From 0f4b3e0d884c5d73ff61a0b72c9c1b8caf42e36e Mon Sep 17 00:00:00 2001 From: Mongrelf Date: Thu, 21 Dec 2017 14:18:33 -0700 Subject: [PATCH] AI_A2A_Dispatcher:CountCAPAirborne Added additional condition check for state = "Starting" --- Moose Development/Moose/AI/AI_A2A_Dispatcher.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua index a99003115..5571ea4d9 100644 --- a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua @@ -2504,7 +2504,8 @@ do -- AI_A2A_DISPATCHER if AIGroup:IsAlive() then -- Check if the CAP is patrolling or engaging. If not, this is not a valid CAP, even if it is alive! -- The CAP could be damaged, lost control, or out of fuel! - if DefenderTask.Fsm:Is( "Patrolling" ) or DefenderTask.Fsm:Is( "Engaging" ) or DefenderTask.Fsm:Is( "Refuelling" )then + if DefenderTask.Fsm:Is( "Patrolling" ) or DefenderTask.Fsm:Is( "Engaging" ) or DefenderTask.Fsm:Is( "Refuelling" ) + or DefenderTask.Fsm:Is( "Starting" ) then CapCount = CapCount + 1 end end