCommand} method:
|
||||
-- ## 1.3) GROUP Command methods
|
||||
--
|
||||
-- A GROUP is a @{Controllable}. See the @{Controllable} command methods section for a description of the command methods.
|
||||
--
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.CommandDoScript}: Do Script command.
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.CommandSwitchWayPoint}: Perform a switch waypoint command.
|
||||
-- ## 1.4) GROUP option methods
|
||||
--
|
||||
-- A GROUP is a @{Controllable}. See the @{Controllable} option methods section for a description of the option methods.
|
||||
--
|
||||
-- 1.4) GROUP Option methods
|
||||
-- -------------------------
|
||||
-- Group **Option methods** change the behaviour of the Group while being alive.
|
||||
-- ## 1.5) GROUP Zone validation methods
|
||||
--
|
||||
-- ### 1.4.1) Rule of Engagement:
|
||||
--
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROEWeaponFree}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROEOpenFire}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROEReturnFire}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROEEvadeFire}
|
||||
--
|
||||
-- To check whether an ROE option is valid for a specific group, use:
|
||||
--
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROEWeaponFreePossible}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROEOpenFirePossible}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROEReturnFirePossible}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROEEvadeFirePossible}
|
||||
--
|
||||
-- ### 1.4.2) Rule on thread:
|
||||
--
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROTNoReaction}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROTPassiveDefense}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROTEvadeFire}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROTVertical}
|
||||
--
|
||||
-- To test whether an ROT option is valid for a specific group, use:
|
||||
--
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROTNoReactionPossible}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROTPassiveDefensePossible}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROTEvadeFirePossible}
|
||||
-- * @{Wrapper.Controllable#CONTROLLABLE.OptionROTVerticalPossible}
|
||||
--
|
||||
-- 1.5) GROUP Zone validation methods
|
||||
-- ----------------------------------
|
||||
-- The group can be validated whether it is completely, partly or not within a @{Zone}.
|
||||
-- Use the following Zone validation methods on the group:
|
||||
--
|
||||
@@ -145,6 +57,14 @@
|
||||
--
|
||||
-- The zone can be of any @{Zone} class derived from @{Core.Zone#ZONE_BASE}. So, these methods are polymorphic to the zones tested on.
|
||||
--
|
||||
-- ## 1.6) GROUP AI methods
|
||||
--
|
||||
-- A GROUP has AI methods to control the AI activation.
|
||||
--
|
||||
-- * @{#GROUP.SetAIOnOff}(): Turns the GROUP AI On or Off.
|
||||
-- * @{#GROUP.SetAIOn}(): Turns the GROUP AI On.
|
||||
-- * @{#GROUP.SetAIOff}(): Turns the GROUP AI Off.
|
||||
--
|
||||
-- @module Group
|
||||
-- @author FlightControl
|
||||
|
||||
@@ -494,7 +414,7 @@ end
|
||||
|
||||
|
||||
|
||||
-- Is Zone Functions
|
||||
do -- Is Zone methods
|
||||
|
||||
--- Returns true if all units of the group are within a @{Zone}.
|
||||
-- @param #GROUP self
|
||||
@@ -660,6 +580,49 @@ function GROUP:AllOnGround()
|
||||
return nil
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
do -- AI methods
|
||||
|
||||
--- Turns the AI On or Off for the GROUP.
|
||||
-- @param #GROUP self
|
||||
-- @param #boolean OnOff The value true turns the AI On, the value false turns the AI Off.
|
||||
-- @return #GROUP The GROUP.
|
||||
function GROUP:SetAIOnOff( OnOff )
|
||||
|
||||
local DCSGroup = self:GetDCSObject() -- Dcs.DCSGroup#Group
|
||||
|
||||
if DCSGroup then
|
||||
local DCSController = DCSGroup:getController() -- Dcs.DCSController#Controller
|
||||
if DCSController then
|
||||
DCSController:setOnOff( OnOff )
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Turns the AI On for the GROUP.
|
||||
-- @param #GROUP self
|
||||
-- @return #GROUP The GROUP.
|
||||
function GROUP:SetAIOn()
|
||||
|
||||
return self:SetAIOnOff( true )
|
||||
end
|
||||
|
||||
--- Turns the AI Off for the GROUP.
|
||||
-- @param #GROUP self
|
||||
-- @return #GROUP The GROUP.
|
||||
function GROUP:SetAIOff()
|
||||
|
||||
return self:SetAIOnOff( false )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Returns the current maximum velocity of the group.
|
||||
-- Each unit within the group gets evaluated, and the maximum velocity (= the unit which is going the fastest) is returned.
|
||||
-- @param #GROUP self
|
||||
|
||||
Reference in New Issue
Block a user