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Documentation + Zone functions
Implemented zone functions for GROUP and UNIT Documentation improvement for GROUP, UNIT, CLIENT.
This commit is contained in:
@@ -71,12 +71,12 @@
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<div id="content">
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<h1>Module <code>Group</code></h1>
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<p>GROUP class.</p>
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<p>This module contains the GROUP class.</p>
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<h1><a href="GROUP.html">GROUP</a> class</h1>
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<p>The <a href="GROUP.html">GROUP</a> class is a wrapper class to handle the DCS Group objects:</p>
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<h1>1) <a href="Group.html##(GROUP)">Group#GROUP</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>The <a href="Group.html##(GROUP)">Group#GROUP</a> class is a wrapper class to handle the DCS Group objects:</p>
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<ul>
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<li>Support all DCS Group APIs.</li>
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@@ -85,8 +85,9 @@
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<li>Manage the "state" of the DCS Group.</li>
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</ul>
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<p><strong>IMPORTANT: ONE SHOULD NEVER SANATIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).</strong></p>
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<h1>GROUP reference methods</h1>
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<h2>1.1) GROUP reference methods</h2>
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<p>For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.
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This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Group objects are spawned (using the <a href="SPAWN.html">SPAWN</a> class).</p>
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@@ -104,7 +105,136 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return
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<li><a href="##(GROUP).FindByName">GROUP.FindByName</a>(): Find a GROUP instance from the _DATABASE object using a DCS Group name.</li>
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</ul>
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<p>IMPORTANT: ONE SHOULD NEVER SANATIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).</p>
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<h2>1.2) GROUP task methods</h2>
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<p>Several group task methods are available that help you to prepare tasks.
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These methods return a string consisting of the task description, which can then be given to either a <a href="Group.html##(GROUP).PushTask">Group#GROUP.PushTask</a> or <a href="Group.html##(SetTask)">Group#SetTask</a> method to assign the task to the GROUP.
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Tasks are specific for the category of the GROUP, more specific, for AIR, GROUND or AIR and GROUND.
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Each task description where applicable indicates for which group category the task is valid.
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There are 2 main subdivisions of tasks: Assigned tasks and EnRoute tasks.</p>
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<h3>1.2.1) Assigned task methods</h3>
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<p>Assigned task methods make the group execute the task where the location of the (possible) targets of the task are known before being detected.
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This is different from the EnRoute tasks, where the targets of the task need to be detected before the task can be executed.</p>
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<p>Find below a list of the <strong>assigned task</strong> methods:</p>
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<ul>
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<li><a href="##(GROUP).TaskAttackGroup">GROUP.TaskAttackGroup</a>: (AIR) Attack a Group.</li>
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<li><a href="##(GROUP).TaskAttackMapObject">GROUP.TaskAttackMapObject</a>: (AIR) Attacking the map object (building, structure, e.t.c).</li>
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<li><a href="##(GROUP).TaskAttackUnit">GROUP.TaskAttackUnit</a>: (AIR) Attack the Unit.</li>
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<li><a href="##(GROUP).TaskBombing">GROUP.TaskBombing</a>: (AIR) Delivering weapon at the point on the ground.</li>
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<li><a href="##(GROUP).TaskBombingRunway">GROUP.TaskBombingRunway</a>: (AIR) Delivering weapon on the runway.</li>
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<li><a href="##(GROUP).TaskEmbarking">GROUP.TaskEmbarking</a>: (AIR) Move the group to a Vec2 Point, wait for a defined duration and embark a group.</li>
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<li><a href="##(GROUP).TaskEmbarkToTransport">GROUP.TaskEmbarkToTransport</a>: (GROUND) Embark to a Transport landed at a location.</li>
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<li><a href="##(GROUP).TaskEscort">GROUP.TaskEscort</a>: (AIR) Escort another airborne group. </li>
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<li><a href="##(GROUP).TaskFAC_AttackGroup">GROUP.TaskFAC_AttackGroup</a>: (AIR + GROUND) The task makes the group/unit a FAC and orders the FAC to control the target (enemy ground group) destruction.</li>
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<li><a href="##(GROUP).TaskFireAtPoint">GROUP.TaskFireAtPoint</a>: (GROUND) Fire at a VEC2 point until ammunition is finished.</li>
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<li><a href="##(GROUP).TaskFollow">GROUP.TaskFollow</a>: (AIR) Following another airborne group.</li>
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<li><a href="##(GROUP).TaskHold">GROUP.TaskHold</a>: (GROUND) Hold ground group from moving.</li>
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<li><a href="##(GROUP).TaskHoldPosition">GROUP.TaskHoldPosition</a>: (AIR) Hold position at the current position of the first unit of the group.</li>
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<li><a href="##(GROUP).TaskLand">GROUP.TaskLand</a>: (AIR HELICOPTER) Landing at the ground. For helicopters only.</li>
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<li><a href="##(GROUP).TaskLandAtZone">GROUP.TaskLandAtZone</a>: (AIR) Land the group at a <a href="##(GROUP).TaskOrbitCircle">GROUP.TaskOrbitCircle</a>: (AIR) Orbit at the current position of the first unit of the group at a specified alititude.</li>
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<li><a href="##(GROUP).TaskOrbitCircleAtVec2">GROUP.TaskOrbitCircleAtVec2</a>: (AIR) Orbit at a specified position at a specified alititude during a specified duration with a specified speed.</li>
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<li><a href="##(GROUP).TaskRefueling">GROUP.TaskRefueling</a>: (AIR) Refueling from the nearest tanker. No parameters.</li>
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<li><a href="##(GROUP).TaskRoute">GROUP.TaskRoute</a>: (AIR + GROUND) Return a Misson task to follow a given route defined by Points.</li>
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<li><a href="##(GROUP).TaskRouteToVec2">GROUP.TaskRouteToVec2</a>: (AIR + GROUND) Make the Group move to a given point.</li>
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<li><a href="##(GROUP).TaskRouteToVec3">GROUP.TaskRouteToVec3</a>: (AIR + GROUND) Make the Group move to a given point.</li>
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<li><a href="##(GROUP).TaskRouteToZone">GROUP.TaskRouteToZone</a>: (AIR + GROUND) Route the group to a given zone.</li>
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</ul>
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<h3>1.2.2) EnRoute task methods</h3>
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<p>EnRoute tasks require the targets of the task need to be detected by the group (using its sensors) before the task can be executed:</p>
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<ul>
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<li><a href="##(GROUP).EnRouteTaskAWACS">GROUP.EnRouteTaskAWACS</a>: (AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts). No parameters.</li>
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<li><a href="##(GROUP).EnRouteTaskEngageGroup">GROUP.EnRouteTaskEngageGroup</a>: (AIR) Engaging a group. The task does not assign the target group to the unit/group to attack now; it just allows the unit/group to engage the target group as well as other assigned targets.</li>
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<li><a href="##(GROUP).EnRouteTaskEngageTargets">GROUP.EnRouteTaskEngageTargets</a>: (AIR) Engaging targets of defined types.</li>
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<li><a href="##(GROUP).EnRouteTaskEWR">GROUP.EnRouteTaskEWR</a>: (AIR) Attack the Unit.</li>
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<li><a href="##(GROUP).EnRouteTaskFAC">GROUP.EnRouteTaskFAC</a>: (AIR + GROUND) The task makes the group/unit a FAC and lets the FAC to choose a targets (enemy ground group) around as well as other assigned targets.</li>
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<li><a href="##(GROUP).EnRouteTaskFAC_EngageGroup">GROUP.EnRouteTaskFAC_EngageGroup</a>: (AIR + GROUND) The task makes the group/unit a FAC and lets the FAC to choose the target (enemy ground group) as well as other assigned targets.</li>
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<li><a href="##(GROUP).EnRouteTaskTanker">GROUP.EnRouteTaskTanker</a>: (AIR) Aircraft will act as a tanker for friendly units. No parameters.</li>
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</ul>
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<h3>1.2.3) Preparation task methods</h3>
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<p>There are certain task methods that allow to tailor the task behaviour:</p>
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<ul>
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<li><a href="##(GROUP).TaskWrappedAction">GROUP.TaskWrappedAction</a>: Return a WrappedAction Task taking a Command.</li>
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<li><a href="##(GROUP).TaskCombo">GROUP.TaskCombo</a>: Return a Combo Task taking an array of Tasks.</li>
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<li><a href="##(GROUP).TaskCondition">GROUP.TaskCondition</a>: Return a condition section for a controlled task.</li>
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<li><a href="##(GROUP).TaskControlled">GROUP.TaskControlled</a>: Return a Controlled Task taking a Task and a TaskCondition.</li>
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</ul>
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<h3>1.2.4) Obtain the mission from group templates</h3>
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<p>Group templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a group and assign it to another:</p>
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<ul>
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<li><a href="##(GROUP).TaskMission">GROUP.TaskMission</a>: (AIR + GROUND) Return a mission task from a mission template.</li>
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</ul>
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<h2>1.3) GROUP Command methods</h2>
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<p>Group <strong>command methods</strong> prepare the execution of commands using the <a href="##(GROUP).SetCommand">GROUP.SetCommand</a> method:</p>
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<ul>
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<li><a href="##(GROUP).CommandDoScript">GROUP.CommandDoScript</a>: Do Script command.</li>
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<li><a href="##(GROUP).CommandSwitchWayPoint">GROUP.CommandSwitchWayPoint</a>: Perform a switch waypoint command.</li>
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</ul>
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<h2>1.4) GROUP Option methods</h2>
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<p>Group <strong>Option methods</strong> change the behaviour of the Group while being alive.</p>
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<h3>1.4.1) Rule of Engagement:</h3>
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<ul>
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<li><a href="##(GROUP).OptionROEWeaponFree">GROUP.OptionROEWeaponFree</a> </li>
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<li><a href="##(GROUP).OptionROEOpenFire">GROUP.OptionROEOpenFire</a></li>
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<li><a href="##(GROUP).OptionROEReturnFire">GROUP.OptionROEReturnFire</a></li>
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<li><a href="##(GROUP).OptionROEEvadeFire">GROUP.OptionROEEvadeFire</a></li>
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</ul>
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<p>To check whether an ROE option is valid for a specific group, use:</p>
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<ul>
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<li><a href="##(GROUP).OptionROEWeaponFreePossible">GROUP.OptionROEWeaponFreePossible</a> </li>
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<li><a href="##(GROUP).OptionROEOpenFirePossible">GROUP.OptionROEOpenFirePossible</a></li>
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<li><a href="##(GROUP).OptionROEReturnFirePossible">GROUP.OptionROEReturnFirePossible</a></li>
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<li><a href="##(GROUP).OptionROEEvadeFirePossible">GROUP.OptionROEEvadeFirePossible</a></li>
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</ul>
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<h3>1.4.2) Rule on thread:</h3>
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<ul>
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<li><a href="##(GROUP).OptionROTNoReaction">GROUP.OptionROTNoReaction</a></li>
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<li><a href="##(GROUP).OptionROTPassiveDefense">GROUP.OptionROTPassiveDefense</a></li>
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<li><a href="##(GROUP).OptionROTEvadeFire">GROUP.OptionROTEvadeFire</a></li>
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<li><a href="##(GROUP).OptionROTVertical">GROUP.OptionROTVertical</a></li>
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</ul>
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<p>To test whether an ROT option is valid for a specific group, use:</p>
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<ul>
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<li><a href="##(GROUP).OptionROTNoReactionPossible">GROUP.OptionROTNoReactionPossible</a></li>
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<li><a href="##(GROUP).OptionROTPassiveDefensePossible">GROUP.OptionROTPassiveDefensePossible</a></li>
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<li><a href="##(GROUP).OptionROTEvadeFirePossible">GROUP.OptionROTEvadeFirePossible</a></li>
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<li><a href="##(GROUP).OptionROTVerticalPossible">GROUP.OptionROTVerticalPossible</a></li>
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</ul>
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<h2>1.5) GROUP Zone validation methods</h2>
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<p>The group can be validated whether it is completely, partly or not within a <a href="Zone.html">Zone</a>.
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Use the following Zone validation methods on the group:</p>
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<ul>
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<li><a href="##(GROUP).IsCompletelyInZone">GROUP.IsCompletelyInZone</a>: Returns true if all units of the group are within a <a href="Zone.html">Zone</a>.</li>
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<li><a href="##(GROUP).IsPartlyInZone">GROUP.IsPartlyInZone</a>: Returns true if some units of the group are within a <a href="Zone.html">Zone</a>.</li>
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<li><a href="##(GROUP).IsNotInZone">GROUP.IsNotInZone</a>: Returns true if none of the group units of the group are within a <a href="Zone.html">Zone</a>.</li>
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</ul>
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<p>The zone can be of any <a href="Zone.html">Zone</a> class derived from <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a>. So, these methods are polymorphic to the zones tested on.</p>
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<h2>Global(s)</h2>
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<table class="function_list">
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@@ -409,6 +539,12 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return
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<td class="name" nowrap="nowrap"><a href="##(GROUP).IsAlive">GROUP:IsAlive()</a></td>
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<td class="summary">
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<p>Returns if the DCS Group is alive.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).IsCompletelyInZone">GROUP:IsCompletelyInZone(Zone)</a></td>
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<td class="summary">
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<p>Returns true if all units of the group are within a <a href="Zone.html">Zone</a>.</p>
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</td>
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</tr>
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<tr>
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@@ -421,6 +557,18 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return
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<td class="name" nowrap="nowrap"><a href="##(GROUP).IsHelicopter">GROUP:IsHelicopter()</a></td>
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<td class="summary">
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<p>Returns if the DCS Group contains Helicopters.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).IsNotInZone">GROUP:IsNotInZone(Zone)</a></td>
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<td class="summary">
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<p>Returns true if none of the group units of the group are within a <a href="Zone.html">Zone</a>.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).IsPartlyInZone">GROUP:IsPartlyInZone(Zone)</a></td>
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<td class="summary">
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<p>Returns true if some units of the group are within a <a href="Zone.html">Zone</a>.</p>
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</td>
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</tr>
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<tr>
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@@ -630,31 +778,31 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskCombo">GROUP:TaskCombo(DCSTasks)</a></td>
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<td class="summary">
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<p>Return a Combo Task taking an array of Tasks</p>
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<p>Return a Combo Task taking an array of Tasks.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskCondition">GROUP:TaskCondition(time, userFlag, userFlagValue, condition, duration, lastWayPoint)</a></td>
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<td class="summary">
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<p>Return a condition section for a controlled task</p>
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<p>Return a condition section for a controlled task.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskControlled">GROUP:TaskControlled(DCSTask, DCSStopCondition)</a></td>
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<td class="summary">
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<p>Return a Controlled Task taking a Task and a TaskCondition</p>
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<p>Return a Controlled Task taking a Task and a TaskCondition.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskEmbarkToTransportAtVec2">GROUP:TaskEmbarkToTransportAtVec2(Point, Radius)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskEmbarkToTransport">GROUP:TaskEmbarkToTransport(Point, Radius)</a></td>
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<td class="summary">
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<p>Move to a defined Vec2 Point, and embark to a group when arrived within a defined Radius.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskEmbarkingAtVec2">GROUP:TaskEmbarkingAtVec2(Point, Duration, EmbarkingGroup)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskEmbarking">GROUP:TaskEmbarking(Point, Duration, EmbarkingGroup)</a></td>
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<td class="summary">
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<p>Move the group to a Vec2 Point, wait for a defined duration and embark a group.</p>
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<p>(AIR) Move the group to a Vec2 Point, wait for a defined duration and embark a group.</p>
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</td>
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</tr>
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<tr>
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@@ -708,19 +856,19 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskLandAtZone">GROUP:TaskLandAtZone(Zone, Duration, RandomPoint)</a></td>
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<td class="summary">
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<p>(AIR) Land the group at a @{Zone#ZONE).</p>
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<p>(AIR) Land the group at a @{Zone#ZONE_RADIUS).</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskMission">GROUP:TaskMission(TaskMission)</a></td>
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<td class="summary">
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<p>Return a Misson task from a mission template.</p>
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<p>(AIR + GROUND) Return a mission task from a mission template.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskOrbitCircle">GROUP:TaskOrbitCircle(Altitude, Speed)</a></td>
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<td class="summary">
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||||
<p>(AIR) Orbit at the current position of the first unit of the group at a specified alititude</p>
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<p>(AIR) Orbit at the current position of the first unit of the group at a specified alititude.</p>
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</td>
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</tr>
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<tr>
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@@ -744,25 +892,25 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskRouteToVec2">GROUP:TaskRouteToVec2(Point, Speed)</a></td>
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<td class="summary">
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||||
<p>Make the DCS Group to fly to a given point and hover.</p>
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<p>(AIR + GROUND) Make the Group move to fly to a given point.</p>
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</td>
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||||
</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskRouteToVec3">GROUP:TaskRouteToVec3(Point, Speed)</a></td>
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<td class="summary">
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||||
<p>Make the DCS Group to fly to a given point and hover.</p>
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<p>(AIR + GROUND) Make the Group move to a given point.</p>
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</td>
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||||
</tr>
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<tr>
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||||
<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskRouteToZone">GROUP:TaskRouteToZone(Zone, Randomize, Speed, Formation)</a></td>
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<td class="summary">
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||||
<p>Route the group to a given zone.</p>
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||||
<p>(AIR + GROUND) Route the group to a given zone.</p>
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</td>
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||||
</tr>
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||||
<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).TaskWrappedAction">GROUP:TaskWrappedAction(DCSCommand, Index)</a></td>
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||||
<td class="summary">
|
||||
<p>Return a WrappedAction Task taking a Command</p>
|
||||
<p>Return a WrappedAction Task taking a Command.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -843,8 +991,6 @@ If the DCS Group object does not exist or is nil, the GROUP methods will return
|
||||
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||||
<h2><a id="#(DCSStopCondition)" >Type <code>DCSStopCondition</code></a></h2>
|
||||
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||||
<h2><a id="#(Duration)" >Type <code>Duration</code></a></h2>
|
||||
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||||
<h2><a id="#(GROUP)" >Type <code>GROUP</code></a></h2>
|
||||
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||||
<p>The GROUP class</p>
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||||
@@ -1984,6 +2130,33 @@ true if the DCS Group is alive.</p>
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||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).IsCompletelyInZone" >
|
||||
<strong>GROUP:IsCompletelyInZone(Zone)</strong>
|
||||
</a>
|
||||
</dt>
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||||
<dd>
|
||||
|
||||
<p>Returns true if all units of the group are within a <a href="Zone.html">Zone</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> Zone </em></code>:
|
||||
The zone to test.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
Returns true if the Group is completely within the <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).IsGround" >
|
||||
<strong>GROUP:IsGround()</strong>
|
||||
</a>
|
||||
@@ -2020,6 +2193,60 @@ true if DCS Group contains Helicopters.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).IsNotInZone" >
|
||||
<strong>GROUP:IsNotInZone(Zone)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns true if none of the group units of the group are within a <a href="Zone.html">Zone</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> Zone </em></code>:
|
||||
The zone to test.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
Returns true if the Group is completely within the <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).IsPartlyInZone" >
|
||||
<strong>GROUP:IsPartlyInZone(Zone)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Returns true if some units of the group are within a <a href="Zone.html">Zone</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a> Zone </em></code>:
|
||||
The zone to test.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#boolean:</em>
|
||||
Returns true if the Group is completely within the <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).IsShip" >
|
||||
<strong>GROUP:IsShip()</strong>
|
||||
</a>
|
||||
@@ -2077,7 +2304,7 @@ The message text</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(Duration)">#Duration</a> Duration </em></code>:
|
||||
<p><code><em><a href="DCSTypes.html##(Duration)">DCSTypes#Duration</a> Duration </em></code>:
|
||||
The duration of the message.</p>
|
||||
|
||||
</li>
|
||||
@@ -2113,7 +2340,7 @@ The message text</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(Duration)">#Duration</a> Duration </em></code>:
|
||||
<p><code><em><a href="DCSTypes.html##(Duration)">DCSTypes#Duration</a> Duration </em></code>:
|
||||
The duration of the message.</p>
|
||||
|
||||
</li>
|
||||
@@ -2144,7 +2371,7 @@ The message text</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(Duration)">#Duration</a> Duration </em></code>:
|
||||
<p><code><em><a href="DCSTypes.html##(Duration)">DCSTypes#Duration</a> Duration </em></code>:
|
||||
The duration of the message.</p>
|
||||
|
||||
</li>
|
||||
@@ -2175,7 +2402,7 @@ The message text</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(Duration)">#Duration</a> Duration </em></code>:
|
||||
<p><code><em><a href="DCSTypes.html##(Duration)">DCSTypes#Duration</a> Duration </em></code>:
|
||||
The duration of the message.</p>
|
||||
|
||||
</li>
|
||||
@@ -2212,7 +2439,7 @@ The message text</p>
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="##(Duration)">#Duration</a> Duration </em></code>:
|
||||
<p><code><em><a href="DCSTYpes.html##(Duration)">DCSTYpes#Duration</a> Duration </em></code>:
|
||||
The duration of the message.</p>
|
||||
|
||||
</li>
|
||||
@@ -2973,7 +3200,7 @@ The DCS task structure.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Return a Combo Task taking an array of Tasks</p>
|
||||
<p>Return a Combo Task taking an array of Tasks.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
@@ -3000,7 +3227,7 @@ Array of <a href="DCSTask.html##(Task)">DCSTask#Task</a></p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Return a condition section for a controlled task</p>
|
||||
<p>Return a condition section for a controlled task.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -3047,7 +3274,7 @@ return DCSTask#Task</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Return a Controlled Task taking a Task and a TaskCondition</p>
|
||||
<p>Return a Controlled Task taking a Task and a TaskCondition.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -3072,8 +3299,8 @@ return DCSTask#Task</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).TaskEmbarkToTransportAtVec2" >
|
||||
<strong>GROUP:TaskEmbarkToTransportAtVec2(Point, Radius)</strong>
|
||||
<a id="#(GROUP).TaskEmbarkToTransport" >
|
||||
<strong>GROUP:TaskEmbarkToTransport(Point, Radius)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@@ -3105,13 +3332,13 @@ The DCS task structure.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(GROUP).TaskEmbarkingAtVec2" >
|
||||
<strong>GROUP:TaskEmbarkingAtVec2(Point, Duration, EmbarkingGroup)</strong>
|
||||
<a id="#(GROUP).TaskEmbarking" >
|
||||
<strong>GROUP:TaskEmbarking(Point, Duration, EmbarkingGroup)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Move the group to a Vec2 Point, wait for a defined duration and embark a group.</p>
|
||||
<p>(AIR) Move the group to a Vec2 Point, wait for a defined duration and embark a group.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -3457,7 +3684,7 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>(AIR) Land the group at a @{Zone#ZONE).</p>
|
||||
<p>(AIR) Land the group at a @{Zone#ZONE_RADIUS).</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -3495,7 +3722,7 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Return a Misson task from a mission template.</p>
|
||||
<p>(AIR + GROUND) Return a mission task from a mission template.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
@@ -3522,7 +3749,7 @@ A table containing the mission task.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>(AIR) Orbit at the current position of the first unit of the group at a specified alititude</p>
|
||||
<p>(AIR) Orbit at the current position of the first unit of the group at a specified alititude.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -3642,7 +3869,7 @@ A table of route points.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Make the DCS Group to fly to a given point and hover.</p>
|
||||
<p>(AIR + GROUND) Make the Group move to fly to a given point.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -3675,7 +3902,7 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Make the DCS Group to fly to a given point and hover.</p>
|
||||
<p>(AIR + GROUND) Make the Group move to a given point.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
@@ -3708,7 +3935,7 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Route the group to a given zone.</p>
|
||||
<p>(AIR + GROUND) Route the group to a given zone.</p>
|
||||
|
||||
|
||||
<p>The group final destination point can be randomized.
|
||||
@@ -3753,7 +3980,7 @@ The formation string.</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Return a WrappedAction Task taking a Command</p>
|
||||
<p>Return a WrappedAction Task taking a Command.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
|
||||
Reference in New Issue
Block a user