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Set AI On or Off when spawning
-- Added AI On or Off functions for SPAWN -- Added AI On or Off functions for GROUP
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@@ -735,12 +735,6 @@ YYYY-MM-DD: CLASS:<strong>NewFunction( Params )</strong> added</p>
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<h2><a id="#(FSM_PROCESS)">Type <code>FSM_PROCESS</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(FSM_PROCESS).AddScore">FSM_PROCESS:AddScore(State, ScoreText, Score)</a></td>
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<td class="summary">
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<p>Adds a score for the FSM_PROCESS to be achieved.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(FSM_PROCESS).Assign">FSM_PROCESS:Assign(Task, ProcessUnit)</a></td>
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<td class="summary">
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<p>Assign the process to a <a href="Unit.html">Unit</a> and activate the process.</p>
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@@ -1488,7 +1482,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em>#string</em>
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<em></em>
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<a id="#(FSM)._StartState" >
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<strong>FSM._StartState</strong>
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</a>
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@@ -1782,6 +1776,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(FSM).current" >
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<strong>FSM.current</strong>
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</a>
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@@ -2000,45 +1995,6 @@ Finite State Machine Table</p>
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<dl class="function">
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<dt>
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<a id="#(FSM_PROCESS).AddScore" >
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<strong>FSM_PROCESS:AddScore(State, ScoreText, Score)</strong>
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</a>
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</dt>
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<dd>
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<p>Adds a score for the FSM_PROCESS to be achieved.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#string State </em></code>:
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is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).</p>
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</li>
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<li>
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<p><code><em>#string ScoreText </em></code>:
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is a text describing the score that is given according the status.</p>
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</li>
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<li>
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<p><code><em>#number Score </em></code>:
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is a number providing the score of the status.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(FSM_PROCESS)">#FSM_PROCESS</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(FSM_PROCESS).Assign" >
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<strong>FSM_PROCESS:Assign(Task, ProcessUnit)</strong>
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</a>
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