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Working version, fiew!
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@@ -555,18 +555,6 @@
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE)._EventOnDeadOrCrash">SET_BASE:_EventOnDeadOrCrash(Event)</a></td>
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<td class="summary">
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<p>Handles the OnDead or OnCrash event for alive units set.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE)._EventOnPlayerEnterUnit">SET_BASE:_EventOnPlayerEnterUnit(Event)</a></td>
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<td class="summary">
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<p>Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE)._EventOnPlayerLeaveUnit">SET_BASE:_EventOnPlayerLeaveUnit(Event)</a></td>
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<td class="summary">
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<p>Handles the OnPlayerLeaveUnit event to clean the active players table.</p>
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</td>
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</tr>
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<tr>
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@@ -3059,48 +3047,6 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(SET_BASE)._EventOnPlayerEnterUnit" >
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<strong>SET_BASE:_EventOnPlayerEnterUnit(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_BASE)._EventOnPlayerLeaveUnit" >
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<strong>SET_BASE:_EventOnPlayerLeaveUnit(Event)</strong>
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</a>
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</dt>
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<dd>
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<p>Handles the OnPlayerLeaveUnit event to clean the active players table.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Event.html##(EVENTDATA)">Core.Event#EVENTDATA</a> Event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_BASE)._FilterStart" >
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<strong>SET_BASE:_FilterStart()</strong>
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</a>
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