Documentation + Zone functions

Implemented zone functions for GROUP and UNIT
Documentation improvement for GROUP, UNIT, CLIENT.
This commit is contained in:
FlightControl
2016-06-05 09:37:27 +02:00
parent 64f67e2ae0
commit 0d42c1670e
9 changed files with 655 additions and 152 deletions

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@@ -1,17 +1,18 @@
--- GROUP class.
--
-- @{GROUP} class
-- ==============
-- The @{GROUP} class is a wrapper class to handle the DCS Group objects:
--- This module contains the GROUP class.
--
-- 1) @{Group#GROUP} class, extends @{Base#BASE}
-- =============================================
-- The @{Group#GROUP} class is a wrapper class to handle the DCS Group objects:
--
-- * Support all DCS Group APIs.
-- * Enhance with Group specific APIs not in the DCS Group API set.
-- * Handle local Group Controller.
-- * Manage the "state" of the DCS Group.
--
-- **IMPORTANT: ONE SHOULD NEVER SANATIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).**
--
-- GROUP reference methods
-- =======================
-- 1.1) GROUP reference methods
-- -----------------------
-- For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _@{DATABASE} object.
-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Group objects are spawned (using the @{SPAWN} class).
--
@@ -27,7 +28,121 @@
-- * @{#GROUP.Find}(): Find a GROUP instance from the _DATABASE object using a DCS Group object.
-- * @{#GROUP.FindByName}(): Find a GROUP instance from the _DATABASE object using a DCS Group name.
--
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).
-- 1.2) GROUP task methods
-- -----------------------
-- Several group task methods are available that help you to prepare tasks.
-- These methods return a string consisting of the task description, which can then be given to either a @{Group#GROUP.PushTask} or @{Group#SetTask} method to assign the task to the GROUP.
-- Tasks are specific for the category of the GROUP, more specific, for AIR, GROUND or AIR and GROUND.
-- Each task description where applicable indicates for which group category the task is valid.
-- There are 2 main subdivisions of tasks: Assigned tasks and EnRoute tasks.
--
-- ### 1.2.1) Assigned task methods
--
-- Assigned task methods make the group execute the task where the location of the (possible) targets of the task are known before being detected.
-- This is different from the EnRoute tasks, where the targets of the task need to be detected before the task can be executed.
--
-- Find below a list of the **assigned task** methods:
--
-- * @{#GROUP.TaskAttackGroup}: (AIR) Attack a Group.
-- * @{#GROUP.TaskAttackMapObject}: (AIR) Attacking the map object (building, structure, e.t.c).
-- * @{#GROUP.TaskAttackUnit}: (AIR) Attack the Unit.
-- * @{#GROUP.TaskBombing}: (AIR) Delivering weapon at the point on the ground.
-- * @{#GROUP.TaskBombingRunway}: (AIR) Delivering weapon on the runway.
-- * @{#GROUP.TaskEmbarking}: (AIR) Move the group to a Vec2 Point, wait for a defined duration and embark a group.
-- * @{#GROUP.TaskEmbarkToTransport}: (GROUND) Embark to a Transport landed at a location.
-- * @{#GROUP.TaskEscort}: (AIR) Escort another airborne group.
-- * @{#GROUP.TaskFAC_AttackGroup}: (AIR + GROUND) The task makes the group/unit a FAC and orders the FAC to control the target (enemy ground group) destruction.
-- * @{#GROUP.TaskFireAtPoint}: (GROUND) Fire at a VEC2 point until ammunition is finished.
-- * @{#GROUP.TaskFollow}: (AIR) Following another airborne group.
-- * @{#GROUP.TaskHold}: (GROUND) Hold ground group from moving.
-- * @{#GROUP.TaskHoldPosition}: (AIR) Hold position at the current position of the first unit of the group.
-- * @{#GROUP.TaskLand}: (AIR HELICOPTER) Landing at the ground. For helicopters only.
-- * @{#GROUP.TaskLandAtZone}: (AIR) Land the group at a @{Zone#ZONE_RADIUS).
-- * @{#GROUP.TaskOrbitCircle}: (AIR) Orbit at the current position of the first unit of the group at a specified alititude.
-- * @{#GROUP.TaskOrbitCircleAtVec2}: (AIR) Orbit at a specified position at a specified alititude during a specified duration with a specified speed.
-- * @{#GROUP.TaskRefueling}: (AIR) Refueling from the nearest tanker. No parameters.
-- * @{#GROUP.TaskRoute}: (AIR + GROUND) Return a Misson task to follow a given route defined by Points.
-- * @{#GROUP.TaskRouteToVec2}: (AIR + GROUND) Make the Group move to a given point.
-- * @{#GROUP.TaskRouteToVec3}: (AIR + GROUND) Make the Group move to a given point.
-- * @{#GROUP.TaskRouteToZone}: (AIR + GROUND) Route the group to a given zone.
--
-- ### 1.2.2) EnRoute task methods
--
-- EnRoute tasks require the targets of the task need to be detected by the group (using its sensors) before the task can be executed:
--
-- * @{#GROUP.EnRouteTaskAWACS}: (AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts). No parameters.
-- * @{#GROUP.EnRouteTaskEngageGroup}: (AIR) Engaging a group. The task does not assign the target group to the unit/group to attack now; it just allows the unit/group to engage the target group as well as other assigned targets.
-- * @{#GROUP.EnRouteTaskEngageTargets}: (AIR) Engaging targets of defined types.
-- * @{#GROUP.EnRouteTaskEWR}: (AIR) Attack the Unit.
-- * @{#GROUP.EnRouteTaskFAC}: (AIR + GROUND) The task makes the group/unit a FAC and lets the FAC to choose a targets (enemy ground group) around as well as other assigned targets.
-- * @{#GROUP.EnRouteTaskFAC_EngageGroup}: (AIR + GROUND) The task makes the group/unit a FAC and lets the FAC to choose the target (enemy ground group) as well as other assigned targets.
-- * @{#GROUP.EnRouteTaskTanker}: (AIR) Aircraft will act as a tanker for friendly units. No parameters.
--
-- ### 1.2.3) Preparation task methods
--
-- There are certain task methods that allow to tailor the task behaviour:
--
-- * @{#GROUP.TaskWrappedAction}: Return a WrappedAction Task taking a Command.
-- * @{#GROUP.TaskCombo}: Return a Combo Task taking an array of Tasks.
-- * @{#GROUP.TaskCondition}: Return a condition section for a controlled task.
-- * @{#GROUP.TaskControlled}: Return a Controlled Task taking a Task and a TaskCondition.
--
-- ### 1.2.4) Obtain the mission from group templates
--
-- Group templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a group and assign it to another:
--
-- * @{#GROUP.TaskMission}: (AIR + GROUND) Return a mission task from a mission template.
--
-- 1.3) GROUP Command methods
-- --------------------------
-- Group **command methods** prepare the execution of commands using the @{#GROUP.SetCommand} method:
--
-- * @{#GROUP.CommandDoScript}: Do Script command.
-- * @{#GROUP.CommandSwitchWayPoint}: Perform a switch waypoint command.
--
-- 1.4) GROUP Option methods
-- -------------------------
-- Group **Option methods** change the behaviour of the Group while being alive.
--
-- ### 1.4.1) Rule of Engagement:
--
-- * @{#GROUP.OptionROEWeaponFree}
-- * @{#GROUP.OptionROEOpenFire}
-- * @{#GROUP.OptionROEReturnFire}
-- * @{#GROUP.OptionROEEvadeFire}
--
-- To check whether an ROE option is valid for a specific group, use:
--
-- * @{#GROUP.OptionROEWeaponFreePossible}
-- * @{#GROUP.OptionROEOpenFirePossible}
-- * @{#GROUP.OptionROEReturnFirePossible}
-- * @{#GROUP.OptionROEEvadeFirePossible}
--
-- ### 1.4.2) Rule on thread:
--
-- * @{#GROUP.OptionROTNoReaction}
-- * @{#GROUP.OptionROTPassiveDefense}
-- * @{#GROUP.OptionROTEvadeFire}
-- * @{#GROUP.OptionROTVertical}
--
-- To test whether an ROT option is valid for a specific group, use:
--
-- * @{#GROUP.OptionROTNoReactionPossible}
-- * @{#GROUP.OptionROTPassiveDefensePossible}
-- * @{#GROUP.OptionROTEvadeFirePossible}
-- * @{#GROUP.OptionROTVerticalPossible}
--
-- 1.5) GROUP Zone validation methods
-- ----------------------------------
-- The group can be validated whether it is completely, partly or not within a @{Zone}.
-- Use the following Zone validation methods on the group:
--
-- * @{#GROUP.IsCompletelyInZone}: Returns true if all units of the group are within a @{Zone}.
-- * @{#GROUP.IsPartlyInZone}: Returns true if some units of the group are within a @{Zone}.
-- * @{#GROUP.IsNotInZone}: Returns true if none of the group units of the group are within a @{Zone}.
--
-- The zone can be of any @{Zone} class derived from @{Zone#ZONE_BASE}. So, these methods are polymorphic to the zones tested on.
--
-- @module Group
-- @author FlightControl
@@ -524,12 +639,12 @@ end
-- Is Functions
-- Is Zone Functions
--- Returns if all units of the group are within a @{Zone#ZONE}.
--- Returns true if all units of the group are within a @{Zone}.
-- @param #GROUP self
-- @param Zone#ZONE_BASE Zone The zone to test.
-- @return #boolean Returns true if the Group is completely within the @{Zone#ZONE}
-- @return #boolean Returns true if the Group is completely within the @{Zone#ZONE_BASE}
function GROUP:IsCompletelyInZone( Zone )
self:F2( { self.GroupName, Zone } )
@@ -544,6 +659,40 @@ function GROUP:IsCompletelyInZone( Zone )
return true
end
--- Returns true if some units of the group are within a @{Zone}.
-- @param #GROUP self
-- @param Zone#ZONE_BASE Zone The zone to test.
-- @return #boolean Returns true if the Group is completely within the @{Zone#ZONE_BASE}
function GROUP:IsPartlyInZone( Zone )
self:F2( { self.GroupName, Zone } )
for UnitID, UnitData in pairs( self:GetUnits() ) do
local Unit = UnitData -- Unit#UNIT
if Zone:IsPointVec3InZone( Unit:GetPointVec3() ) then
return true
end
end
return false
end
--- Returns true if none of the group units of the group are within a @{Zone}.
-- @param #GROUP self
-- @param Zone#ZONE_BASE Zone The zone to test.
-- @return #boolean Returns true if the Group is completely within the @{Zone#ZONE_BASE}
function GROUP:IsNotInZone( Zone )
self:F2( { self.GroupName, Zone } )
for UnitID, UnitData in pairs( self:GetUnits() ) do
local Unit = UnitData -- Unit#UNIT
if Zone:IsPointVec3InZone( Unit:GetPointVec3() ) then
return false
end
end
return true
end
--- Returns if the group is of an air category.
-- If the group is a helicopter or a plane, then this method will return true, otherwise false.
-- @param #GROUP self
@@ -777,7 +926,7 @@ function GROUP:SetTask( DCSTask, WaitTime )
end
--- Return a condition section for a controlled task
--- Return a condition section for a controlled task.
-- @param #GROUP self
-- @param DCSTime#Time time
-- @param #string userFlag
@@ -801,7 +950,7 @@ function GROUP:TaskCondition( time, userFlag, userFlagValue, condition, duration
return DCSStopCondition
end
--- Return a Controlled Task taking a Task and a TaskCondition
--- Return a Controlled Task taking a Task and a TaskCondition.
-- @param #GROUP self
-- @param DCSTask#Task DCSTask
-- @param #DCSStopCondition DCSStopCondition
@@ -823,7 +972,7 @@ function GROUP:TaskControlled( DCSTask, DCSStopCondition )
return DCSTaskControlled
end
--- Return a Combo Task taking an array of Tasks
--- Return a Combo Task taking an array of Tasks.
-- @param #GROUP self
-- @param DCSTask#TaskArray DCSTasks Array of @{DCSTask#Task}
-- @return DCSTask#Task
@@ -843,7 +992,7 @@ function GROUP:TaskCombo( DCSTasks )
return DCSTaskCombo
end
--- Return a WrappedAction Task taking a Command
--- Return a WrappedAction Task taking a Command.
-- @param #GROUP self
-- @param DCSCommand#Command DCSCommand
-- @return DCSTask#Task
@@ -1095,7 +1244,7 @@ function GROUP:TaskOrbitCircleAtVec2( Point, Altitude, Speed )
return DCSTask
end
--- (AIR) Orbit at the current position of the first unit of the group at a specified alititude
--- (AIR) Orbit at the current position of the first unit of the group at a specified alititude.
-- @param #GROUP self
-- @param #number Altitude The altitude to hold the position.
-- @param #number Speed The speed flying when holding the position.
@@ -1271,7 +1420,7 @@ function GROUP:TaskLandAtVec2( Point, Duration )
return DCSTask
end
--- (AIR) Land the group at a @{Zone#ZONE).
--- (AIR) Land the group at a @{Zone#ZONE_RADIUS).
-- @param #GROUP self
-- @param Zone#ZONE Zone The zone where to land.
-- @param #number Duration The duration in seconds to stay on the ground.
@@ -1292,6 +1441,8 @@ function GROUP:TaskLandAtZone( Zone, Duration, RandomPoint )
return DCSTask
end
--- (AIR) Following another airborne group.
-- The unit / group will follow lead unit of another group, wingmens of both groups will continue following their leaders.
-- If another group is on land the unit / group will orbit around.
@@ -1432,6 +1583,7 @@ function GROUP:TaskHold()
return DCSTask
end
-- TASKS FOR AIRBORNE AND GROUND UNITS/GROUPS
--- (AIR + GROUND) The task makes the group/unit a FAC and orders the FAC to control the target (enemy ground group) destruction.
@@ -1504,6 +1656,7 @@ function GROUP:EnRouteTaskEngageTargets( Distance, TargetTypes, Priority )
end
--- (AIR) Engaging a targets of defined types at circle-shaped zone.
-- @param #GROUP self
-- @param DCSTypes#Vec2 PointVec2 2D-coordinates of the zone.
@@ -1538,6 +1691,7 @@ function GROUP:EnRouteTaskEngageTargets( PointVec2, Radius, TargetTypes, Priorit
return DCSTask
end
--- (AIR) Engaging a group. The task does not assign the target group to the unit/group to attack now; it just allows the unit/group to engage the target group as well as other assigned targets.
-- @param #GROUP self
-- @param Group#GROUP AttackGroup The Group to be attacked.
@@ -1646,6 +1800,7 @@ function GROUP:EnRouteTaskEngageUnit( AttackUnit, Priority, WeaponType, WeaponEx
end
--- (AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts). No parameters.
-- @param #GROUP self
-- @return DCSTask#Task The DCS task structure.
@@ -1792,13 +1947,13 @@ end
--- Move the group to a Vec2 Point, wait for a defined duration and embark a group.
--- (AIR) Move the group to a Vec2 Point, wait for a defined duration and embark a group.
-- @param #GROUP self
-- @param DCSTypes#Vec2 Point The point where to wait.
-- @param #number Duration The duration in seconds to wait.
-- @param #GROUP EmbarkingGroup The group to be embarked.
-- @return DCSTask#Task The DCS task structure
function GROUP:TaskEmbarkingAtVec2( Point, Duration, EmbarkingGroup )
function GROUP:TaskEmbarking( Point, Duration, EmbarkingGroup )
self:F2( { self.GroupName, Point, Duration, EmbarkingGroup.DCSGroup } )
local DCSTask
@@ -1817,12 +1972,14 @@ function GROUP:TaskEmbarkingAtVec2( Point, Duration, EmbarkingGroup )
return DCSTask
end
--- (GROUND) Embark to a Transport landed at a location.
--- Move to a defined Vec2 Point, and embark to a group when arrived within a defined Radius.
-- @param #GROUP self
-- @param DCSTypes#Vec2 Point The point where to wait.
-- @param #number Radius The radius of the embarking zone around the Point.
-- @return DCSTask#Task The DCS task structure.
function GROUP:TaskEmbarkToTransportAtVec2( Point, Radius )
function GROUP:TaskEmbarkToTransport( Point, Radius )
self:F2( { self.GroupName, Point, Radius } )
local DCSTask --DCSTask#Task
@@ -1837,7 +1994,9 @@ function GROUP:TaskEmbarkToTransportAtVec2( Point, Radius )
return DCSTask
end
--- Return a Misson task from a mission template.
--- (AIR + GROUND) Return a mission task from a mission template.
-- @param #GROUP self
-- @param #table TaskMission A table containing the mission task.
-- @return DCSTask#Task
@@ -1865,7 +2024,7 @@ function GROUP:TaskRoute( Points )
return DCSTask
end
--- Make the DCS Group to fly to a given point and hover.
--- (AIR + GROUND) Make the Group move to fly to a given point.
-- @param #GROUP self
-- @param DCSTypes#Vec3 Point The destination point in Vec3 format.
-- @param #number Speed The speed to travel.
@@ -1916,7 +2075,7 @@ function GROUP:TaskRouteToVec2( Point, Speed )
return self
end
--- Make the DCS Group to fly to a given point and hover.
--- (AIR + GROUND) Make the Group move to a given point.
-- @param #GROUP self
-- @param DCSTypes#Vec3 Point The destination point in Vec3 format.
-- @param #number Speed The speed to travel.
@@ -1997,7 +2156,7 @@ end
--- Route the group to a given zone.
--- (AIR + GROUND) Route the group to a given zone.
-- The group final destination point can be randomized.
-- A speed can be given in km/h.
-- A given formation can be given.