mirror of
https://github.com/FlightControl-Master/MOOSE.git
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MENU documentation update
This commit is contained in:
@@ -2819,7 +2819,6 @@ The range till cargo will board.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(CARGO_UNIT).CargoCarrier" >
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<strong>CARGO_UNIT.CargoCarrier</strong>
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</a>
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@@ -2298,7 +2298,7 @@ self</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectionInterval" >
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<strong>DETECTION_BASE.DetectionInterval</strong>
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</a>
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@@ -1582,7 +1582,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em>#string</em>
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<em></em>
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<a id="#(FSM)._StartState" >
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<strong>FSM._StartState</strong>
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</a>
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@@ -1881,6 +1881,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(FSM).current" >
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<strong>FSM.current</strong>
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</a>
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File diff suppressed because it is too large
Load Diff
@@ -101,71 +101,21 @@
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<hr/>
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<h1>1) <a href="Message.html##(MESSAGE)">Message#MESSAGE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>Message System to display Messages to Clients, Coalitions or All.
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Messages are shown on the display panel for an amount of seconds, and will then disappear.
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Messages can contain a category which is indicating the category of the message.</p>
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<h2>1.1) MESSAGE construction</h2>
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<p>Messages are created with <a href="Message.html##(MESSAGE).New">Message#MESSAGE.New</a>. Note that when the MESSAGE object is created, no message is sent yet.
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To send messages, you need to use the To functions.</p>
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<h2>1.2) Send messages to an audience</h2>
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<p>Messages are sent:</p>
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<ul>
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<li>To a <a href="Client.html">Client</a> using <a href="Message.html##(MESSAGE).ToClient">Message#MESSAGE.ToClient</a>().</li>
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<li>To a <a href="Group.html">Group</a> using <a href="Message.html##(MESSAGE).ToGroup">Message#MESSAGE.ToGroup</a>()</li>
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<li>To a coalition using <a href="Message.html##(MESSAGE).ToCoalition">Message#MESSAGE.ToCoalition</a>().</li>
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<li>To the red coalition using <a href="Message.html##(MESSAGE).ToRed">Message#MESSAGE.ToRed</a>().</li>
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<li>To the blue coalition using <a href="Message.html##(MESSAGE).ToBlue">Message#MESSAGE.ToBlue</a>().</li>
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<li>To all Players using <a href="Message.html##(MESSAGE).ToAll">Message#MESSAGE.ToAll</a>().</li>
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</ul>
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<h2>1.3) Send conditionally to an audience</h2>
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<p>Messages can be sent conditionally to an audience (when a condition is true):</p>
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<ul>
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<li>To all players using <a href="Message.html##(MESSAGE).ToAllIf">Message#MESSAGE.ToAllIf</a>().</li>
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<li>To a coalition using <a href="Message.html##(MESSAGE).ToCoalitionIf">Message#MESSAGE.ToCoalitionIf</a>().</li>
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</ul>
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<h2>Global(s)</h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="#MESSAGE">MESSAGE</a></td>
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<td class="summary">
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<h1>MESSAGE class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>Message System to display Messages to Clients, Coalitions or All.</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(MESSAGE)">Type <code>MESSAGE</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).ClassName">MESSAGE.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).MessageCategory">MESSAGE.MessageCategory</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).MessageID">MESSAGE.MessageID</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(MESSAGE).New">MESSAGE:New(MessageText, MessageDuration, MessageCategory)</a></td>
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<td class="summary">
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<p>Creates a new MESSAGE object.</p>
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@@ -232,6 +182,40 @@ To send messages, you need to use the To functions.</p>
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</dt>
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<dd>
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<h1>MESSAGE class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>Message System to display Messages to Clients, Coalitions or All.</p>
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<p>Messages are shown on the display panel for an amount of seconds, and will then disappear.
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Messages can contain a category which is indicating the category of the message.</p>
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<h2>MESSAGE construction</h2>
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<p>Messages are created with <a href="Message.html##(MESSAGE).New">Message#MESSAGE.New</a>. Note that when the MESSAGE object is created, no message is sent yet.
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To send messages, you need to use the To functions.</p>
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<h2>Send messages to an audience</h2>
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<p>Messages are sent:</p>
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<ul>
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<li>To a <a href="Client.html">Client</a> using <a href="Message.html##(MESSAGE).ToClient">Message#MESSAGE.ToClient</a>().</li>
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<li>To a <a href="Group.html">Group</a> using <a href="Message.html##(MESSAGE).ToGroup">Message#MESSAGE.ToGroup</a>()</li>
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<li>To a coalition using <a href="Message.html##(MESSAGE).ToCoalition">Message#MESSAGE.ToCoalition</a>().</li>
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<li>To the red coalition using <a href="Message.html##(MESSAGE).ToRed">Message#MESSAGE.ToRed</a>().</li>
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<li>To the blue coalition using <a href="Message.html##(MESSAGE).ToBlue">Message#MESSAGE.ToBlue</a>().</li>
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<li>To all Players using <a href="Message.html##(MESSAGE).ToAll">Message#MESSAGE.ToAll</a>().</li>
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</ul>
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<h2>Send conditionally to an audience</h2>
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<p>Messages can be sent conditionally to an audience (when a condition is true):</p>
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<ul>
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<li>To all players using <a href="Message.html##(MESSAGE).ToAllIf">Message#MESSAGE.ToAllIf</a>().</li>
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<li>To a coalition using <a href="Message.html##(MESSAGE).ToCoalitionIf">Message#MESSAGE.ToCoalitionIf</a>().</li>
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</ul>
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</dd>
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@@ -246,48 +230,6 @@ To send messages, you need to use the To functions.</p>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(MESSAGE).ClassName" >
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<strong>MESSAGE.ClassName</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(MESSAGE).MessageCategory" >
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<strong>MESSAGE.MessageCategory</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(MESSAGE).MessageID" >
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<strong>MESSAGE.MessageID</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(MESSAGE).New" >
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<strong>MESSAGE:New(MessageText, MessageDuration, MessageCategory)</strong>
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</a>
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@@ -211,7 +211,6 @@ on defined intervals (currently every minute).</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(MOVEMENT).AliveUnits" >
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<strong>MOVEMENT.AliveUnits</strong>
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</a>
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@@ -220,9 +219,6 @@ on defined intervals (currently every minute).</p>
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<p> Contains the counter how many units are currently alive</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2111,6 +2111,9 @@ The group that was spawned. You can use this group for further actions.</p>
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<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2581,6 +2584,9 @@ when nothing was spawned.</p>
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<p> By default, no InitLimit</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2616,7 +2622,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@@ -2633,7 +2639,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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@@ -2961,7 +2967,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em></em>
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<em>#boolean</em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -451,7 +451,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
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<dl class="function">
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<dt>
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<em></em>
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<em><a href="Core.Cargo.html##(CARGO_GROUP)">Core.Cargo#CARGO_GROUP</a></em>
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<a id="#(FSM_PROCESS).Cargo" >
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<strong>FSM_PROCESS.Cargo</strong>
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</a>
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