Documentation + Zone functions

Implemented zone functions for GROUP and UNIT
Documentation improvement for GROUP, UNIT, CLIENT.
This commit is contained in:
FlightControl
2016-06-05 09:37:27 +02:00
parent 64f67e2ae0
commit 0d42c1670e
9 changed files with 655 additions and 152 deletions

View File

@@ -1,10 +1,10 @@
--- The CLIENT models client units in multi player missions.
--- This module contains the CLIENT class.
--
-- @{#CLIENT} class
-- ================
-- 1) @{Client#CLIENT} class, extends @{Unit#UNIT}
-- ===============================================
-- Clients are those **Units** defined within the Mission Editor that have the skillset defined as __Client__ or __Player__.
-- Note that clients are NOT the same as Units, they are NOT necessarily alive.
-- The @{CLIENT} class is a wrapper class to handle the DCS Unit objects that have the skillset defined as __Client__ or __Player__:
-- The @{Client#CLIENT} class is a wrapper class to handle the DCS Unit objects that have the skillset defined as __Client__ or __Player__:
--
-- * Wraps the DCS Unit objects with skill level set to Player or Client.
-- * Support all DCS Unit APIs.
@@ -15,8 +15,8 @@
--
-- Clients are being used by the @{MISSION} class to follow players and register their successes.
--
-- CLIENT reference methods
-- =======================
-- 1.1) CLIENT reference methods
-- -----------------------------
-- For each DCS Unit having skill level Player or Client, a CLIENT wrapper object (instance) will be created within the _@{DATABASE} object.
-- This is done at the beginning of the mission (when the mission starts).
--