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@ -133,8 +133,7 @@
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--
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-- # 0.1 Set-up in the mission editor
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--
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-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.
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-- Set up your EWR system in the mission editor. Name the groups using a systematic approach like above. Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
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-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc.
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-- Search Radars usually have "SR" or "STR" in their names. Use the encyclopedia in the mission editor to inform yourself.
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-- Set up your SHORAD systems. They need to be **close** to (i.e. around) the SAM sites to be effective. Use **one unit ** per group (multiple groups) for the SAM location.
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-- Else, evasive manoevers might club up all defenders in one place. Red SA-15 TOR systems offer a good missile defense.
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@ -1036,6 +1035,7 @@ do
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-- @return #MANTIS self
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function MANTIS:SetDLinkCacheTime(seconds)
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self.DLinkCacheTime = math.abs(seconds or 120)
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if self.DLinkCacheTime < 5 then self.DLinkCacheTime = 5 end
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return self
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end
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@ -556,6 +556,7 @@ end
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-- @param #PLAYERTASK self
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-- @param #SET_BASE CaptureSquadGroupNamePrefix The prefix of the group name that needs to capture the zone.
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-- @param #number Coalition The coalition that needs to capture the zone.
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-- @param #boolean CheckClientInZone If true, a CLIENT assigned to this task also needs to be in the zone for the task to be successful.
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-- @return #PLAYERTASK self
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-- @usage
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-- -- We can use either STATIC, SET_STATIC, SCENERY or SET_SCENERY as target objects.
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@ -570,20 +571,20 @@ end
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--
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-- -- We set CaptureSquadGroupNamePrefix the group name prefix as set in the ME or the spawn of the group that need to be present at the OpsZone like a capture squad,
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-- -- and set the capturing Coalition in order to trigger a successful task.
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-- mytask:AddOpsZoneCaptureSuccessCondition("capture-squad", coalition.side.BLUE)
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-- mytask:AddOpsZoneCaptureSuccessCondition("capture-squad", coalition.side.BLUE, false)
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--
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-- playerTaskManager:AddPlayerTaskToQueue(mytask)
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function PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition)
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function PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone)
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local task = self
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task:AddConditionSuccess(
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function(target)
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if target:IsInstanceOf("OPSZONE") then
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return task:_CheckCaptureOpsZoneSuccess(target, CaptureSquadGroupNamePrefix, Coalition, true)
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return task:_CheckCaptureOpsZoneSuccess(target, CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone or true)
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elseif target:IsInstanceOf("SET_OPSZONE") then
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local successes = 0
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local isClientInZone = false
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target:ForEachZone(function(opszone)
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if task:_CheckCaptureOpsZoneSuccess(opszone, CaptureSquadGroupNamePrefix, Coalition) then
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if task:_CheckCaptureOpsZoneSuccess(opszone, CaptureSquadGroupNamePrefix, Coalition, CheckClientInZone or true) then
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successes = successes + 1
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end
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