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Merge remote-tracking branch 'origin/master' into develop
# Conflicts: # Moose Development/Moose/AI/AI_A2A_Gci.lua # Moose Development/Moose/AI/AI_A2A_Patrol.lua # Moose Development/Moose/AI/AI_A2G_BAI.lua # Moose Development/Moose/AI/AI_A2G_CAS.lua # Moose Development/Moose/AI/AI_A2G_SEAD.lua # Moose Development/Moose/AI/AI_Air_Engage.lua # Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua
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@@ -142,7 +142,7 @@ end -- ACT_ACCOUNT
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do -- ACT_ACCOUNT_DEADS
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--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
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--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{#ACT_ACCOUNT}
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--
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-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
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-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
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@@ -59,7 +59,7 @@
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--
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-- ===
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--
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-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
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-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
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--
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-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
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--
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@@ -69,7 +69,7 @@
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--
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-- ===
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--
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-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
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-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm#ACT_ASSIGN}
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--
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-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
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-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
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@@ -48,7 +48,7 @@
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--
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-- ===
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--
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-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
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-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{#ACT_ASSIST}
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--
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-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Core.Zone}.
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-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
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