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Documentation + Zone functions
Implemented zone functions for GROUP and UNIT Documentation improvement for GROUP, UNIT, CLIENT.
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@@ -1,10 +1,10 @@
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--- The CLIENT models client units in multi player missions.
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--- This module contains the CLIENT class.
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--
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-- @{#CLIENT} class
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-- ================
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-- 1) @{Client#CLIENT} class, extends @{Unit#UNIT}
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-- ===============================================
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-- Clients are those **Units** defined within the Mission Editor that have the skillset defined as __Client__ or __Player__.
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-- Note that clients are NOT the same as Units, they are NOT necessarily alive.
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-- The @{CLIENT} class is a wrapper class to handle the DCS Unit objects that have the skillset defined as __Client__ or __Player__:
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-- The @{Client#CLIENT} class is a wrapper class to handle the DCS Unit objects that have the skillset defined as __Client__ or __Player__:
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--
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-- * Wraps the DCS Unit objects with skill level set to Player or Client.
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-- * Support all DCS Unit APIs.
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@@ -15,8 +15,8 @@
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--
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-- Clients are being used by the @{MISSION} class to follow players and register their successes.
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--
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-- CLIENT reference methods
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-- =======================
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-- 1.1) CLIENT reference methods
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-- -----------------------------
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-- For each DCS Unit having skill level Player or Client, a CLIENT wrapper object (instance) will be created within the _@{DATABASE} object.
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-- This is done at the beginning of the mission (when the mission starts).
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--
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