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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/Develop
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@@ -395,6 +395,9 @@ function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To)
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if Helicopter and Helicopter:IsAlive() then
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
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local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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self:F( { IsUnLoaded = Cargo:IsUnLoaded() } )
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@@ -402,17 +405,14 @@ function AI_CARGO_HELICOPTER:onbeforeLoad( Helicopter, From, Event, To)
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if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
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self:F( { "In radius", HelicopterUnit:GetName() } )
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local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
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local CargoWeight = Cargo:GetWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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--Cargo:Ungroup()
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Cargo:Board( HelicopterUnit, 25 )
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self:__Board( 1, Cargo )
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self:__Board( 1, Cargo, HelicopterUnit )
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self.Helicopter_Cargo[HelicopterUnit] = Cargo
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Boarding = true
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break
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@@ -435,32 +435,29 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Cargo.Cargo#CARGO Cargo Cargo object.
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function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
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self:F( { Helicopter, From, Event, To, Cargo } )
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-- @param Wrapper.Unit#UNIT HelicopterUnit
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function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo, HelicopterUnit )
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self:F( { Helicopter, From, Event, To, Cargo, HelicopterUnit } )
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if Helicopter and Helicopter:IsAlive() then
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self:F({ IsLoaded = Cargo:IsLoaded() } )
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if not Cargo:IsLoaded() then
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self:__Board( 10, Cargo )
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self:__Board( 10, Cargo, HelicopterUnit )
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else
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for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
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local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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if Cargo:IsUnLoaded() then
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if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
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local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
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local CargoWeight = Cargo:GetWeight()
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local CargoBayFreeWeight = HelicopterUnit:GetCargoBayFreeWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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for _, Cargo in pairs( self.CargoSet:GetSet() ) do
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local Cargo = Cargo -- Cargo.Cargo#CARGO
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if Cargo:IsUnLoaded() then
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if Cargo:IsInLoadRadius( HelicopterUnit:GetCoordinate() ) then
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local CargoWeight = Cargo:GetWeight()
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self:F({CargoBayFreeWeight=CargoBayFreeWeight})
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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Cargo:Board( HelicopterUnit, 25 )
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self:__Board( 10, Cargo )
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self.Helicopter_Cargo[HelicopterUnit] = Cargo
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return
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end
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-- Only when there is space within the bay to load the next cargo item!
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if CargoBayFreeWeight > CargoWeight then --and CargoBayFreeVolume > CargoVolume then
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Cargo:Board( HelicopterUnit, 25 )
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self:__Board( 10, Cargo, HelicopterUnit )
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self.Helicopter_Cargo[HelicopterUnit] = Cargo
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return
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end
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end
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end
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