From 0da22994721dcf11a2cf1ca7c2b7029a84bb5699 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Wed, 5 Oct 2022 07:32:17 +0200 Subject: [PATCH] Docu changes --- Moose Development/Moose/Functional/ZoneCaptureCoalition.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Moose Development/Moose/Functional/ZoneCaptureCoalition.lua b/Moose Development/Moose/Functional/ZoneCaptureCoalition.lua index e8abc02dd..78f499d30 100644 --- a/Moose Development/Moose/Functional/ZoneCaptureCoalition.lua +++ b/Moose Development/Moose/Functional/ZoneCaptureCoalition.lua @@ -68,9 +68,9 @@ do -- ZONE_CAPTURE_COALITION -- -- In order to use ZONE_CAPTURE_COALITION, you need to: -- - -- * Create a @{Zone} object from one of the ZONE_ classes. - -- Note that ZONE_POLYGON_ classes are not yet functional. - -- The only functional ZONE_ classses are those derived from a ZONE_RADIUS. + -- * Create a @{Zone} object from one of the ZONE_ classes. + -- The functional ZONE_ classses are those derived from a ZONE_RADIUS. + -- In order to use a ZONE_POLYGON, hand over the **GROUP name** of a late activated group forming a polygon with it's waypoints. -- * Set the state of the zone. Most of the time, Guarded would be the initial state. -- * Start the zone capturing **monitoring process**. -- This will check the presence of friendly and/or enemy units within the zone and will transition the state of the zone when the tactical situation changed.