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Documentation + Zone functions
Implemented zone functions for GROUP and UNIT Documentation improvement for GROUP, UNIT, CLIENT.
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@@ -71,14 +71,14 @@
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<div id="content">
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<h1>Module <code>Client</code></h1>
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<p>The CLIENT models client units in multi player missions.</p>
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<p>This module contains the CLIENT class.</p>
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<h1><a href="##(CLIENT)">#CLIENT</a> class</h1>
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<h1>1) <a href="Client.html##(CLIENT)">Client#CLIENT</a> class, extends <a href="Unit.html##(UNIT)">Unit#UNIT</a></h1>
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<p>Clients are those <strong>Units</strong> defined within the Mission Editor that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>.
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Note that clients are NOT the same as Units, they are NOT necessarily alive.
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The <a href="CLIENT.html">CLIENT</a> class is a wrapper class to handle the DCS Unit objects that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>:</p>
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The <a href="Client.html##(CLIENT)">Client#CLIENT</a> class is a wrapper class to handle the DCS Unit objects that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>:</p>
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<ul>
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<li>Wraps the DCS Unit objects with skill level set to Player or Client.</li>
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@@ -91,7 +91,7 @@ The <a href="CLIENT.html">CLIENT</a> class is a wrapper class to handle the DCS
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<p>Clients are being used by the <a href="MISSION.html">MISSION</a> class to follow players and register their successes.</p>
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<h1>CLIENT reference methods</h1>
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<h2>1.1) CLIENT reference methods</h2>
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<p>For each DCS Unit having skill level Player or Client, a CLIENT wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.
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This is done at the beginning of the mission (when the mission starts).</p>
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