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https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'origin/master' into develop
# Conflicts: # Moose Development/Moose/Modules.lua
This commit is contained in:
@@ -873,6 +873,7 @@ end
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function SCORING:OnEventBirth( Event )
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if Event.IniUnit then
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Event.IniUnit.ThreatLevel, Event.IniUnit.ThreatType = Event.IniUnit:GetThreatLevel()
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if Event.IniObjectCategory == 1 then
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local PlayerName = Event.IniUnit:GetPlayerName()
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Event.IniUnit.BirthTime = timer.getTime()
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@@ -1006,7 +1007,18 @@ function SCORING:_EventOnHit( Event )
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PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
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PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
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PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
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-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
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if PlayerHit.UNIT.ThreatType == nil then
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PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
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-- if this fails for some reason, set a good default value
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if PlayerHit.ThreatType == nil then
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PlayerHit.ThreatLevel = 1
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PlayerHit.ThreatType = "Unknown"
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end
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else
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PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
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PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
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end
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-- Only grant hit scores if there was more than one second between the last hit.
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if timer.getTime() - PlayerHit.TimeStamp > 1 then
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@@ -1022,19 +1034,20 @@ function SCORING:_EventOnHit( Event )
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if InitCoalition then -- A coalition object was hit.
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if InitCoalition == TargetCoalition then
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Player.Penalty = Player.Penalty + 10
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PlayerHit.Penalty = PlayerHit.Penalty + 10
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local Penalty = 10
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Player.Penalty = Player.Penalty + Penalty
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PlayerHit.Penalty = PlayerHit.Penalty + Penalty
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PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1
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if TargetPlayerName ~= nil then -- It is a player hitting another player ...
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MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
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"Penalty: -" .. PlayerHit.Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
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"Penalty: -" .. Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
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MESSAGE.Type.Update )
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
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else
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MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
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"Penalty: -" .. PlayerHit.Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
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"Penalty: -" .. Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
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MESSAGE.Type.Update )
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
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@@ -1105,7 +1118,18 @@ function SCORING:_EventOnHit( Event )
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PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
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PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
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PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
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-- After an instant kill we can't compute the thread level anymore. To fix this we compute at OnEventBirth
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if PlayerHit.UNIT.ThreatType == nil then
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PlayerHit.ThreatLevel, PlayerHit.ThreatType = PlayerHit.UNIT:GetThreatLevel()
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-- if this fails for some reason, set a good default value
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if PlayerHit.ThreatType == nil then
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PlayerHit.ThreatLevel = 1
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PlayerHit.ThreatType = "Unknown"
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end
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else
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PlayerHit.ThreatLevel = PlayerHit.UNIT.ThreatLevel
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PlayerHit.ThreatType = PlayerHit.UNIT.ThreatType
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end
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-- Only grant hit scores if there was more than one second between the last hit.
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if timer.getTime() - PlayerHit.TimeStamp > 1 then
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@@ -1116,14 +1140,15 @@ function SCORING:_EventOnHit( Event )
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if InitCoalition then -- A coalition object was hit, probably a static.
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if InitCoalition == TargetCoalition then
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-- TODO: Penalty according scale
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Player.Penalty = Player.Penalty + 10 --* self.ScaleDestroyPenalty
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PlayerHit.Penalty = PlayerHit.Penalty + 10 --* self.ScaleDestroyPenalty
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local Penalty = 10
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Player.Penalty = Player.Penalty + Penalty --* self.ScaleDestroyPenalty
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PlayerHit.Penalty = PlayerHit.Penalty + Penalty --* self.ScaleDestroyPenalty
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PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1 * self.ScaleDestroyPenalty
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MESSAGE
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:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " ..
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TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
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"Penalty: -" .. PlayerHit.Penalty .. " = " .. Player.Score - Player.Penalty,
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"Penalty: -" .. Penalty .. " = " .. Player.Score - Player.Penalty,
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MESSAGE.Type.Update
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)
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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@@ -1134,7 +1159,7 @@ function SCORING:_EventOnHit( Event )
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PlayerHit.Score = PlayerHit.Score + 1
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PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
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MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
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"Score: +" .. PlayerHit.Score .. " = " .. Player.Score - Player.Penalty,
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"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
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MESSAGE.Type.Update )
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:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
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:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
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@@ -1241,13 +1266,13 @@ function SCORING:_EventOnDeadOrCrash( Event )
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if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
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MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
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"Penalty: -" .. TargetDestroy.Penalty .. " = " .. Player.Score - Player.Penalty,
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"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
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MESSAGE.Type.Information )
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:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
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else
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MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
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"Penalty: -" .. TargetDestroy.Penalty .. " = " .. Player.Score - Player.Penalty,
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"Penalty: -" .. ThreatPenalty .. " = " .. Player.Score - Player.Penalty,
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MESSAGE.Type.Information )
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:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
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@@ -1269,13 +1294,13 @@ function SCORING:_EventOnDeadOrCrash( Event )
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TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
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if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
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MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
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"Score: +" .. TargetDestroy.Score .. " = " .. Player.Score - Player.Penalty,
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"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
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MESSAGE.Type.Information )
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:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
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else
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MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
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"Score: +" .. TargetDestroy.Score .. " = " .. Player.Score - Player.Penalty,
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"Score: +" .. ThreatScore .. " = " .. Player.Score - Player.Penalty,
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MESSAGE.Type.Information )
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:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
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:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
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