mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge remote-tracking branch 'refs/remotes/origin/master' into gh-pages
This commit is contained in:
commit
0ed25f690e
@ -4,14 +4,25 @@
|
||||
--- @type CoalitionObject
|
||||
-- @extends DCSObject#Object
|
||||
|
||||
--- @type coalition
|
||||
-- @field #coalition.side side
|
||||
|
||||
--- @type coalition.side
|
||||
-- @field NEUTRAL
|
||||
-- @field RED
|
||||
-- @field BLUE
|
||||
|
||||
coalition = {} --#coalition
|
||||
|
||||
--- Returns coalition of the object.
|
||||
-- @function [parent=#CoalitionObject] getCoalition
|
||||
-- @param self
|
||||
-- @return #coalition.side
|
||||
-- @param #CoalitionObject self
|
||||
-- @return DCSTypes#coalition.side
|
||||
|
||||
--- Returns object country.
|
||||
-- @function [parent=#CoalitionObject] getCountry
|
||||
-- @param self
|
||||
-- @param #CoalitionObject self
|
||||
-- @return #country.id
|
||||
|
||||
|
||||
CoalitionObject = {} --#CoalitionObject
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
-- @module DCSTypes
|
||||
|
||||
|
||||
|
||||
--- Time is given in seconds.
|
||||
-- @type Time
|
||||
-- @extends #number
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li>CARGO</li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li>CleanUp</li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li>Client</li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li>DCSAirbase</li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li>DCSCoalitionObject</li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
@ -73,6 +73,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="#CoalitionObject">CoalitionObject</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#coalition">coalition</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -88,6 +94,38 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(CoalitionObject).getCountry">CoalitionObject:getCountry()</a></td>
|
||||
<td class="summary">
|
||||
<p>Returns object country.</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(coalition)">Type <code>coalition</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(coalition).side">coalition.side</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2><a id="#(coalition.side)">Type <code>coalition.side</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(coalition.side).BLUE">coalition.side.BLUE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(coalition.side).NEUTRAL">coalition.side.NEUTRAL</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(coalition.side).RED">coalition.side.RED</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -105,6 +143,20 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(coalition)">#coalition</a></em>
|
||||
<a id="coalition" >
|
||||
<strong>coalition</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(DCSCoalitionObject)" >Type <code>DCSCoalitionObject</code></a></h2>
|
||||
@ -124,7 +176,7 @@
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(coalition.side)">#coalition.side</a>:</em></p>
|
||||
<p><em><a href="DCSTypes.html##(coalition.side)">DCSTypes#coalition.side</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
@ -145,11 +197,68 @@
|
||||
<p><em><a href="##(country.id)">#country.id</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(coalition)" >Type <code>coalition</code></a></h2>
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(coalition.side)">#coalition.side</a></em>
|
||||
<a id="#(coalition).side" >
|
||||
<strong>coalition.side</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(coalition.side)" >Type <code>coalition.side</code></a></h2>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(coalition.side).BLUE" >
|
||||
<strong>coalition.side.BLUE</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(coalition.side).NEUTRAL" >
|
||||
<strong>coalition.side.NEUTRAL</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(coalition.side).RED" >
|
||||
<strong>coalition.side.RED</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<h2><a id="#(country.id)" >Type <code>country.id</code></a></h2>
|
||||
|
||||
</div>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li>DCSCommand</li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li>DESTROYGROUPSTASK</li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li>DESTROYRADARSTASK</li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li>DESTROYUNITTYPESTASK</li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li>DATABASE</li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li>Database</li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
@ -63,12 +63,9 @@
|
||||
</ul>
|
||||
</div>
|
||||
<div id="content">
|
||||
<h1>Module <code>Database</code></h1>
|
||||
<h1>Module <code>DATABASE</code></h1>
|
||||
|
||||
<p>Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.</p>
|
||||
|
||||
|
||||
<p>Administers the Spawning of new Groups within the DCSRTE and administers these new Groups within the DATABASE object(s).</p>
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
<table class="function_list">
|
||||
@ -76,19 +73,13 @@
|
||||
<td class="name" nowrap="nowrap"><a href="#DATABASE">DATABASE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_Database">_Database</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(DATABASE)">Type <code>DATABASE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<h2><a id="#(DATABASE)" >Type <code>DATABASE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ActivePlayers">DATABASE.ActivePlayers</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).AlivePlayers">DATABASE.AlivePlayers</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
@ -109,6 +100,90 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ClientsByName">DATABASE.ClientsByName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSGroups">DATABASE.DCSGroups</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSGroupsAlive">DATABASE.DCSGroupsAlive</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSUnits">DATABASE.DCSUnits</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).DCSUnitsAlive">DATABASE.DCSUnitsAlive</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Filter">DATABASE.Filter</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterCategories">DATABASE:FilterCategories(Categories)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units out of categories.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterCoalitions">DATABASE:FilterCoalitions(Coalitions)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of coalitons.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterCountries">DATABASE:FilterCountries(Countries)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined countries.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterGroupPrefixes">DATABASE:FilterGroupPrefixes(Prefixes)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined group prefixes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterMeta">DATABASE.FilterMeta</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterStart">DATABASE:FilterStart()</a></td>
|
||||
<td class="summary">
|
||||
<p>Starts the filtering.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterTypes">DATABASE:FilterTypes(Types)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined unit types.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).FilterUnitPrefixes">DATABASE:FilterUnitPrefixes(Prefixes)</a></td>
|
||||
<td class="summary">
|
||||
<p>Builds a set of units of defined unit prefixes.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ForEachAliveUnit">DATABASE:ForEachAliveUnit(IteratorFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -132,13 +207,19 @@
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).New">DATABASE:New()</a></td>
|
||||
<td class="summary">
|
||||
<p>Creates a new DATABASE Object to administer the Groups defined and alive within the DCSRTE.</p>
|
||||
<p>Creates a new DATABASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Players">DATABASE.Players</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).ScanEnvironment">DATABASE:ScanEnvironment()</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -157,12 +238,42 @@
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Statics">DATABASE.Statics</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).TraceDatabase">DATABASE:TraceDatabase()</a></td>
|
||||
<td class="summary">
|
||||
<p>Traces the current database contents in the log ...</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE).Units">DATABASE.Units</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnBirth">DATABASE:_EventOnBirth(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the OnBirth event for the alive units set.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnDeadOrCrash">DATABASE:_EventOnDeadOrCrash(Event)</a></td>
|
||||
<td class="summary">
|
||||
<p>Handles the OnDead or OnCrash event for alive units set.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsAliveDCSUnit">DATABASE:_IsAliveDCSUnit(DCSUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(DATABASE)._IsIncludeDCSUnit">DATABASE:_IsIncludeDCSUnit(DCSUnit)</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -188,33 +299,84 @@
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
<h2><a id="#(DATABASE)" >Type <code>DATABASE</code></a></h2>
|
||||
|
||||
<p>Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.</p>
|
||||
|
||||
<em><a href="Database.html##(DATABASE)">Database#DATABASE</a></em>
|
||||
<a id="_Database" >
|
||||
<strong>_Database</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Mission designers can use the DATABASE class to build sets of units belonging to certain:</p>
|
||||
|
||||
<ul>
|
||||
<li>Coalitions</li>
|
||||
<li>Categories</li>
|
||||
<li>Countries</li>
|
||||
<li>Unit types</li>
|
||||
<li>Starting with certain prefix strings.</li>
|
||||
</ul>
|
||||
|
||||
<p> This list will grow over time. Planned developments are to include filters and iterators.
|
||||
Additional filters will be added around <a href="Zone.html##(ZONEs)">Zone#ZONEs</a>, Radiuses, Active players, ...
|
||||
More iterators will be implemented in the near future ...</p>
|
||||
|
||||
<h1>DATABASE construction methods:</h1>
|
||||
<p>Create a new DATABASE object with the <a href="##(DATABASE).New">DATABASE.New</a> method:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).New">DATABASE.New</a>: Creates a new DATABASE object.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Database)" >Type <code>Database</code></a></h2>
|
||||
|
||||
<h2><a id="#(DATABASE)" >Type <code>DATABASE</code></a></h2>
|
||||
|
||||
<p>The DATABASE class</p>
|
||||
<h1>DATABASE filter criteria: </h1>
|
||||
<p>You can set filter criteria to define the set of units within the database.
|
||||
Filter criteria are defined by:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).FilterCoalitions">DATABASE.FilterCoalitions</a>: Builds the DATABASE with the units belonging to the coalition(s).</li>
|
||||
<li><a href="##(DATABASE).FilterCategories">DATABASE.FilterCategories</a>: Builds the DATABASE with the units belonging to the category(ies).</li>
|
||||
<li><a href="##(DATABASE).FilterTypes">DATABASE.FilterTypes</a>: Builds the DATABASE with the units belonging to the unit type(s).</li>
|
||||
<li><a href="##(DATABASE).FilterCountries">DATABASE.FilterCountries</a>: Builds the DATABASE with the units belonging to the country(ies).</li>
|
||||
<li><a href="##(DATABASE).FilterUnitPrefixes">DATABASE.FilterUnitPrefixes</a>: Builds the DATABASE with the units starting with the same prefix string(s).</li>
|
||||
</ul>
|
||||
|
||||
<p>Once the filter criteria have been set for the DATABASE, you can start filtering using:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).FilterStart">DATABASE.FilterStart</a>: Starts the filtering of the units within the database.</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned filter criteria within development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).FilterGroupPrefixes">DATABASE.FilterGroupPrefixes</a>: Builds the DATABASE with the groups of the units starting with the same prefix string(s).</li>
|
||||
<li><a href="##(DATABASE).FilterZones">DATABASE.FilterZones</a>: Builds the DATABASE with the units within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h1>DATABASE iterators:</h1>
|
||||
<p>Once the filters have been defined and the DATABASE has been built, you can iterate the database with the available iterator methods.
|
||||
The iterator methods will walk the DATABASE set, and call for each element within the set a function that you provide.
|
||||
The following iterator methods are currently available within the DATABASE:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).ForEachAliveUnit">DATABASE.ForEachAliveUnit</a>: Calls a function for each alive unit it finds within the DATABASE.</li>
|
||||
</ul>
|
||||
|
||||
<p>Planned iterators methods in development are (so these are not yet available):</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(DATABASE).ForEachUnit">DATABASE.ForEachUnit</a>: Calls a function for each unit contained within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachGroup">DATABASE.ForEachGroup</a>: Calls a function for each group contained within the DATABASE.</li>
|
||||
<li><a href="##(DATABASE).ForEachUnitInZone">DATABASE.ForEachUnitInZone</a>: Calls a function for each unit within a certain zone contained within the DATABASE.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).ActivePlayers" >
|
||||
<strong>DATABASE.ActivePlayers</strong>
|
||||
<a id="#(DATABASE).AlivePlayers" >
|
||||
<strong>DATABASE.AlivePlayers</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
@ -263,6 +425,320 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).DCSGroups" >
|
||||
<strong>DATABASE.DCSGroups</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).DCSGroupsAlive" >
|
||||
<strong>DATABASE.DCSGroupsAlive</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).DCSUnits" >
|
||||
<strong>DATABASE.DCSUnits</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).DCSUnitsAlive" >
|
||||
<strong>DATABASE.DCSUnitsAlive</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).Filter" >
|
||||
<strong>DATABASE.Filter</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterCategories" >
|
||||
<strong>DATABASE:FilterCategories(Categories)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units out of categories.</p>
|
||||
|
||||
|
||||
<p>Possible current categories are plane, helicopter, ground, ship.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Categories </em></code>:
|
||||
Can take the following values: "plane", "helicopter", "ground", "ship".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterCoalitions" >
|
||||
<strong>DATABASE:FilterCoalitions(Coalitions)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of coalitons.</p>
|
||||
|
||||
|
||||
<p>Possible current coalitions are red, blue and neutral.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Coalitions </em></code>:
|
||||
Can take the following values: "red", "blue", "neutral".</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterCountries" >
|
||||
<strong>DATABASE:FilterCountries(Countries)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined countries.</p>
|
||||
|
||||
|
||||
<p>Possible current countries are those known within DCS world.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Countries </em></code>:
|
||||
Can take those country strings known within DCS world.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterGroupPrefixes" >
|
||||
<strong>DATABASE:FilterGroupPrefixes(Prefixes)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined group prefixes.</p>
|
||||
|
||||
|
||||
<p>All the units starting with the given group prefixes will be included within the set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Prefixes </em></code>:
|
||||
The prefix of which the group name where the unit belongs to starts with.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(DATABASE).FilterMeta" >
|
||||
<strong>DATABASE.FilterMeta</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterStart" >
|
||||
<strong>DATABASE:FilterStart()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Starts the filtering.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterTypes" >
|
||||
<strong>DATABASE:FilterTypes(Types)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined unit types.</p>
|
||||
|
||||
|
||||
<p>Possible current types are those types known within DCS world.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Types </em></code>:
|
||||
Can take those type strings known within DCS world.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).FilterUnitPrefixes" >
|
||||
<strong>DATABASE:FilterUnitPrefixes(Prefixes)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Builds a set of units of defined unit prefixes.</p>
|
||||
|
||||
|
||||
<p>All the units starting with the given prefixes will be included within the set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string Prefixes </em></code>:
|
||||
The prefix of which the unit name starts with.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ForEachAliveUnit" >
|
||||
<strong>DATABASE:ForEachAliveUnit(IteratorFunction, ...)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Interate the DATABASE and call an interator function for each <strong>alive</strong> unit, providing the Unit and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
||||
The function that will be called when there is an alive unit in the database. The function needs to accept a UNIT parameter.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> ... </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -323,12 +799,12 @@
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Creates a new DATABASE Object to administer the Groups defined and alive within the DCSRTE.</p>
|
||||
<p>Creates a new DATABASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em></p>
|
||||
|
||||
<p>DATABASE</p>
|
||||
|
||||
<h3>Usage:</h3>
|
||||
<pre class="example"><code>-- Define a new DATABASE Object. This DBObject will contain a reference to all Group and Unit Templates defined within the ME and the DCSRTE.
|
||||
@ -348,6 +824,19 @@ DBObject = DATABASE:New()</code></pre>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).ScanEnvironment" >
|
||||
<strong>DATABASE:ScanEnvironment()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -414,6 +903,27 @@ This method is used by the SPAWN class.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE).TraceDatabase" >
|
||||
<strong>DATABASE:TraceDatabase()</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Traces the current database contents in the log ...</p>
|
||||
|
||||
|
||||
<p>(for debug reasons).</p>
|
||||
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@ -428,6 +938,100 @@ This method is used by the SPAWN class.</p>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._EventOnBirth" >
|
||||
<strong>DATABASE:_EventOnBirth(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the OnBirth event for the alive units set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._EventOnDeadOrCrash" >
|
||||
<strong>DATABASE:_EventOnDeadOrCrash(Event)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Handles the OnDead or OnCrash event for alive units set.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Event.html##(EVENTDATA)">Event#EVENTDATA</a> Event </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._IsAliveDCSUnit" >
|
||||
<strong>DATABASE:_IsAliveDCSUnit(DCSUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DCSUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(DATABASE)._IsIncludeDCSUnit" >
|
||||
<strong>DATABASE:_IsIncludeDCSUnit(DCSUnit)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DCSUnit </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li>Escort</li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li>Event</li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
@ -73,12 +73,6 @@
|
||||
<td class="name" nowrap="nowrap"><a href="#EVENT">EVENT</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#_EVENTDISPATCHER">_EVENTDISPATCHER</a></td>
|
||||
<td class="summary">
|
||||
<p>Declare the event dispatcher based on the EVENT class</p>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@ -389,20 +383,6 @@
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em><a href="##(EVENT)">#EVENT</a></em>
|
||||
<a id="_EVENTDISPATCHER" >
|
||||
<strong>_EVENTDISPATCHER</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Declare the event dispatcher based on the EVENT class</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h2><a id="#(Event)" >Type <code>Event</code></a></h2>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li>GOHOMETASK</li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
@ -89,52 +89,58 @@ Groups will follow the following naming structure when spawned at run-time:</p>
|
||||
<p>Some additional notes that need to be remembered:</p>
|
||||
|
||||
<ul>
|
||||
<li><p>Templates are actually groups defined within the mission editor, with the flag "Late Activation" set. As such, these groups are never used within the mission, but are used by the <a href="##(SPAWN)">#SPAWN</a> module.</p></li>
|
||||
<li><p>It is important to defined BEFORE you spawn new groups, a proper initialization of the SPAWN instance is done with the options you want to use.</p></li>
|
||||
<li><p>When designing a mission, NEVER name groups using a "#" within the name of the group Spawn Template(s), or the SPAWN module logic won't work anymore.</p></li>
|
||||
<li><h2>SPAWN object construction methods:</h2>
|
||||
<p>Create a new SPAWN object with the <a href="##(SPAWN).New">SPAWN.New</a> or the <a href="##(SPAWN).NewWithAlias">SPAWN.NewWithAlias</a> methods:</p></li>
|
||||
<li><p><a href="##(SPAWN).New">SPAWN.New</a>: Creates a new SPAWN object taking the name of the group that functions as the Template.</p></li>
|
||||
<li>Templates are actually groups defined within the mission editor, with the flag "Late Activation" set. As such, these groups are never used within the mission, but are used by the <a href="##(SPAWN)">#SPAWN</a> module.</li>
|
||||
<li>It is important to defined BEFORE you spawn new groups, a proper initialization of the SPAWN instance is done with the options you want to use.</li>
|
||||
<li>When designing a mission, NEVER name groups using a "#" within the name of the group Spawn Template(s), or the SPAWN module logic won't work anymore.</li>
|
||||
</ul>
|
||||
|
||||
<h1>SPAWN construction methods:</h1>
|
||||
<p>Create a new SPAWN object with the <a href="##(SPAWN).New">SPAWN.New</a> or the <a href="##(SPAWN).NewWithAlias">SPAWN.NewWithAlias</a> methods:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SPAWN).New">SPAWN.New</a>: Creates a new SPAWN object taking the name of the group that functions as the Template.</li>
|
||||
</ul>
|
||||
|
||||
<p>It is important to understand how the SPAWN class works internally. The SPAWN object created will contain internally a list of groups that will be spawned and that are already spawned.
|
||||
The initialization functions will modify this list of groups so that when a group gets spawned, ALL information is already prepared when spawning. This is done for performance reasons.
|
||||
So in principle, the group list will contain all parameters and configurations after initialization, and when groups get actually spawned, this spawning can be done quickly and efficient.</p>
|
||||
|
||||
<ol>
|
||||
<li><h2>SPAWN object initialization methods: </h2>
|
||||
<p>A spawn object will behave differently based on the usage of initialization methods: </p></li>
|
||||
<li><p><a href="##(SPAWN).Limit">SPAWN.Limit</a>: Limits the amount of groups that can be alive at the same time and that can be dynamically spawned.</p></li>
|
||||
<li><p><a href="##(SPAWN).RandomizeRoute">SPAWN.RandomizeRoute</a>: Randomize the routes of spawned groups.</p></li>
|
||||
<li><p><a href="##(SPAWN).RandomizeTemplate">SPAWN.RandomizeTemplate</a>: Randomize the group templates so that when a new group is spawned, a random group template is selected from one of the templates defined. </p></li>
|
||||
<li><p><a href="##(SPAWN).Uncontrolled">SPAWN.Uncontrolled</a>: Spawn plane groups uncontrolled.</p></li>
|
||||
<li><p><a href="##(SPAWN).Array">SPAWN.Array</a>: Make groups visible before they are actually activated, and order these groups like a batallion in an array.</p></li>
|
||||
<li><p><a href="##(SPAWN).Repeat">SPAWN.Repeat</a>: Re-spawn groups when they land at the home base. Similar functions are <a href="##(SPAWN).RepeatOnLanding">SPAWN.RepeatOnLanding</a> and <a href="##(SPAWN).RepeatOnEngineShutDown">SPAWN.RepeatOnEngineShutDown</a>.</p></li>
|
||||
<li><h2>SPAWN object spawning methods:</h2>
|
||||
<p>Groups can be spawned at different times and methods:</p></li>
|
||||
<li><p><a href="##(SPAWN).Spawn">SPAWN.Spawn</a>: Spawn one new group based on the last spawned index.</p></li>
|
||||
<li><p><a href="##(SPAWN).ReSpawn">SPAWN.ReSpawn</a>: Re-spawn a group based on a given index.</p></li>
|
||||
<li><p><a href="##(SPAWN).SpawnScheduled">SPAWN.SpawnScheduled</a>: Spawn groups at scheduled but randomized intervals. You can use <a href="##(SPAWN).SpawnScheduleStart">SPAWN.SpawnScheduleStart</a> and <a href="##(SPAWN).SpawnScheduleStop">SPAWN.SpawnScheduleStop</a> to start and stop the schedule respectively.</p></li>
|
||||
<li><p><a href="##(SPAWN).SpawnFromUnit">SPAWN.SpawnFromUnit</a>: Spawn a new group taking the position of a <a href="UNIT.html">UNIT</a>.</p></li>
|
||||
<li><p><a href="##(SPAWN).SpawnInZone">SPAWN.SpawnInZone</a>: Spawn a new group in a <a href="ZONE.html">ZONE</a>.</p></li>
|
||||
</ol>
|
||||
<h1>SPAWN initialization methods: </h1>
|
||||
<p>A spawn object will behave differently based on the usage of initialization methods: </p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SPAWN).Limit">SPAWN.Limit</a>: Limits the amount of groups that can be alive at the same time and that can be dynamically spawned.</li>
|
||||
<li><a href="##(SPAWN).RandomizeRoute">SPAWN.RandomizeRoute</a>: Randomize the routes of spawned groups.</li>
|
||||
<li><a href="##(SPAWN).RandomizeTemplate">SPAWN.RandomizeTemplate</a>: Randomize the group templates so that when a new group is spawned, a random group template is selected from one of the templates defined. </li>
|
||||
<li><a href="##(SPAWN).Uncontrolled">SPAWN.Uncontrolled</a>: Spawn plane groups uncontrolled.</li>
|
||||
<li><a href="##(SPAWN).Array">SPAWN.Array</a>: Make groups visible before they are actually activated, and order these groups like a batallion in an array.</li>
|
||||
<li><a href="##(SPAWN).Repeat">SPAWN.Repeat</a>: Re-spawn groups when they land at the home base. Similar functions are <a href="##(SPAWN).RepeatOnLanding">SPAWN.RepeatOnLanding</a> and <a href="##(SPAWN).RepeatOnEngineShutDown">SPAWN.RepeatOnEngineShutDown</a>.</li>
|
||||
</ul>
|
||||
|
||||
<h1>SPAWN spawning methods:</h1>
|
||||
<p>Groups can be spawned at different times and methods:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(SPAWN).Spawn">SPAWN.Spawn</a>: Spawn one new group based on the last spawned index.</li>
|
||||
<li><a href="##(SPAWN).ReSpawn">SPAWN.ReSpawn</a>: Re-spawn a group based on a given index.</li>
|
||||
<li><a href="##(SPAWN).SpawnScheduled">SPAWN.SpawnScheduled</a>: Spawn groups at scheduled but randomized intervals. You can use <a href="##(SPAWN).SpawnScheduleStart">SPAWN.SpawnScheduleStart</a> and <a href="##(SPAWN).SpawnScheduleStop">SPAWN.SpawnScheduleStop</a> to start and stop the schedule respectively.</li>
|
||||
<li><a href="##(SPAWN).SpawnFromUnit">SPAWN.SpawnFromUnit</a>: Spawn a new group taking the position of a <a href="UNIT.html">UNIT</a>.</li>
|
||||
<li><a href="##(SPAWN).SpawnInZone">SPAWN.SpawnInZone</a>: Spawn a new group in a <a href="ZONE.html">ZONE</a>.</li>
|
||||
</ul>
|
||||
|
||||
<p>Note that <a href="##(SPAWN).Spawn">SPAWN.Spawn</a> and <a href="##(SPAWN).ReSpawn">SPAWN.ReSpawn</a> return a <a href="GROUP.html##(GROUP).New">GROUP#GROUP.New</a> object, that contains a reference to the DCSGroup object.
|
||||
You can use the <a href="GROUP.html">GROUP</a> object to do further actions with the DCSGroup.</p>
|
||||
|
||||
<ol>
|
||||
<li>SPAWN object cleaning:
|
||||
<hr/>
|
||||
Sometimes, it will occur during a mission run-time, that ground or especially air objects get damaged, and will while being damged stop their activities, while remaining alive.
|
||||
In such cases, the SPAWN object will just sit there and wait until that group gets destroyed, but most of the time it won't,
|
||||
and it may occur that no new groups are or can be spawned as limits are reached.
|
||||
To prevent this, a <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> initialization method has been defined that will silently monitor the status of each spawned group.
|
||||
Once a group has a velocity = 0, and has been waiting for a defined interval, that group will be cleaned or removed from run-time.
|
||||
There is a catch however :-) If a damaged group has returned to an airbase within the coalition, that group will not be considered as "lost"...
|
||||
In such a case, when the inactive group is cleaned, a new group will Re-spawned automatically.
|
||||
This models AI that has succesfully returned to their airbase, to restart their combat activities.
|
||||
Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</li>
|
||||
</ol>
|
||||
<h1>SPAWN object cleaning:</h1>
|
||||
<p>Sometimes, it will occur during a mission run-time, that ground or especially air objects get damaged, and will while being damged stop their activities, while remaining alive.
|
||||
In such cases, the SPAWN object will just sit there and wait until that group gets destroyed, but most of the time it won't,
|
||||
and it may occur that no new groups are or can be spawned as limits are reached.
|
||||
To prevent this, a <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> initialization method has been defined that will silently monitor the status of each spawned group.
|
||||
Once a group has a velocity = 0, and has been waiting for a defined interval, that group will be cleaned or removed from run-time.
|
||||
There is a catch however :-) If a damaged group has returned to an airbase within the coalition, that group will not be considered as "lost"...
|
||||
In such a case, when the inactive group is cleaned, a new group will Re-spawned automatically.
|
||||
This models AI that has succesfully returned to their airbase, to restart their combat activities.
|
||||
Check the <a href="##(SPAWN).CleanUp">SPAWN.CleanUp</a> for further info.</p>
|
||||
|
||||
|
||||
<h2>Global(s)</h2>
|
||||
@ -2052,7 +2058,7 @@ Nothing found</p>
|
||||
|
||||
|
||||
|
||||
<p> TODO Need to delete this... _Database does this now ...</p>
|
||||
<p> TODO Need to delete this... _DATABASE does this now ...</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
@ -87,6 +87,12 @@
|
||||
<td class="name" nowrap="nowrap"><a href="Client.html">Client</a></td>
|
||||
<td class="summary">
|
||||
<p>The CLIENT models client units in multi player missions.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="DATABASE.html">DATABASE</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@ -183,12 +189,6 @@
|
||||
<td class="name" nowrap="nowrap"><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></td>
|
||||
<td class="summary">
|
||||
<p>Set TASK to destroy certain unit types.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="Database.html">Database</a></td>
|
||||
<td class="summary">
|
||||
<p>Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -21,6 +21,7 @@
|
||||
<li><a href="CARGO.html">CARGO</a></li>
|
||||
<li><a href="CleanUp.html">CleanUp</a></li>
|
||||
<li><a href="Client.html">Client</a></li>
|
||||
<li><a href="DATABASE.html">DATABASE</a></li>
|
||||
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
|
||||
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
|
||||
<li><a href="DCSCommand.html">DCSCommand</a></li>
|
||||
@ -37,7 +38,6 @@
|
||||
<li><a href="DESTROYGROUPSTASK.html">DESTROYGROUPSTASK</a></li>
|
||||
<li><a href="DESTROYRADARSTASK.html">DESTROYRADARSTASK</a></li>
|
||||
<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
|
||||
<li><a href="Database.html">Database</a></li>
|
||||
<li><a href="Escort.html">Escort</a></li>
|
||||
<li><a href="Event.html">Event</a></li>
|
||||
<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
|
||||
|
||||
@ -1697,7 +1697,7 @@ function routines.getGroupRoute(groupIdent, task) -- same as getGroupPoints bu
|
||||
-- refactor to search by groupId and allow groupId and groupName as inputs
|
||||
local gpId = groupIdent
|
||||
if type(groupIdent) == 'string' and not tonumber(groupIdent) then
|
||||
gpId = _Database.Groups[groupIdent].groupId
|
||||
gpId = _DATABASE.Groups[groupIdent].groupId
|
||||
end
|
||||
|
||||
for coa_name, coa_data in pairs(env.mission.coalition) do
|
||||
@ -1747,6 +1747,7 @@ function routines.getGroupRoute(groupIdent, task) -- same as getGroupPoints bu
|
||||
end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then
|
||||
end --for coa_name, coa_data in pairs(mission.coalition) do
|
||||
end
|
||||
|
||||
routines.ground.patrolRoute = function(vars)
|
||||
|
||||
|
||||
@ -3504,11 +3505,6 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Declare the event dispatcher based on the EVENT class
|
||||
_EVENTDISPATCHER = EVENT:New() -- #EVENT
|
||||
|
||||
--- A GROUP class abstraction of a DCSGroup class.
|
||||
-- The GROUP class will take an abstraction of the DCSGroup class, providing more methods that can be done with a GROUP.
|
||||
-- @module Group
|
||||
@ -4510,7 +4506,7 @@ end
|
||||
function GROUP:GetTaskMission()
|
||||
self:F( self.GroupName )
|
||||
|
||||
return routines.utils.deepCopy( _Database.Groups[self.GroupName].Template )
|
||||
return routines.utils.deepCopy( _DATABASE.Groups[self.GroupName].Template )
|
||||
end
|
||||
|
||||
--- Return the mission route of the group.
|
||||
@ -4519,7 +4515,7 @@ end
|
||||
function GROUP:GetTaskRoute()
|
||||
self:F( self.GroupName )
|
||||
|
||||
return routines.utils.deepCopy( _Database.Groups[self.GroupName].Template.route.points )
|
||||
return routines.utils.deepCopy( _DATABASE.Groups[self.GroupName].Template.route.points )
|
||||
end
|
||||
|
||||
--- Return the route of a group by using the @{Database#DATABASE} class.
|
||||
@ -4543,7 +4539,7 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
|
||||
|
||||
self:T( { GroupName } )
|
||||
|
||||
local Template = _Database.Groups[GroupName].Template
|
||||
local Template = _DATABASE.Groups[GroupName].Template
|
||||
|
||||
if Template then
|
||||
if not Begin then
|
||||
@ -5257,14 +5253,40 @@ Include.File( "Event" )
|
||||
-- @extends Base#BASE
|
||||
DATABASE = {
|
||||
ClassName = "DATABASE",
|
||||
DCSUnits = {},
|
||||
DCSUnitsAlive = {},
|
||||
Units = {},
|
||||
Groups = {},
|
||||
DCSGroups = {},
|
||||
DCSGroupsAlive = {},
|
||||
NavPoints = {},
|
||||
Statics = {},
|
||||
Players = {},
|
||||
ActivePlayers = {},
|
||||
AlivePlayers = {},
|
||||
ClientsByName = {},
|
||||
ClientsByID = {},
|
||||
Filter = {
|
||||
Coalitions = nil,
|
||||
Categories = nil,
|
||||
Types = nil,
|
||||
Countries = nil,
|
||||
UnitPrefixes = nil,
|
||||
GroupPrefixes = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
red = coalition.side.RED,
|
||||
blue = coalition.side.BLUE,
|
||||
neutral = coalition.side.NEUTRAL,
|
||||
},
|
||||
Categories = {
|
||||
plane = Unit.Category.AIRPLANE,
|
||||
helicopter = Unit.Category.HELICOPTER,
|
||||
ground = Unit.Category.GROUND_UNIT,
|
||||
ship = Unit.Category.SHIP,
|
||||
structure = Unit.Category.STRUCTURE,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
local _DATABASECoalition =
|
||||
@ -5283,8 +5305,9 @@ local _DATABASECategory =
|
||||
}
|
||||
|
||||
|
||||
--- Creates a new DATABASE Object to administer the Groups defined and alive within the DCSRTE.
|
||||
-- @return DATABASE
|
||||
--- Creates a new DATABASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE
|
||||
-- @usage
|
||||
-- -- Define a new DATABASE Object. This DBObject will contain a reference to all Group and Unit Templates defined within the ME and the DCSRTE.
|
||||
-- DBObject = DATABASE:New()
|
||||
@ -5292,6 +5315,234 @@ function DATABASE:New()
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
_EVENTDISPATCHER:OnBirth( self._EventOnBirth, self )
|
||||
_EVENTDISPATCHER:OnDead( self._EventOnDeadOrCrash, self )
|
||||
_EVENTDISPATCHER:OnCrash( self._EventOnDeadOrCrash, self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units of coalitons.
|
||||
-- Possible current coalitions are red, blue and neutral.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Coalitions Can take the following values: "red", "blue", "neutral".
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterCoalition( Coalitions )
|
||||
if not self.Filter.Coalitions then
|
||||
self.Filter.Coalitions = {}
|
||||
end
|
||||
if type( Coalitions ) ~= "table" then
|
||||
Coalitions = { Coalitions }
|
||||
end
|
||||
for CoalitionID, Coalition in pairs( Coalitions ) do
|
||||
self.Filter.Coalitions[Coalition] = Coalition
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units out of categories.
|
||||
-- Possible current categories are plane, helicopter, ground, ship.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Categories Can take the following values: "plane", "helicopter", "ground", "ship".
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterCategory( Categories )
|
||||
if not self.Filter.Categories then
|
||||
self.Filter.Categories = {}
|
||||
end
|
||||
if type( Categories ) ~= "table" then
|
||||
Categories = { Categories }
|
||||
end
|
||||
for CategoryID, Category in pairs( Categories ) do
|
||||
self.Filter.Categories[Category] = Category
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units of defined unit types.
|
||||
-- Possible current types are those types known within DCS world.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Types Can take those type strings known within DCS world.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterType( Types )
|
||||
if not self.Filter.Types then
|
||||
self.Filter.Types = {}
|
||||
end
|
||||
if type( Types ) ~= "table" then
|
||||
Types = { Types }
|
||||
end
|
||||
for TypeID, Type in pairs( Types ) do
|
||||
self.Filter.Types[Type] = Type
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units of defined countries.
|
||||
-- Possible current countries are those known within DCS world.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Countries Can take those country strings known within DCS world.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterCountries( Countries )
|
||||
if not self.Filter.Countries then
|
||||
self.Filter.Countries = {}
|
||||
end
|
||||
if type( Countries ) ~= "table" then
|
||||
Countries = { Countries }
|
||||
end
|
||||
for CountryID, Country in pairs( Countries ) do
|
||||
self.Filter.Countries[Country] = Country
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units of defined unit prefixes.
|
||||
-- All the units starting with the given prefixes will be included within the set.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Prefixes The prefix of which the unit name starts with.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterUnitPrefix( Prefixes )
|
||||
if not self.Filter.UnitPrefixes then
|
||||
self.Filter.UnitPrefixes = {}
|
||||
end
|
||||
if type( Prefixes ) ~= "table" then
|
||||
Prefixes = { Prefixes }
|
||||
end
|
||||
for PrefixID, Prefix in pairs( Prefixes ) do
|
||||
self.Filter.UnitPrefixes[Prefix] = Prefix
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units of defined group prefixes.
|
||||
-- All the units starting with the given group prefixes will be included within the set.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Prefixes The prefix of which the group name where the unit belongs to starts with.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterGroupPrefix( Prefixes )
|
||||
if not self.Filter.GroupPrefixes then
|
||||
self.Filter.GroupPrefixes = {}
|
||||
end
|
||||
if type( Prefixes ) ~= "table" then
|
||||
Prefixes = { Prefixes }
|
||||
end
|
||||
for PrefixID, Prefix in pairs( Prefixes ) do
|
||||
self.Filter.GroupPrefixes[Prefix] = Prefix
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Starts the filtering.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterStart()
|
||||
|
||||
if _DATABASE then
|
||||
-- OK, we have a _DATABASE
|
||||
-- Now use the different filters to build the set.
|
||||
-- We first take ALL of the Units of the _DATABASE.
|
||||
for UnitRegistrationID, UnitRegistration in pairs( _DATABASE.Units ) do
|
||||
self:T( UnitRegistration )
|
||||
local DCSUnit = Unit.getByName( UnitRegistration.UnitName )
|
||||
if self:IsIncludeDCSUnit( DCSUnit ) then
|
||||
self.DCSUnits[DCSUnit:getName()] = DCSUnit
|
||||
end
|
||||
if self:IsAliveDCSUnit( DCSUnit ) then
|
||||
self.DCSUnitsAlive[DCSUnit:getName()] = DCSUnit
|
||||
end
|
||||
end
|
||||
else
|
||||
self:E( "There is a structural error in MOOSE. No _DATABASE has been defined! Cannot build this custom DATABASE." )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #DATABASE self
|
||||
-- @param DCSUnit#Unit DCSUnit
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:IsIncludeDCSUnit( DCSUnit )
|
||||
self:F( DCSUnit )
|
||||
local DCSUnitInclude = true
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
local DCSUnitCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:T( { "Coalition:", DCSUnit:getCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == DCSUnit:getCoalition() then
|
||||
DCSUnitCoalition = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
local DCSUnitCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T( { "Category:", DCSUnit:getDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == DCSUnit:getDesc().category then
|
||||
DCSUnitCategory = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
local DCSUnitType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T( { "Type:", DCSUnit:getTypeName(), TypeName } )
|
||||
if TypeName == DCSUnit:getTypeName() then
|
||||
DCSUnitType = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
local DCSUnitCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T( { "Country:", DCSUnit:getCountry(), CountryName } )
|
||||
if country.id[CountryName] == DCSUnit:getCountry() then
|
||||
DCSUnitCountry = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitCountry
|
||||
end
|
||||
|
||||
if self.Filter.UnitPrefixes then
|
||||
local DCSUnitPrefix = false
|
||||
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
|
||||
self:T( { "Unit Prefix:", string.find( DCSUnit:getName(), UnitPrefix, 1 ), UnitPrefix } )
|
||||
if string.find( DCSUnit:getName(), UnitPrefix, 1 ) then
|
||||
DCSUnitPrefix = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitPrefix
|
||||
end
|
||||
|
||||
self:T( DCSUnitInclude )
|
||||
return DCSUnitInclude
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #DATABASE self
|
||||
-- @param DCSUnit#Unit DCSUnit
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:IsAliveDCSUnit( DCSUnit )
|
||||
self:F( DCSUnit )
|
||||
local DCSUnitAlive = false
|
||||
if DCSUnit and DCSUnit:isExist() and DCSUnit:isActive() then
|
||||
if self.DCSUnits[DCSUnit:getName()] then
|
||||
DCSUnitAlive = true
|
||||
end
|
||||
end
|
||||
self:T( DCSUnitAlive )
|
||||
return DCSUnitAlive
|
||||
end
|
||||
|
||||
|
||||
function DATABASE:ScanEnvironment()
|
||||
self:F()
|
||||
|
||||
self.Navpoints = {}
|
||||
self.Units = {}
|
||||
@ -5299,7 +5550,7 @@ function DATABASE:New()
|
||||
for coa_name, coa_data in pairs(env.mission.coalition) do
|
||||
|
||||
if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then
|
||||
self.Units[coa_name] = {}
|
||||
--self.Units[coa_name] = {}
|
||||
|
||||
----------------------------------------------
|
||||
-- build nav points DB
|
||||
@ -5323,8 +5574,8 @@ function DATABASE:New()
|
||||
for cntry_id, cntry_data in pairs(coa_data.country) do
|
||||
|
||||
local countryName = string.lower(cntry_data.name)
|
||||
self.Units[coa_name][countryName] = {}
|
||||
self.Units[coa_name][countryName]["countryId"] = cntry_data.id
|
||||
--self.Units[coa_name][countryName] = {}
|
||||
--self.Units[coa_name][countryName]["countryId"] = cntry_data.id
|
||||
|
||||
if type(cntry_data) == 'table' then --just making sure
|
||||
|
||||
@ -5336,7 +5587,7 @@ function DATABASE:New()
|
||||
|
||||
if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group!
|
||||
|
||||
self.Units[coa_name][countryName][category] = {}
|
||||
--self.Units[coa_name][countryName][category] = {}
|
||||
|
||||
for group_num, GroupTemplate in pairs(obj_type_data.group) do
|
||||
|
||||
@ -5356,14 +5607,14 @@ function DATABASE:New()
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Instantiate new Groups within the DCSRTE.
|
||||
-- This method expects EXACTLY the same structure as a structure within the ME, and needs 2 additional fields defined:
|
||||
-- SpawnCountryID, SpawnCategoryID
|
||||
-- This method is used by the SPAWN class.
|
||||
function DATABASE:Spawn( SpawnTemplate )
|
||||
self:F( SpawnTemplate.name )
|
||||
|
||||
self:T( { SpawnTemplate.SpawnCountryID, SpawnTemplate.SpawnCategoryID, SpawnTemplate.name } )
|
||||
self:T( { SpawnTemplate.SpawnCountryID, SpawnTemplate.SpawnCategoryID } )
|
||||
|
||||
-- Copy the spawn variables of the template in temporary storage, nullify, and restore the spawn variables.
|
||||
local SpawnCoalitionID = SpawnTemplate.SpawnCoalitionID
|
||||
@ -5438,11 +5689,47 @@ function DATABASE:_RegisterGroup( GroupTemplate )
|
||||
self.ClientsByName[UnitTemplateName] = UnitTemplate
|
||||
self.ClientsByID[UnitTemplate.unitId] = UnitTemplate
|
||||
end
|
||||
self:T( { "Unit", self.Units[UnitTemplateName].UnitName } )
|
||||
self:E( { "Unit", self.Units[UnitTemplateName].UnitName } )
|
||||
end
|
||||
end
|
||||
|
||||
_Database = DATABASE:New() -- Database#DATABASE
|
||||
--- Handles the OnBirth event for the alive units set.
|
||||
-- @param #DATABASE self
|
||||
-- @param Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnBirth( Event )
|
||||
self:F( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
if self:IsIncludeDCSUnit( Event.IniDCSUnit ) then
|
||||
self.DCSUnits[Event.IniDCSUnitName] = Event.IniDCSUnit
|
||||
self.DCSUnitsAlive[Event.IniDCSUnitName] = Event.IniDCSUnit
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDead or OnCrash event for alive units set.
|
||||
-- @param #DATABASE self
|
||||
-- @param Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
self:F( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
if self.DCSUnitsAlive[Event.IniDCSUnitName] then
|
||||
self.DCSUnits[Event.IniDCSUnitName] = nil
|
||||
self.DCSUnitsAlive[Event.IniDCSUnitName] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Traces the current database contents in the log ... (for debug reasons).
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:TraceDatabase()
|
||||
self:F()
|
||||
|
||||
self:T( { "DCSUnits:", self.DCSUnits } )
|
||||
self:T( { "DCSUnitsAlive:", self.DCSUnitsAlive } )
|
||||
end
|
||||
|
||||
|
||||
--- Scoring system for MOOSE.
|
||||
@ -7467,12 +7754,12 @@ function CLIENT:GetDCSGroup()
|
||||
-- Now we need to resolve the bugs in DCS 1.5 ...
|
||||
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
|
||||
self:T3( "Bug 1.5 logic" )
|
||||
local ClientUnits = _Database.Groups[self.ClientName].Units
|
||||
local ClientUnits = _DATABASE.Groups[self.ClientName].Units
|
||||
self:T3( { ClientUnits[1].name, env.getValueDictByKey(ClientUnits[1].name) } )
|
||||
for ClientUnitID, ClientUnitData in pairs( ClientUnits ) do
|
||||
self:T3( { tonumber(UnitData:getID()), ClientUnitData.unitId } )
|
||||
if tonumber(UnitData:getID()) == ClientUnitData.unitId then
|
||||
local ClientGroupTemplate = _Database.Groups[self.ClientName].Template
|
||||
local ClientGroupTemplate = _DATABASE.Groups[self.ClientName].Template
|
||||
self.ClientID = ClientGroupTemplate.groupId
|
||||
self.ClientGroupUnit = UnitData
|
||||
self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
|
||||
@ -10411,7 +10698,7 @@ function MISSIONSCHEDULER.Scheduler()
|
||||
if Mission.GoalFunction ~= nil then
|
||||
Mission.GoalFunction( Mission, Client )
|
||||
end
|
||||
_Database:_AddMissionTaskScore( Client:GetClientGroupDCSUnit(), Mission.Name, 25 )
|
||||
_DATABASE:_AddMissionTaskScore( Client:GetClientGroupDCSUnit(), Mission.Name, 25 )
|
||||
|
||||
-- if not Mission:IsCompleted() then
|
||||
-- end
|
||||
@ -10872,7 +11159,7 @@ function CLEANUP:_CleanUpScheduler()
|
||||
local CleanUpUnitName = UnitData.CleanUpUnitName
|
||||
if CleanUpUnit then
|
||||
self:T( { "CleanUp Scheduler", "Checking:", CleanUpUnitName } )
|
||||
if _Database:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
|
||||
if _DATABASE:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
|
||||
local CleanUpUnitVec3 = CleanUpUnit:getPoint()
|
||||
--self:T( CleanUpUnitVec3 )
|
||||
local CleanUpUnitVec2 = {}
|
||||
@ -11315,7 +11602,7 @@ function SPAWN:Array( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
|
||||
_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnEngineShutDown, self )
|
||||
end
|
||||
|
||||
self.SpawnGroups[SpawnGroupID].Group = _Database:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
|
||||
self.SpawnGroups[SpawnGroupID].Group = _DATABASE:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
|
||||
|
||||
SpawnX = SpawnXIndex * SpawnDeltaX
|
||||
SpawnY = SpawnYIndex * SpawnDeltaY
|
||||
@ -11387,7 +11674,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
|
||||
_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnEngineShutDown, self )
|
||||
end
|
||||
|
||||
self.SpawnGroups[self.SpawnIndex].Group = _Database:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
|
||||
self.SpawnGroups[self.SpawnIndex].Group = _DATABASE:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
@ -11395,7 +11682,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
|
||||
end
|
||||
-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
|
||||
--if self.SpawnRepeat then
|
||||
-- _Database:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
|
||||
-- _DATABASE:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
|
||||
--end
|
||||
end
|
||||
|
||||
@ -11896,7 +12183,7 @@ function SPAWN:_GetTemplate( SpawnTemplatePrefix )
|
||||
|
||||
local SpawnTemplate = nil
|
||||
|
||||
SpawnTemplate = routines.utils.deepCopy( _Database.Groups[SpawnTemplatePrefix].Template )
|
||||
SpawnTemplate = routines.utils.deepCopy( _DATABASE.Groups[SpawnTemplatePrefix].Template )
|
||||
|
||||
if SpawnTemplate == nil then
|
||||
error( 'No Template returned for SpawnTemplatePrefix = ' .. SpawnTemplatePrefix )
|
||||
@ -12053,7 +12340,7 @@ function SPAWN:_GetSpawnIndex( SpawnIndex )
|
||||
end
|
||||
|
||||
|
||||
-- TODO Need to delete this... _Database does this now ...
|
||||
-- TODO Need to delete this... _DATABASE does this now ...
|
||||
function SPAWN:_OnBirth( event )
|
||||
|
||||
if timer.getTime0() < timer.getAbsTime() then -- dont need to add units spawned in at the start of the mission if mist is loaded in init line
|
||||
@ -12071,7 +12358,7 @@ function SPAWN:_OnBirth( event )
|
||||
end
|
||||
|
||||
--- Obscolete
|
||||
-- @todo Need to delete this... _Database does this now ...
|
||||
-- @todo Need to delete this... _DATABASE does this now ...
|
||||
function SPAWN:_OnDeadOrCrash( event )
|
||||
self:F( self.SpawnTemplatePrefix, event )
|
||||
|
||||
@ -12398,7 +12685,7 @@ function SEAD:EventShot( Event )
|
||||
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
|
||||
local _targetMimgroupName = _targetMimgroup:getName()
|
||||
local _targetMimcont= _targetMimgroup:getController()
|
||||
local _targetskill = _Database.Units[_targetMimname].Template.skill
|
||||
local _targetskill = _DATABASE.Units[_targetMimname].Template.skill
|
||||
self:T( self.SEADGroupPrefixes )
|
||||
self:T( _targetMimgroupName )
|
||||
local SEADGroupFound = false
|
||||
|
||||
Binary file not shown.
@ -38,6 +38,6 @@ env.info( "Include.MissionPath = " .. Include.MissionPath)
|
||||
|
||||
Include.Files = {}
|
||||
|
||||
Include.File( "Database" )
|
||||
Include.File( "Moose" )
|
||||
|
||||
env.info("Loaded MOOSE Include Engine")
|
||||
@ -20,4 +20,6 @@ env.info( "Include.MissionPath = " .. Include.MissionPath)
|
||||
|
||||
Include.Files = {}
|
||||
|
||||
Include.File( "Moose" )
|
||||
|
||||
env.info("Loaded MOOSE Include Engine")
|
||||
|
||||
@ -264,7 +264,7 @@ function CLEANUP:_CleanUpScheduler()
|
||||
local CleanUpUnitName = UnitData.CleanUpUnitName
|
||||
if CleanUpUnit then
|
||||
self:T( { "CleanUp Scheduler", "Checking:", CleanUpUnitName } )
|
||||
if _Database:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
|
||||
if _DATABASE:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then
|
||||
local CleanUpUnitVec3 = CleanUpUnit:getPoint()
|
||||
--self:T( CleanUpUnitVec3 )
|
||||
local CleanUpUnitVec2 = {}
|
||||
|
||||
@ -196,12 +196,12 @@ function CLIENT:GetDCSGroup()
|
||||
-- Now we need to resolve the bugs in DCS 1.5 ...
|
||||
-- Consult the database for the units of the Client Group. (ClientGroup:getUnits() returns nil)
|
||||
self:T3( "Bug 1.5 logic" )
|
||||
local ClientUnits = _Database.Groups[self.ClientName].Units
|
||||
local ClientUnits = _DATABASE.Groups[self.ClientName].Units
|
||||
self:T3( { ClientUnits[1].name, env.getValueDictByKey(ClientUnits[1].name) } )
|
||||
for ClientUnitID, ClientUnitData in pairs( ClientUnits ) do
|
||||
self:T3( { tonumber(UnitData:getID()), ClientUnitData.unitId } )
|
||||
if tonumber(UnitData:getID()) == ClientUnitData.unitId then
|
||||
local ClientGroupTemplate = _Database.Groups[self.ClientName].Template
|
||||
local ClientGroupTemplate = _DATABASE.Groups[self.ClientName].Template
|
||||
self.ClientID = ClientGroupTemplate.groupId
|
||||
self.ClientGroupUnit = UnitData
|
||||
self:T3( self.ClientName .. " : group found in bug 1.5 resolvement logic!" )
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
--- Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.
|
||||
-- Administers the Spawning of new Groups within the DCSRTE and administers these new Groups within the DATABASE object(s).
|
||||
-- @module Database
|
||||
---
|
||||
-- @module DATABASE
|
||||
-- @author FlightControl
|
||||
|
||||
Include.File( "Routines" )
|
||||
@ -9,19 +8,100 @@ Include.File( "Menu" )
|
||||
Include.File( "Group" )
|
||||
Include.File( "Event" )
|
||||
|
||||
--- The DATABASE class
|
||||
---
|
||||
-- Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.
|
||||
-- Mission designers can use the DATABASE class to build sets of units belonging to certain:
|
||||
--
|
||||
-- * Coalitions
|
||||
-- * Categories
|
||||
-- * Countries
|
||||
-- * Unit types
|
||||
-- * Starting with certain prefix strings.
|
||||
--
|
||||
-- This list will grow over time. Planned developments are to include filters and iterators.
|
||||
-- Additional filters will be added around @{Zone#ZONEs}, Radiuses, Active players, ...
|
||||
-- More iterators will be implemented in the near future ...
|
||||
--
|
||||
-- DATABASE construction methods:
|
||||
-- =================================
|
||||
-- Create a new DATABASE object with the @{#DATABASE.New} method:
|
||||
--
|
||||
-- * @{#DATABASE.New}: Creates a new DATABASE object.
|
||||
--
|
||||
--
|
||||
-- DATABASE filter criteria:
|
||||
-- =========================
|
||||
-- You can set filter criteria to define the set of units within the database.
|
||||
-- Filter criteria are defined by:
|
||||
--
|
||||
-- * @{#DATABASE.FilterCoalitions}: Builds the DATABASE with the units belonging to the coalition(s).
|
||||
-- * @{#DATABASE.FilterCategories}: Builds the DATABASE with the units belonging to the category(ies).
|
||||
-- * @{#DATABASE.FilterTypes}: Builds the DATABASE with the units belonging to the unit type(s).
|
||||
-- * @{#DATABASE.FilterCountries}: Builds the DATABASE with the units belonging to the country(ies).
|
||||
-- * @{#DATABASE.FilterUnitPrefixes}: Builds the DATABASE with the units starting with the same prefix string(s).
|
||||
--
|
||||
-- Once the filter criteria have been set for the DATABASE, you can start filtering using:
|
||||
--
|
||||
-- * @{#DATABASE.FilterStart}: Starts the filtering of the units within the database.
|
||||
--
|
||||
-- Planned filter criteria within development are (so these are not yet available):
|
||||
--
|
||||
-- * @{#DATABASE.FilterGroupPrefixes}: Builds the DATABASE with the groups of the units starting with the same prefix string(s).
|
||||
-- * @{#DATABASE.FilterZones}: Builds the DATABASE with the units within a @{Zone#ZONE}.
|
||||
--
|
||||
--
|
||||
-- DATABASE iterators:
|
||||
-- ===================
|
||||
-- Once the filters have been defined and the DATABASE has been built, you can iterate the database with the available iterator methods.
|
||||
-- The iterator methods will walk the DATABASE set, and call for each element within the set a function that you provide.
|
||||
-- The following iterator methods are currently available within the DATABASE:
|
||||
--
|
||||
-- * @{#DATABASE.ForEachAliveUnit}: Calls a function for each alive unit it finds within the DATABASE.
|
||||
--
|
||||
-- Planned iterators methods in development are (so these are not yet available):
|
||||
--
|
||||
-- * @{#DATABASE.ForEachUnit}: Calls a function for each unit contained within the DATABASE.
|
||||
-- * @{#DATABASE.ForEachGroup}: Calls a function for each group contained within the DATABASE.
|
||||
-- * @{#DATABASE.ForEachUnitInZone}: Calls a function for each unit within a certain zone contained within the DATABASE.
|
||||
--
|
||||
-- @type DATABASE
|
||||
-- @extends Base#BASE
|
||||
DATABASE = {
|
||||
ClassName = "DATABASE",
|
||||
DCSUnits = {},
|
||||
DCSUnitsAlive = {},
|
||||
Units = {},
|
||||
Groups = {},
|
||||
DCSGroups = {},
|
||||
DCSGroupsAlive = {},
|
||||
NavPoints = {},
|
||||
Statics = {},
|
||||
Players = {},
|
||||
ActivePlayers = {},
|
||||
AlivePlayers = {},
|
||||
ClientsByName = {},
|
||||
ClientsByID = {},
|
||||
Filter = {
|
||||
Coalitions = nil,
|
||||
Categories = nil,
|
||||
Types = nil,
|
||||
Countries = nil,
|
||||
UnitPrefixes = nil,
|
||||
GroupPrefixes = nil,
|
||||
},
|
||||
FilterMeta = {
|
||||
Coalitions = {
|
||||
red = coalition.side.RED,
|
||||
blue = coalition.side.BLUE,
|
||||
neutral = coalition.side.NEUTRAL,
|
||||
},
|
||||
Categories = {
|
||||
plane = Unit.Category.AIRPLANE,
|
||||
helicopter = Unit.Category.HELICOPTER,
|
||||
ground = Unit.Category.GROUND_UNIT,
|
||||
ship = Unit.Category.SHIP,
|
||||
structure = Unit.Category.STRUCTURE,
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
local _DATABASECoalition =
|
||||
@ -40,8 +120,9 @@ local _DATABASECategory =
|
||||
}
|
||||
|
||||
|
||||
--- Creates a new DATABASE Object to administer the Groups defined and alive within the DCSRTE.
|
||||
-- @return DATABASE
|
||||
--- Creates a new DATABASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE
|
||||
-- @usage
|
||||
-- -- Define a new DATABASE Object. This DBObject will contain a reference to all Group and Unit Templates defined within the ME and the DCSRTE.
|
||||
-- DBObject = DATABASE:New()
|
||||
@ -49,67 +130,145 @@ function DATABASE:New()
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
_EVENTDISPATCHER:OnBirth( self._EventOnBirth, self )
|
||||
_EVENTDISPATCHER:OnDead( self._EventOnDeadOrCrash, self )
|
||||
_EVENTDISPATCHER:OnCrash( self._EventOnDeadOrCrash, self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
self.Navpoints = {}
|
||||
self.Units = {}
|
||||
--Build routines.db.units and self.Navpoints
|
||||
for coa_name, coa_data in pairs(env.mission.coalition) do
|
||||
--- Builds a set of units of coalitons.
|
||||
-- Possible current coalitions are red, blue and neutral.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Coalitions Can take the following values: "red", "blue", "neutral".
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterCoalitions( Coalitions )
|
||||
if not self.Filter.Coalitions then
|
||||
self.Filter.Coalitions = {}
|
||||
end
|
||||
if type( Coalitions ) ~= "table" then
|
||||
Coalitions = { Coalitions }
|
||||
end
|
||||
for CoalitionID, Coalition in pairs( Coalitions ) do
|
||||
self.Filter.Coalitions[Coalition] = Coalition
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then
|
||||
self.Units[coa_name] = {}
|
||||
--- Builds a set of units out of categories.
|
||||
-- Possible current categories are plane, helicopter, ground, ship.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Categories Can take the following values: "plane", "helicopter", "ground", "ship".
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterCategories( Categories )
|
||||
if not self.Filter.Categories then
|
||||
self.Filter.Categories = {}
|
||||
end
|
||||
if type( Categories ) ~= "table" then
|
||||
Categories = { Categories }
|
||||
end
|
||||
for CategoryID, Category in pairs( Categories ) do
|
||||
self.Filter.Categories[Category] = Category
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
----------------------------------------------
|
||||
-- build nav points DB
|
||||
self.Navpoints[coa_name] = {}
|
||||
if coa_data.nav_points then --navpoints
|
||||
for nav_ind, nav_data in pairs(coa_data.nav_points) do
|
||||
--- Builds a set of units of defined unit types.
|
||||
-- Possible current types are those types known within DCS world.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Types Can take those type strings known within DCS world.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterTypes( Types )
|
||||
if not self.Filter.Types then
|
||||
self.Filter.Types = {}
|
||||
end
|
||||
if type( Types ) ~= "table" then
|
||||
Types = { Types }
|
||||
end
|
||||
for TypeID, Type in pairs( Types ) do
|
||||
self.Filter.Types[Type] = Type
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
if type(nav_data) == 'table' then
|
||||
self.Navpoints[coa_name][nav_ind] = routines.utils.deepCopy(nav_data)
|
||||
--- Builds a set of units of defined countries.
|
||||
-- Possible current countries are those known within DCS world.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Countries Can take those country strings known within DCS world.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterCountries( Countries )
|
||||
if not self.Filter.Countries then
|
||||
self.Filter.Countries = {}
|
||||
end
|
||||
if type( Countries ) ~= "table" then
|
||||
Countries = { Countries }
|
||||
end
|
||||
for CountryID, Country in pairs( Countries ) do
|
||||
self.Filter.Countries[Country] = Country
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
self.Navpoints[coa_name][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
|
||||
self.Navpoints[coa_name][nav_ind]['point'] = {} -- point is used by SSE, support it.
|
||||
self.Navpoints[coa_name][nav_ind]['point']['x'] = nav_data.x
|
||||
self.Navpoints[coa_name][nav_ind]['point']['y'] = 0
|
||||
self.Navpoints[coa_name][nav_ind]['point']['z'] = nav_data.y
|
||||
end
|
||||
--- Builds a set of units of defined unit prefixes.
|
||||
-- All the units starting with the given prefixes will be included within the set.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Prefixes The prefix of which the unit name starts with.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterUnitPrefixes( Prefixes )
|
||||
if not self.Filter.UnitPrefixes then
|
||||
self.Filter.UnitPrefixes = {}
|
||||
end
|
||||
if type( Prefixes ) ~= "table" then
|
||||
Prefixes = { Prefixes }
|
||||
end
|
||||
for PrefixID, Prefix in pairs( Prefixes ) do
|
||||
self.Filter.UnitPrefixes[Prefix] = Prefix
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Builds a set of units of defined group prefixes.
|
||||
-- All the units starting with the given group prefixes will be included within the set.
|
||||
-- @param #DATABASE self
|
||||
-- @param #string Prefixes The prefix of which the group name where the unit belongs to starts with.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterGroupPrefixes( Prefixes )
|
||||
if not self.Filter.GroupPrefixes then
|
||||
self.Filter.GroupPrefixes = {}
|
||||
end
|
||||
if type( Prefixes ) ~= "table" then
|
||||
Prefixes = { Prefixes }
|
||||
end
|
||||
for PrefixID, Prefix in pairs( Prefixes ) do
|
||||
self.Filter.GroupPrefixes[Prefix] = Prefix
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Starts the filtering.
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:FilterStart()
|
||||
|
||||
if _DATABASE then
|
||||
-- OK, we have a _DATABASE
|
||||
-- Now use the different filters to build the set.
|
||||
-- We first take ALL of the Units of the _DATABASE.
|
||||
for UnitRegistrationID, UnitRegistration in pairs( _DATABASE.Units ) do
|
||||
self:T( UnitRegistration )
|
||||
local DCSUnit = Unit.getByName( UnitRegistration.UnitName )
|
||||
if self:_IsIncludeDCSUnit( DCSUnit ) then
|
||||
self.DCSUnits[DCSUnit:getName()] = DCSUnit
|
||||
end
|
||||
if self:_IsAliveDCSUnit( DCSUnit ) then
|
||||
self.DCSUnitsAlive[DCSUnit:getName()] = DCSUnit
|
||||
end
|
||||
-------------------------------------------------
|
||||
if coa_data.country then --there is a country table
|
||||
for cntry_id, cntry_data in pairs(coa_data.country) do
|
||||
|
||||
local countryName = string.lower(cntry_data.name)
|
||||
self.Units[coa_name][countryName] = {}
|
||||
self.Units[coa_name][countryName]["countryId"] = cntry_data.id
|
||||
|
||||
if type(cntry_data) == 'table' then --just making sure
|
||||
|
||||
for obj_type_name, obj_type_data in pairs(cntry_data) do
|
||||
|
||||
if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then --should be an unncessary check
|
||||
|
||||
local category = obj_type_name
|
||||
|
||||
if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group!
|
||||
|
||||
self.Units[coa_name][countryName][category] = {}
|
||||
|
||||
for group_num, GroupTemplate in pairs(obj_type_data.group) do
|
||||
|
||||
if GroupTemplate and GroupTemplate.units and type(GroupTemplate.units) == 'table' then --making sure again- this is a valid group
|
||||
self:_RegisterGroup( GroupTemplate )
|
||||
end --if GroupTemplate and GroupTemplate.units then
|
||||
end --for group_num, GroupTemplate in pairs(obj_type_data.group) do
|
||||
end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then
|
||||
end --if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then
|
||||
end --for obj_type_name, obj_type_data in pairs(cntry_data) do
|
||||
end --if type(cntry_data) == 'table' then
|
||||
end --for cntry_id, cntry_data in pairs(coa_data.country) do
|
||||
end --if coa_data.country then --there is a country table
|
||||
end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then
|
||||
end --for coa_name, coa_data in pairs(mission.coalition) do
|
||||
|
||||
end
|
||||
else
|
||||
self:E( "There is a structural error in MOOSE. No _DATABASE has been defined! Cannot build this custom DATABASE." )
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -119,8 +278,9 @@ end
|
||||
-- SpawnCountryID, SpawnCategoryID
|
||||
-- This method is used by the SPAWN class.
|
||||
function DATABASE:Spawn( SpawnTemplate )
|
||||
self:F( SpawnTemplate.name )
|
||||
|
||||
self:T( { SpawnTemplate.SpawnCountryID, SpawnTemplate.SpawnCategoryID, SpawnTemplate.name } )
|
||||
self:T( { SpawnTemplate.SpawnCountryID, SpawnTemplate.SpawnCategoryID } )
|
||||
|
||||
-- Copy the spawn variables of the template in temporary storage, nullify, and restore the spawn variables.
|
||||
local SpawnCoalitionID = SpawnTemplate.SpawnCoalitionID
|
||||
@ -195,10 +355,237 @@ function DATABASE:_RegisterGroup( GroupTemplate )
|
||||
self.ClientsByName[UnitTemplateName] = UnitTemplate
|
||||
self.ClientsByID[UnitTemplate.unitId] = UnitTemplate
|
||||
end
|
||||
self:T( { "Unit", self.Units[UnitTemplateName].UnitName } )
|
||||
self:E( { "Unit", self.Units[UnitTemplateName].UnitName } )
|
||||
end
|
||||
end
|
||||
|
||||
_Database = DATABASE:New() -- Database#DATABASE
|
||||
--- Handles the OnBirth event for the alive units set.
|
||||
-- @param #DATABASE self
|
||||
-- @param Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnBirth( Event )
|
||||
self:F( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
if self:_IsIncludeDCSUnit( Event.IniDCSUnit ) then
|
||||
self.DCSUnits[Event.IniDCSUnitName] = Event.IniDCSUnit
|
||||
self.DCSUnitsAlive[Event.IniDCSUnitName] = Event.IniDCSUnit
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Handles the OnDead or OnCrash event for alive units set.
|
||||
-- @param #DATABASE self
|
||||
-- @param Event#EVENTDATA Event
|
||||
function DATABASE:_EventOnDeadOrCrash( Event )
|
||||
self:F( { Event } )
|
||||
|
||||
if Event.IniDCSUnit then
|
||||
if self.DCSUnitsAlive[Event.IniDCSUnitName] then
|
||||
self.DCSUnits[Event.IniDCSUnitName] = nil
|
||||
self.DCSUnitsAlive[Event.IniDCSUnitName] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Interate the DATABASE and call an interator function for each **alive** unit, providing the Unit and optional parameters.
|
||||
-- @param #DATABASE self
|
||||
-- @param #function IteratorFunction The function that will be called when there is an alive unit in the database. The function needs to accept a UNIT parameter.
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:ForEachAliveUnit( IteratorFunction, ... )
|
||||
self:F( arg )
|
||||
|
||||
local function CoRoutine()
|
||||
local Count = 0
|
||||
for DCSUnitID, DCSUnit in pairs( self.DCSUnitsAlive ) do
|
||||
self:T2( DCSUnit )
|
||||
IteratorFunction( DCSUnit, unpack( arg ) )
|
||||
Count = Count + 1
|
||||
if Count % 10 == 0 then
|
||||
coroutine.yield( false )
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local co = coroutine.create( CoRoutine )
|
||||
|
||||
local function Schedule()
|
||||
|
||||
local status, res = coroutine.resume( co )
|
||||
self:T( { status, res } )
|
||||
|
||||
if status == false then
|
||||
error( res )
|
||||
end
|
||||
if res == false then
|
||||
timer.scheduleFunction( Schedule, {}, timer.getTime() + 0.001 )
|
||||
end
|
||||
end
|
||||
|
||||
timer.scheduleFunction( Schedule, {}, timer.getTime() + 1 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
function DATABASE:ScanEnvironment()
|
||||
self:F()
|
||||
|
||||
self.Navpoints = {}
|
||||
self.Units = {}
|
||||
--Build routines.db.units and self.Navpoints
|
||||
for coa_name, coa_data in pairs(env.mission.coalition) do
|
||||
|
||||
if (coa_name == 'red' or coa_name == 'blue') and type(coa_data) == 'table' then
|
||||
--self.Units[coa_name] = {}
|
||||
|
||||
----------------------------------------------
|
||||
-- build nav points DB
|
||||
self.Navpoints[coa_name] = {}
|
||||
if coa_data.nav_points then --navpoints
|
||||
for nav_ind, nav_data in pairs(coa_data.nav_points) do
|
||||
|
||||
if type(nav_data) == 'table' then
|
||||
self.Navpoints[coa_name][nav_ind] = routines.utils.deepCopy(nav_data)
|
||||
|
||||
self.Navpoints[coa_name][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
|
||||
self.Navpoints[coa_name][nav_ind]['point'] = {} -- point is used by SSE, support it.
|
||||
self.Navpoints[coa_name][nav_ind]['point']['x'] = nav_data.x
|
||||
self.Navpoints[coa_name][nav_ind]['point']['y'] = 0
|
||||
self.Navpoints[coa_name][nav_ind]['point']['z'] = nav_data.y
|
||||
end
|
||||
end
|
||||
end
|
||||
-------------------------------------------------
|
||||
if coa_data.country then --there is a country table
|
||||
for cntry_id, cntry_data in pairs(coa_data.country) do
|
||||
|
||||
local countryName = string.lower(cntry_data.name)
|
||||
--self.Units[coa_name][countryName] = {}
|
||||
--self.Units[coa_name][countryName]["countryId"] = cntry_data.id
|
||||
|
||||
if type(cntry_data) == 'table' then --just making sure
|
||||
|
||||
for obj_type_name, obj_type_data in pairs(cntry_data) do
|
||||
|
||||
if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then --should be an unncessary check
|
||||
|
||||
local category = obj_type_name
|
||||
|
||||
if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group!
|
||||
|
||||
--self.Units[coa_name][countryName][category] = {}
|
||||
|
||||
for group_num, GroupTemplate in pairs(obj_type_data.group) do
|
||||
|
||||
if GroupTemplate and GroupTemplate.units and type(GroupTemplate.units) == 'table' then --making sure again- this is a valid group
|
||||
self:_RegisterGroup( GroupTemplate )
|
||||
end --if GroupTemplate and GroupTemplate.units then
|
||||
end --for group_num, GroupTemplate in pairs(obj_type_data.group) do
|
||||
end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then
|
||||
end --if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then
|
||||
end --for obj_type_name, obj_type_data in pairs(cntry_data) do
|
||||
end --if type(cntry_data) == 'table' then
|
||||
end --for cntry_id, cntry_data in pairs(coa_data.country) do
|
||||
end --if coa_data.country then --there is a country table
|
||||
end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then
|
||||
end --for coa_name, coa_data in pairs(mission.coalition) do
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
---
|
||||
-- @param #DATABASE self
|
||||
-- @param DCSUnit#Unit DCSUnit
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_IsIncludeDCSUnit( DCSUnit )
|
||||
self:F( DCSUnit )
|
||||
local DCSUnitInclude = true
|
||||
|
||||
if self.Filter.Coalitions then
|
||||
local DCSUnitCoalition = false
|
||||
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
|
||||
self:T( { "Coalition:", DCSUnit:getCoalition(), self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
|
||||
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == DCSUnit:getCoalition() then
|
||||
DCSUnitCoalition = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitCoalition
|
||||
end
|
||||
|
||||
if self.Filter.Categories then
|
||||
local DCSUnitCategory = false
|
||||
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
|
||||
self:T( { "Category:", DCSUnit:getDesc().category, self.FilterMeta.Categories[CategoryName], CategoryName } )
|
||||
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == DCSUnit:getDesc().category then
|
||||
DCSUnitCategory = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitCategory
|
||||
end
|
||||
|
||||
if self.Filter.Types then
|
||||
local DCSUnitType = false
|
||||
for TypeID, TypeName in pairs( self.Filter.Types ) do
|
||||
self:T( { "Type:", DCSUnit:getTypeName(), TypeName } )
|
||||
if TypeName == DCSUnit:getTypeName() then
|
||||
DCSUnitType = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitType
|
||||
end
|
||||
|
||||
if self.Filter.Countries then
|
||||
local DCSUnitCountry = false
|
||||
for CountryID, CountryName in pairs( self.Filter.Countries ) do
|
||||
self:T( { "Country:", DCSUnit:getCountry(), CountryName } )
|
||||
if country.id[CountryName] == DCSUnit:getCountry() then
|
||||
DCSUnitCountry = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitCountry
|
||||
end
|
||||
|
||||
if self.Filter.UnitPrefixes then
|
||||
local DCSUnitPrefix = false
|
||||
for UnitPrefixId, UnitPrefix in pairs( self.Filter.UnitPrefixes ) do
|
||||
self:T( { "Unit Prefix:", string.find( DCSUnit:getName(), UnitPrefix, 1 ), UnitPrefix } )
|
||||
if string.find( DCSUnit:getName(), UnitPrefix, 1 ) then
|
||||
DCSUnitPrefix = true
|
||||
end
|
||||
end
|
||||
DCSUnitInclude = DCSUnitInclude and DCSUnitPrefix
|
||||
end
|
||||
|
||||
self:T( DCSUnitInclude )
|
||||
return DCSUnitInclude
|
||||
end
|
||||
|
||||
---
|
||||
-- @param #DATABASE self
|
||||
-- @param DCSUnit#Unit DCSUnit
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:_IsAliveDCSUnit( DCSUnit )
|
||||
self:F( DCSUnit )
|
||||
local DCSUnitAlive = false
|
||||
if DCSUnit and DCSUnit:isExist() and DCSUnit:isActive() then
|
||||
if self.DCSUnits[DCSUnit:getName()] then
|
||||
DCSUnitAlive = true
|
||||
end
|
||||
end
|
||||
self:T( DCSUnitAlive )
|
||||
return DCSUnitAlive
|
||||
end
|
||||
|
||||
|
||||
--- Traces the current database contents in the log ... (for debug reasons).
|
||||
-- @param #DATABASE self
|
||||
-- @return #DATABASE self
|
||||
function DATABASE:TraceDatabase()
|
||||
self:F()
|
||||
|
||||
self:T( { "DCSUnits:", self.DCSUnits } )
|
||||
self:T( { "DCSUnitsAlive:", self.DCSUnitsAlive } )
|
||||
end
|
||||
|
||||
|
||||
|
||||
@ -482,8 +482,3 @@ function EVENT:onEvent( Event )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Declare the event dispatcher based on the EVENT class
|
||||
_EVENTDISPATCHER = EVENT:New() -- #EVENT
|
||||
|
||||
|
||||
@ -999,7 +999,7 @@ end
|
||||
function GROUP:GetTaskMission()
|
||||
self:F( self.GroupName )
|
||||
|
||||
return routines.utils.deepCopy( _Database.Groups[self.GroupName].Template )
|
||||
return routines.utils.deepCopy( _DATABASE.Groups[self.GroupName].Template )
|
||||
end
|
||||
|
||||
--- Return the mission route of the group.
|
||||
@ -1008,7 +1008,7 @@ end
|
||||
function GROUP:GetTaskRoute()
|
||||
self:F( self.GroupName )
|
||||
|
||||
return routines.utils.deepCopy( _Database.Groups[self.GroupName].Template.route.points )
|
||||
return routines.utils.deepCopy( _DATABASE.Groups[self.GroupName].Template.route.points )
|
||||
end
|
||||
|
||||
--- Return the route of a group by using the @{Database#DATABASE} class.
|
||||
@ -1032,7 +1032,7 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
|
||||
|
||||
self:T( { GroupName } )
|
||||
|
||||
local Template = _Database.Groups[GroupName].Template
|
||||
local Template = _DATABASE.Groups[GroupName].Template
|
||||
|
||||
if Template then
|
||||
if not Begin then
|
||||
|
||||
@ -474,7 +474,7 @@ function MISSIONSCHEDULER.Scheduler()
|
||||
if Mission.GoalFunction ~= nil then
|
||||
Mission.GoalFunction( Mission, Client )
|
||||
end
|
||||
_Database:_AddMissionTaskScore( Client:GetClientGroupDCSUnit(), Mission.Name, 25 )
|
||||
_DATABASE:_AddMissionTaskScore( Client:GetClientGroupDCSUnit(), Mission.Name, 25 )
|
||||
|
||||
-- if not Mission:IsCompleted() then
|
||||
-- end
|
||||
|
||||
15
Moose/Moose.lua
Normal file
15
Moose/Moose.lua
Normal file
@ -0,0 +1,15 @@
|
||||
--- The main include file for the MOOSE system.
|
||||
|
||||
Include.File( "Routines" )
|
||||
Include.File( "Base" )
|
||||
Include.File( "Database" )
|
||||
Include.File( "Event" )
|
||||
|
||||
-- The order of the declarations is important here. Don't touch it.
|
||||
|
||||
--- Declare the event dispatcher based on the EVENT class
|
||||
_EVENTDISPATCHER = EVENT:New() -- #EVENT
|
||||
|
||||
--- Declare the main database object, which is used internally by the MOOSE classes.
|
||||
_DATABASE = DATABASE:New():ScanEnvironment() -- Database#DATABASE
|
||||
|
||||
@ -449,14 +449,14 @@ end
|
||||
do
|
||||
-- THE MAIN FUNCTION -- Accessed 100 times/sec.
|
||||
routines.main = function()
|
||||
timer.scheduleFunction(routines.main, {}, timer.getTime() + 0.1) --reschedule first in case of Lua error
|
||||
timer.scheduleFunction(routines.main, {}, timer.getTime() + 2) --reschedule first in case of Lua error
|
||||
----------------------------------------------------------------------------------------------------------
|
||||
--area to add new stuff in
|
||||
|
||||
routines.do_scheduled_functions()
|
||||
end -- end of routines.main
|
||||
|
||||
timer.scheduleFunction(routines.main, {}, timer.getTime() + 0.1)
|
||||
timer.scheduleFunction(routines.main, {}, timer.getTime() + 2)
|
||||
|
||||
end
|
||||
|
||||
@ -1696,7 +1696,7 @@ function routines.getGroupRoute(groupIdent, task) -- same as getGroupPoints bu
|
||||
-- refactor to search by groupId and allow groupId and groupName as inputs
|
||||
local gpId = groupIdent
|
||||
if type(groupIdent) == 'string' and not tonumber(groupIdent) then
|
||||
gpId = _Database.Groups[groupIdent].groupId
|
||||
gpId = _DATABASE.Groups[groupIdent].groupId
|
||||
end
|
||||
|
||||
for coa_name, coa_data in pairs(env.mission.coalition) do
|
||||
@ -1746,6 +1746,7 @@ function routines.getGroupRoute(groupIdent, task) -- same as getGroupPoints bu
|
||||
end --if coa_name == 'red' or coa_name == 'blue' and type(coa_data) == 'table' then
|
||||
end --for coa_name, coa_data in pairs(mission.coalition) do
|
||||
end
|
||||
|
||||
routines.ground.patrolRoute = function(vars)
|
||||
|
||||
|
||||
|
||||
@ -67,7 +67,7 @@ function SEAD:EventShot( Event )
|
||||
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon))
|
||||
local _targetMimgroupName = _targetMimgroup:getName()
|
||||
local _targetMimcont= _targetMimgroup:getController()
|
||||
local _targetskill = _Database.Units[_targetMimname].Template.skill
|
||||
local _targetskill = _DATABASE.Units[_targetMimname].Template.skill
|
||||
self:T( self.SEADGroupPrefixes )
|
||||
self:T( _targetMimgroupName )
|
||||
local SEADGroupFound = false
|
||||
|
||||
@ -21,8 +21,8 @@
|
||||
-- * It is important to defined BEFORE you spawn new groups, a proper initialization of the SPAWN instance is done with the options you want to use.
|
||||
-- * When designing a mission, NEVER name groups using a "#" within the name of the group Spawn Template(s), or the SPAWN module logic won't work anymore.
|
||||
--
|
||||
-- 1. SPAWN object construction methods:
|
||||
-- -------------------------------------
|
||||
-- SPAWN construction methods:
|
||||
-- ===========================
|
||||
-- Create a new SPAWN object with the @{#SPAWN.New} or the @{#SPAWN.NewWithAlias} methods:
|
||||
--
|
||||
-- * @{#SPAWN.New}: Creates a new SPAWN object taking the name of the group that functions as the Template.
|
||||
@ -31,8 +31,8 @@
|
||||
-- The initialization functions will modify this list of groups so that when a group gets spawned, ALL information is already prepared when spawning. This is done for performance reasons.
|
||||
-- So in principle, the group list will contain all parameters and configurations after initialization, and when groups get actually spawned, this spawning can be done quickly and efficient.
|
||||
--
|
||||
-- 2. SPAWN object initialization methods:
|
||||
-- ---------------------------------------
|
||||
-- SPAWN initialization methods:
|
||||
-- =============================
|
||||
-- A spawn object will behave differently based on the usage of initialization methods:
|
||||
--
|
||||
-- * @{#SPAWN.Limit}: Limits the amount of groups that can be alive at the same time and that can be dynamically spawned.
|
||||
@ -42,8 +42,8 @@
|
||||
-- * @{#SPAWN.Array}: Make groups visible before they are actually activated, and order these groups like a batallion in an array.
|
||||
-- * @{#SPAWN.Repeat}: Re-spawn groups when they land at the home base. Similar functions are @{#SPAWN.RepeatOnLanding} and @{#SPAWN.RepeatOnEngineShutDown}.
|
||||
--
|
||||
-- 2. SPAWN object spawning methods:
|
||||
-- ---------------------------------
|
||||
-- SPAWN spawning methods:
|
||||
-- =======================
|
||||
-- Groups can be spawned at different times and methods:
|
||||
--
|
||||
-- * @{#SPAWN.Spawn}: Spawn one new group based on the last spawned index.
|
||||
@ -55,8 +55,8 @@
|
||||
-- Note that @{#SPAWN.Spawn} and @{#SPAWN.ReSpawn} return a @{GROUP#GROUP.New} object, that contains a reference to the DCSGroup object.
|
||||
-- You can use the @{GROUP} object to do further actions with the DCSGroup.
|
||||
--
|
||||
-- 3. SPAWN object cleaning:
|
||||
-- -------------------------
|
||||
-- SPAWN object cleaning:
|
||||
-- =========================
|
||||
-- Sometimes, it will occur during a mission run-time, that ground or especially air objects get damaged, and will while being damged stop their activities, while remaining alive.
|
||||
-- In such cases, the SPAWN object will just sit there and wait until that group gets destroyed, but most of the time it won't,
|
||||
-- and it may occur that no new groups are or can be spawned as limits are reached.
|
||||
@ -384,7 +384,7 @@ function SPAWN:Array( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
|
||||
_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[SpawnGroupID].SpawnTemplate, self._OnEngineShutDown, self )
|
||||
end
|
||||
|
||||
self.SpawnGroups[SpawnGroupID].Group = _Database:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
|
||||
self.SpawnGroups[SpawnGroupID].Group = _DATABASE:Spawn( self.SpawnGroups[SpawnGroupID].SpawnTemplate )
|
||||
|
||||
SpawnX = SpawnXIndex * SpawnDeltaX
|
||||
SpawnY = SpawnYIndex * SpawnDeltaY
|
||||
@ -456,7 +456,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
|
||||
_EVENTDISPATCHER:OnEngineShutDownForTemplate( self.SpawnGroups[self.SpawnIndex].SpawnTemplate, self._OnEngineShutDown, self )
|
||||
end
|
||||
|
||||
self.SpawnGroups[self.SpawnIndex].Group = _Database:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
|
||||
self.SpawnGroups[self.SpawnIndex].Group = _DATABASE:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
|
||||
|
||||
-- If there is a SpawnFunction hook defined, call it.
|
||||
if self.SpawnFunctionHook then
|
||||
@ -464,7 +464,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
|
||||
end
|
||||
-- TODO: Need to fix this by putting an "R" in the name of the group when the group repeats.
|
||||
--if self.SpawnRepeat then
|
||||
-- _Database:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
|
||||
-- _DATABASE:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
|
||||
--end
|
||||
end
|
||||
|
||||
@ -965,7 +965,7 @@ function SPAWN:_GetTemplate( SpawnTemplatePrefix )
|
||||
|
||||
local SpawnTemplate = nil
|
||||
|
||||
SpawnTemplate = routines.utils.deepCopy( _Database.Groups[SpawnTemplatePrefix].Template )
|
||||
SpawnTemplate = routines.utils.deepCopy( _DATABASE.Groups[SpawnTemplatePrefix].Template )
|
||||
|
||||
if SpawnTemplate == nil then
|
||||
error( 'No Template returned for SpawnTemplatePrefix = ' .. SpawnTemplatePrefix )
|
||||
@ -1122,7 +1122,7 @@ function SPAWN:_GetSpawnIndex( SpawnIndex )
|
||||
end
|
||||
|
||||
|
||||
-- TODO Need to delete this... _Database does this now ...
|
||||
-- TODO Need to delete this... _DATABASE does this now ...
|
||||
function SPAWN:_OnBirth( event )
|
||||
|
||||
if timer.getTime0() < timer.getAbsTime() then -- dont need to add units spawned in at the start of the mission if mist is loaded in init line
|
||||
@ -1140,7 +1140,7 @@ function SPAWN:_OnBirth( event )
|
||||
end
|
||||
|
||||
--- Obscolete
|
||||
-- @todo Need to delete this... _Database does this now ...
|
||||
-- @todo Need to delete this... _DATABASE does this now ...
|
||||
function SPAWN:_OnDeadOrCrash( event )
|
||||
self:F( self.SpawnTemplatePrefix, event )
|
||||
|
||||
|
||||
@ -46,9 +46,10 @@ function ZONE:GetRandomPointVec2()
|
||||
local Point = {}
|
||||
|
||||
local Zone = trigger.misc.getZone( self.ZoneName )
|
||||
|
||||
Point.x = Zone.point.x + math.random( Zone.radius * -1, Zone.radius )
|
||||
Point.y = Zone.point.z + math.random( Zone.radius * -1, Zone.radius )
|
||||
|
||||
local angle = math.random() * math.pi*2;
|
||||
Point.x = Zone.point.x + math.cos( angle ) * math.random() * Zone.radius;
|
||||
Point.y = Zone.point.z + math.sin( angle ) * math.random() * Zone.radius;
|
||||
|
||||
self:T( { Zone, Point } )
|
||||
|
||||
|
||||
74
Test Missions/Moose_Test_DATABASE/Moose_Test_DATABASE.lua
Normal file
74
Test Missions/Moose_Test_DATABASE/Moose_Test_DATABASE.lua
Normal file
@ -0,0 +1,74 @@
|
||||
Include.File( 'Database' )
|
||||
Include.File( 'Spawn' )
|
||||
|
||||
DBBluePlanes = DATABASE:New()
|
||||
:FilterCoalitions( "blue" )
|
||||
:FilterCategories( "plane" )
|
||||
:FilterStart()
|
||||
|
||||
DBRedVehicles = DATABASE:New()
|
||||
:FilterCoalitions( "red" )
|
||||
:FilterCategories( "ground" )
|
||||
:FilterStart()
|
||||
|
||||
DBShips = DATABASE:New()
|
||||
:FilterCategories( "ship" )
|
||||
:FilterStart()
|
||||
|
||||
DBBelgium = DATABASE:New()
|
||||
:FilterCategories( "helicopter" )
|
||||
:FilterCountries( "BELGIUM" )
|
||||
:FilterStart()
|
||||
|
||||
DBNorthKorea = DATABASE:New()
|
||||
:FilterCountries( "NORTH_KOREA" )
|
||||
:FilterStart()
|
||||
|
||||
DBKA50Vinson = DATABASE:New()
|
||||
:FilterTypes( { "Ka-50", "VINSON" } )
|
||||
:FilterStart()
|
||||
|
||||
DBBluePlanes:TraceDatabase()
|
||||
DBRedVehicles:TraceDatabase()
|
||||
DBShips:TraceDatabase()
|
||||
DBBelgium:TraceDatabase()
|
||||
DBNorthKorea:TraceDatabase()
|
||||
DBKA50Vinson:TraceDatabase()
|
||||
|
||||
|
||||
SpawnUS_Plane = SPAWN:New( 'Database Spawn Test USA Plane')
|
||||
GroupUS_Plane = SpawnUS_Plane:Spawn()
|
||||
|
||||
SpawnUS_Vehicle = SPAWN:New( 'Database Spawn Test USA Vehicle')
|
||||
GroupUS_Vehicle = SpawnUS_Vehicle:Spawn()
|
||||
|
||||
SpawnUS_Ship = SPAWN:New( 'Database Spawn Test USA Ship')
|
||||
GroupUS_Ship = SpawnUS_Ship:Spawn()
|
||||
|
||||
SpawnRU_Vehicle = SPAWN:New( 'Database Spawn Test RUSSIA Vehicle')
|
||||
GroupRU_Vehicle = SpawnRU_Vehicle:Spawn()
|
||||
|
||||
SpawnRU_Ship = SPAWN:New( 'Database Spawn Test RUSSIA Ship')
|
||||
GroupRU_Ship = SpawnRU_Ship:Spawn()
|
||||
|
||||
SpawnUS_AttackVehicle = SPAWN:New( 'Database Spawn Test USA Attack Vehicle' )
|
||||
SpawnRU_AttackVehicle = SPAWN:New( 'Database Spawn Test RUSSIA Attack Vehicle' )
|
||||
|
||||
for i = 1, 10 do
|
||||
GroupRU_AttackVehicle = SpawnRU_AttackVehicle:SpawnInZone( ZONE:New("Spawn Zone RU"), true)
|
||||
GroupUS_AttackVehicle = SpawnUS_AttackVehicle:SpawnInZone( ZONE:New("Spawn Zone US"), true)
|
||||
end
|
||||
|
||||
|
||||
--DBBlue:TraceDatabase()
|
||||
routines.scheduleFunction( DBBluePlanes.TraceDatabase, { DBBluePlanes }, 1 )
|
||||
routines.scheduleFunction( DBRedVehicles.TraceDatabase, { DBRedVehicles }, 1 )
|
||||
routines.scheduleFunction( DBShips.TraceDatabase, { DBShips }, 1 )
|
||||
routines.scheduleFunction( DBBelgium.TraceDatabase, { DBBelgium }, 1 )
|
||||
routines.scheduleFunction( DBNorthKorea.TraceDatabase, { DBNorthKorea }, 1 )
|
||||
routines.scheduleFunction( DBKA50Vinson.TraceDatabase, { DBKA50Vinson }, 1 )
|
||||
|
||||
DBRedVehicles
|
||||
:ForEachAliveUnit( function( DCSUnit )
|
||||
DBRedVehicles:T( DCSUnit:getName() )
|
||||
end )
|
||||
BIN
Test Missions/Moose_Test_DATABASE/Moose_Test_DATABASE.miz
Normal file
BIN
Test Missions/Moose_Test_DATABASE/Moose_Test_DATABASE.miz
Normal file
Binary file not shown.
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Reference in New Issue
Block a user