Working version, fiew!

This commit is contained in:
FlightControl_Master
2017-10-26 14:54:59 +02:00
parent 8a4a37ac11
commit 0e4a5c02d5
19 changed files with 56 additions and 122 deletions

View File

@@ -437,44 +437,44 @@ end
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
-- @param #SET_BASE self
-- @param Core.Event#EVENTDATA Event
function SET_BASE:_EventOnPlayerEnterUnit( Event )
self:F3( { Event } )
if Event.IniDCSUnit then
local ObjectName, Object = self:AddInDatabase( Event )
self:T3( ObjectName, Object )
if self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object )
--self:_EventOnPlayerEnterUnit( Event )
end
end
end
--function SET_BASE:_EventOnPlayerEnterUnit( Event )
-- self:F3( { Event } )
--
-- if Event.IniDCSUnit then
-- local ObjectName, Object = self:AddInDatabase( Event )
-- self:T3( ObjectName, Object )
-- if self:IsIncludeObject( Object ) then
-- self:Add( ObjectName, Object )
-- --self:_EventOnPlayerEnterUnit( Event )
-- end
-- end
--end
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
-- @param #SET_BASE self
-- @param Core.Event#EVENTDATA Event
function SET_BASE:_EventOnPlayerLeaveUnit( Event )
self:F3( { Event } )
local ObjectName = Event.IniDCSUnit
if Event.IniDCSUnit then
if Event.IniDCSGroup then
local GroupUnits = Event.IniDCSGroup:getUnits()
local PlayerCount = 0
for _, DCSUnit in pairs( GroupUnits ) do
if DCSUnit ~= Event.IniDCSUnit then
if DCSUnit:getPlayerName() ~= nil then
PlayerCount = PlayerCount + 1
end
end
end
self:E(PlayerCount)
if PlayerCount == 0 then
self:Remove( Event.IniDCSGroupName )
end
end
end
end
--function SET_BASE:_EventOnPlayerLeaveUnit( Event )
-- self:F3( { Event } )
--
-- local ObjectName = Event.IniDCSUnit
-- if Event.IniDCSUnit then
-- if Event.IniDCSGroup then
-- local GroupUnits = Event.IniDCSGroup:getUnits()
-- local PlayerCount = 0
-- for _, DCSUnit in pairs( GroupUnits ) do
-- if DCSUnit ~= Event.IniDCSUnit then
-- if DCSUnit:getPlayerName() ~= nil then
-- PlayerCount = PlayerCount + 1
-- end
-- end
-- end
-- self:E(PlayerCount)
-- if PlayerCount == 0 then
-- self:Remove( Event.IniDCSGroupName )
-- end
-- end
-- end
--end
-- Iterators