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Merge branch 'master' into Grey-Echo
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@@ -1,4 +1,6 @@
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--- This module contains the GROUP class.
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--- **Wrapper** -- GROUP is a wrapper class for the DCS Class Group.
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--
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-- ===
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--
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-- The @{#GROUP} class is a wrapper class to handle the DCS Group objects:
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--
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@@ -55,8 +57,6 @@
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---
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-- # GROUP class, extends @{Controllable#CONTROLLABLE}
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--
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-- ## GROUP reference methods
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--
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-- For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _@{DATABASE} object.
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-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Group objects are spawned (using the @{SPAWN} class).
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--
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@@ -183,19 +183,33 @@ function GROUP:GetPositionVec3() -- Overridden from POSITIONABLE:GetPositionVec3
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return nil
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end
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--- Returns if the DCS Group is alive.
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-- When the group exists at run-time, this method will return true, otherwise false.
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--- Returns if the Group is alive.
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-- The Group must:
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--
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-- * Exist at run-time.
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-- * Has at least one unit.
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--
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-- When the first @{Unit} of the Group is active, it will return true.
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-- If the first @{Unit} of the Group is inactive, it will return false.
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--
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-- @param #GROUP self
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-- @return #boolean true if the DCS Group is alive.
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-- @return #boolean true if the Group is alive and active.
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-- @return #boolean false if the Group is alive but inactive.
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-- @return #nil if the group does not exist anymore.
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function GROUP:IsAlive()
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self:F2( self.GroupName )
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local DCSGroup = self:GetDCSObject()
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local DCSGroup = self:GetDCSObject() -- Dcs.DCSGroup#Group
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if DCSGroup then
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local GroupIsAlive = DCSGroup:isExist() and DCSGroup:getUnit(1) ~= nil
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self:T3( GroupIsAlive )
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return GroupIsAlive
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if DCSGroup:isExist() then
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local DCSUnit = DCSGroup:getUnit(1) -- Dcs.DCSUnit#Unit
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if DCSUnit then
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local GroupIsAlive = DCSUnit:isActive()
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self:T3( GroupIsAlive )
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return GroupIsAlive
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end
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end
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end
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return nil
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