New AI_CARGO_DISPATCHER_APC

This commit is contained in:
FlightControl_Master
2018-05-10 14:39:22 +02:00
parent 9ee21f80ac
commit 1159d11a12
4 changed files with 435 additions and 2 deletions

View File

@@ -4336,6 +4336,48 @@ function SET_CARGO:FindNearestCargoFromPointVec2( PointVec2 ) --R2.1
return NearestCargo
end
function SET_CARGO:FirstCargoWithState( State )
local FirstCargo = nil
for CargoName, Cargo in pairs( self.Set ) do
if Cargo:Is( State ) then
FirstCargo = Cargo
break
end
end
return FirstCargo
end
--- Iterate the SET_CARGO while identifying the first @{Cargo#CARGO} that is UnLoaded.
-- @param #SET_CARGO self
-- @return Cargo.Cargo#CARGO The first @{Cargo#CARGO}.
function SET_CARGO:FirstCargoUnLoaded()
local FirstCargo = self:FirstCargoWithState( "UnLoaded" )
return FirstCargo
end
--- Iterate the SET_CARGO while identifying the first @{Cargo#CARGO} that is Loaded.
-- @param #SET_CARGO self
-- @return Cargo.Cargo#CARGO The first @{Cargo#CARGO}.
function SET_CARGO:FirstCargoLoaded()
local FirstCargo = self:FirstCargoWithState( "Loaded" )
return FirstCargo
end
--- Iterate the SET_CARGO while identifying the first @{Cargo#CARGO} that is Deployed.
-- @param #SET_CARGO self
-- @return Cargo.Cargo#CARGO The first @{Cargo#CARGO}.
function SET_CARGO:FirstCargoDeployed()
local FirstCargo = self:FirstCargoWithState( "Deployed" )
return FirstCargo
end
--- (R2.1)
@@ -4431,3 +4473,233 @@ function SET_CARGO:OnEventDeleteCargo( EventData ) --R2.1
end
end
--- @type SET_ZONE
-- @extends Core.Set#SET_BASE
--- # SET_ZONE class, extends @{Set#SET_BASE}
--
-- Mission designers can use the @{Set#SET_ZONE} class to build sets of zones of various types.
--
-- ## SET_ZONE constructor
--
-- Create a new SET_ZONE object with the @{#SET_ZONE.New} method:
--
-- * @{#SET_ZONE.New}: Creates a new SET_ZONE object.
--
-- ## Add or Remove ZONEs from SET_ZONE
--
-- ZONEs can be added and removed using the @{Set#SET_ZONE.AddZonesByName} and @{Set#SET_ZONE.RemoveZonesByName} respectively.
-- These methods take a single ZONE name or an array of ZONE names to be added or removed from SET_ZONE.
--
-- ## 5.3) SET_ZONE filter criteria
--
-- You can set filter criteria to build the collection of zones in SET_ZONE.
-- Filter criteria are defined by:
--
-- * @{#SET_ZONE.FilterPrefixes}: Builds the SET_ZONE with the zones having a certain text pattern of prefix.
--
-- Once the filter criteria have been set for the SET_ZONE, you can start filtering using:
--
-- * @{#SET_ZONE.FilterStart}: Starts the filtering of the zones within the SET_ZONE.
--
-- ## 5.4) SET_ZONE iterators
--
-- Once the filters have been defined and the SET_ZONE has been built, you can iterate the SET_ZONE with the available iterator methods.
-- The iterator methods will walk the SET_ZONE set, and call for each airbase within the set a function that you provide.
-- The following iterator methods are currently available within the SET_ZONE:
--
-- * @{#SET_ZONE.ForEachZone}: Calls a function for each zone it finds within the SET_ZONE.
--
-- ===
-- @field #SET_ZONE SET_ZONE
SET_ZONE = {
ClassName = "SET_ZONE",
Zones = {},
Filter = {
Prefixes = nil,
},
FilterMeta = {
},
}
--- Creates a new SET_ZONE object, building a set of zones.
-- @param #SET_ZONE self
-- @return #SET_ZONE self
-- @usage
-- -- Define a new SET_ZONE Object. The DatabaseSet will contain a reference to all Zones.
-- DatabaseSet = SET_ZONE:New()
function SET_ZONE:New()
-- Inherits from BASE
local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.ZONES ) )
return self
end
--- Add ZONEs to SET_ZONE.
-- @param Core.Set#SET_ZONE self
-- @param #string AddZoneNames A single name or an array of ZONE_BASE names.
-- @return self
function SET_ZONE:AddZonesByName( AddZoneNames )
local AddZoneNamesArray = ( type( AddZoneNames ) == "table" ) and AddZoneNames or { AddZoneNames }
for AddAirbaseID, AddZoneName in pairs( AddZoneNamesArray ) do
self:Add( AddZoneName, ZONE:FindByName( AddZoneName ) )
end
return self
end
--- Remove ZONEs from SET_ZONE.
-- @param Core.Set#SET_ZONE self
-- @param Core.Zone#ZONE_BASE RemoveZoneNames A single name or an array of ZONE_BASE names.
-- @return self
function SET_ZONE:RemoveZonesByName( RemoveZoneNames )
local RemoveZoneNamesArray = ( type( RemoveZoneNames ) == "table" ) and RemoveZoneNames or { RemoveZoneNames }
for RemoveZoneID, RemoveZoneName in pairs( RemoveZoneNamesArray ) do
self:Remove( RemoveZoneName )
end
return self
end
--- Finds a Zone based on the Zone Name.
-- @param #SET_ZONE self
-- @param #string ZoneName
-- @return Core.Zone#ZONE_BASE The found Zone.
function SET_ZONE:FindZone( ZoneName )
local ZoneFound = self.Set[ZoneName]
return ZoneFound
end
--- Get a random zone from the set.
-- @param #SET_ZONE self
-- @return Core.Zone#ZONE_BASE The random Zone.
function SET_ZONE:GetRandomZone()
local Index = self.Index
local ZoneFound = nil
while not ZoneFound do
local ZoneRandom = math.random( 1, #Index )
ZoneFound = self.Set[Index[ZoneRandom]]
end
return ZoneFound
end
--- Builds a set of zones of defined zone prefixes.
-- All the zones starting with the given prefixes will be included within the set.
-- @param #SET_ZONE self
-- @param #string Prefixes The prefix of which the zone name starts with.
-- @return #SET_ZONE self
function SET_ZONE:FilterPrefixes( Prefixes )
if not self.Filter.Prefixes then
self.Filter.Prefixes = {}
end
if type( Prefixes ) ~= "table" then
Prefixes = { Prefixes }
end
for PrefixID, Prefix in pairs( Prefixes ) do
self.Filter.Prefixes[Prefix] = Prefix
end
return self
end
--- Starts the filtering.
-- @param #SET_ZONE self
-- @return #SET_ZONE self
function SET_ZONE:FilterStart()
if _DATABASE then
-- We initialize the first set.
for ObjectName, Object in pairs( self.Database ) do
if self:IsIncludeObject( Object ) then
self:Add( ObjectName, Object )
else
self:RemoveZonesByName( ObjectName )
end
end
end
return self
end
--- Handles the Database to check on an event (birth) that the Object was added in the Database.
-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
-- @param #SET_ZONE self
-- @param Core.Event#EVENTDATA Event
-- @return #string The name of the AIRBASE
-- @return #table The AIRBASE
function SET_ZONE:AddInDatabase( Event )
self:F3( { Event } )
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
end
--- Handles the Database to check on any event that Object exists in the Database.
-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
-- @param #SET_ZONE self
-- @param Core.Event#EVENTDATA Event
-- @return #string The name of the AIRBASE
-- @return #table The AIRBASE
function SET_ZONE:FindInDatabase( Event )
self:F3( { Event } )
return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
end
--- Iterate the SET_ZONE and call an interator function for each ZONE, providing the ZONE and optional parameters.
-- @param #SET_ZONE self
-- @param #function IteratorFunction The function that will be called when there is an alive ZONE in the SET_ZONE. The function needs to accept a AIRBASE parameter.
-- @return #SET_ZONE self
function SET_ZONE:ForEachZone( IteratorFunction, ... )
self:F2( arg )
self:ForEach( IteratorFunction, arg, self:GetSet() )
return self
end
---
-- @param #SET_ZONE self
-- @param Core.Zone#ZONE_BASE MZone
-- @return #SET_ZONE self
function SET_ZONE:IsIncludeObject( MZone )
self:F2( MZone )
local MZoneInclude = true
if MZone then
local MZoneName = MZone:GetName()
if self.Filter.Prefixes then
local MZonePrefix = false
for ZonePrefixId, ZonePrefix in pairs( self.Filter.Prefixes ) do
self:T3( { "Prefix:", string.find( MZoneName, ZonePrefix, 1 ), ZonePrefix } )
if string.find( MZoneName, ZonePrefix, 1 ) then
MZonePrefix = true
end
end
self:T( { "Evaluated Prefix", MZonePrefix } )
MZoneInclude = MZoneInclude and MZonePrefix
end
end
self:T2( MZoneInclude )
return MZoneInclude
end